Video Games As A Teaching Tool Epic Step By Step Guide

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A clear and effective approach to teaching using digital game.EdTech is an area rife with promises of improved teaching and learning proclaimed by globe-trotting gurus, keynote speakers and product evangelists. Some of them are just hype, but digital game-based learning and teaching (DGBL&T) definitely not. These are here to stay.Why?Because there are more than 2.5 billion video game players all ages worldwide.The average young person accumulates 10,000 hours of gaming before turning 21.75% of gamers believe playing video games provides mental stimulation or education. Parents see digital games as providing a variety of educational benefits and consider them a positive part of their children's lives.Around 61% of senior executives surveyed take daily game breaks at work.Consequently, the interest is growing in the potential of video games for formal and informal education. Furthermore, the recent explosion of online teaching has created a demand for teachers capable of teaching using video games. Yet, comprehensive pedagogical resources are scare.As a result, teachers and educators like you are nervous about introducing video games into their classrooms. They aren't sure where to start, what to take into consideration, where to seek advice.Where to find suitable games?How to assess their effectiveness?What about the cost of acquiring games?How to deal with behavioural issues during gaming sessions in class?How to plan a lesson with a video game?What accompanying activities to offer?What about gaming software and hardware requirements?Are video games suitable for online teaching?...These are some of the questions that cross the teachers' mind.Digital game-based learning and teaching remains a mysterious process, and those who manage to master it are looked upon as Cracks.And how would you feel if you were a digital game-based learning and teaching Crack?The best advice for technology implementation comes from simply trying things out and from speaking with colleagues who were working with similar technology in similar situations and circumstances. This book is such a colleague of yours. It is an informal conversation between a DGBL&T n00b (newbie) and someone with extensive experience using video games for teaching purposes.Video games as a teaching tool. EPIC Guide demystifies the digital game-based learning and teaching process and contains inspiration and guidance on how to effectively bring video games to your classroom!Right from the first pages EPIC Guide gives you advice, instructional strategies, best practices and pro techniques to start teaching with video games.The EPIC guide is based on the letters of the EPIC model and covers most of the aspects of learning and teaching with video games.E evaluates your current resources for using video games in the classroom and opens the curtain of where to find the perfect game.P helps to prepare a lesson plan with video games.I presents a number of actionable ideas for integrating video games in your classroom.C covers the assessment and evaluation of the effectiveness of learning with digital games and invites to become an influencer in this field.Each part has tens of the power questions that you can think about, to stimulate creativity and ideas generation, to test your understanding of the material covered or to go beyond it.This book not only provides tons of practical advice for integrating video games in your classroom but also show you how to choose and use digital games, so they resonate with you and your students.What is more, the book contains video game jokes and memes to develop a taste of gaming humour.Epic Guide is for anyone in a formal and informal education setting who is interested in teaching using video games. Of course, it can be useful for parents who are looking to play video games meaningfully their children.

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Author : Elena V Shliakhovchuk
Publisher :
Release : 2020-11-18
File : 278 Pages
ISBN-13 : 8409254468


Mastering Game Development A Step By Step Guide To Creating Professional Quality Video Games In 2023

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Mastering Game Development: A Step-by-Step Guide to Creating Professional-Quality Video Games in 2023 by MR. BIG WEALTH is the ultimate resource for aspiring game developers. Written by industry expert MR. BIG WEALTH, this comprehensive guide takes you on a journey through the entire game development process, from concept to launch. With step-by-step instructions and insider tips, you'll learn the essential techniques and skills needed to create your own professional-quality video games. Whether you're a beginner or an experienced developer, this book is your roadmap to mastering the art of game development in 2023.

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Genre : Computers
Author : MR. BIG WEALTH
Publisher : MR. BIG WEALTH
Release : 2023-09-06
File : 141 Pages
ISBN-13 :


The Ultimate Guide To Mastering Circuit Power

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"Dig all the diamonds you want, build the biggest castle, or even kill the Ender Dragon, but everyone knows there's one thing that makes a true Minecraft master: the ability to build with Redstone. Redstone is the most complex and least understood part of the Minecraft world, and using it well is the most respected and sought-after skill in the game. Few players learn everything they need to know to use Redstone effectively solely through gameplay. Enter Minecraft: The Ultimate Guide to Redstone, an easy-to-understand guide to mastering this mysterious ore. Readers will find a step-by-step tutorial from the most general, basic concepts of Redstone, such as how to use the right tools to mine the greatest amount of it, all the way through to actual project completion on the beginner, intermediate, and advanced levels. This manual includes a comprehensive breakdown of each and every Redstone-related item and how it works, as well as a guide to wiring and engineering that's so precise, those who use it will have a basic working knowledge of actual, real-life electrical wiring. Also included are samples from the best Redstone engineers and a gallery of creations to inspire you in your Redstone builds"--Publisher's description.

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Genre : Crafts & Hobbies
Author : Triumph Books
Publisher : Triumph Books
Release : 2015-02
File : 209 Pages
ISBN-13 : 9781629370941


Virtual Filmmaking With Unreal Engine 5

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Discover the power of storytelling with Unreal Engine 5's real-time technology, exploring storyboarding, character creation, world building, animating using sequencers, and much more with the help of an Unreal Authorized Instructor Key Features Learn in detail about filmmaking techniques and understand how to tie that into your Unreal Engine workflow Generate and animate near-photorealistic actors using the innovative MetaHuman technology Build expansive worlds with Nanite and Lumen Global Illumination and Reflections technology Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionVirtual Filmmaking with Unreal Engine 5 is the first Unreal Engine book to guide you through the complete process of virtual film production. Encompassing the full spectrum of filmmaking, this book demonstrates the use of an industry-standard tool used by studios such as Disney, ILM, DNEG, and Framestore. Walking through the process systematically, you’ll collect references and create a simple storyboard to plan your shots. You'll create virtual environments, import 3D models and add materials and textures to build photorealistic, dynamic worlds. You'll also create actors using highly customizable MetaHumans, understand how to import, re-target, and animate them. You’ll bring it all together with cinematic lighting and camera animation before exporting your film. By the end of this book, you’ll have discovered new tools for your toolkit to work on your virtual film projects in Unreal Engine 5, leveraging Quixel Megascans, Lumen, Nanite, and MetaHuman technology.What you will learn Grasp the principles of photography and the art of storytelling Collect references and create storyboards Discover Unreal Engine's hidden features and useful keyboard shortcuts Explore the capabilities of Quixel Megascans, Lumen, Nanite, and MetaHumans Adopt cinematic techniques to achieve professional-looking shots Creatively apply Lumen Global Illumination and Reflections techniques Use multiple virtual cameras and apply post-production techniques Implement best practices for optimization, post processing, and rendering Who this book is for Whether you’re a beginner or intermediate filmmaker, 3D artist, animator, visual effects artist, or virtual production professional with just basic knowledge of the Unreal Engine, this book is designed to help you enter the world of virtual films and animations. While prior experience with the Unreal Engine would be beneficial, a deep working knowledge is not essential, as the book introduces the relevant tools and features needed throughout the activities.

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Genre : Photography
Author : Hussin Khan
Publisher : Packt Publishing Ltd
Release : 2024-02-16
File : 480 Pages
ISBN-13 : 9781801816335


Metaverse Investing The Step By Step Guide To Understand Metaverse World And Business Virtual Land Defi Nft Crypto Art Blockchain Gaming And Play To Earn

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Have you heard about the Metaverse on Social Networks or from friends and would like to learn more about this Digital Revolution? Do you want to find out how to seize this new investment opportunity and not get left out? Then read on! The Metaverse is a world of infinite possibilities. A concept, though old, yet so new. As civilization takes the next step into the virtual world, it would only be wise to arm yourself with knowledge of what is coming and how to benefit from it. This book is a guide on what the Metaverse is all about. Have you ever wondered who would own this new world? What is all this about NFTs, digital assets, cryptocurrencies, virtual concerts, etc.? The concept of the Metaverse has left us with more questions than answers. I bet the Metaverse is already here, and yet you have been missing out on it the entire time. The Metaverse has predecessors that can give us a glimpse of what to expect in the new world. What kind of currency would be made available in this new world? How do I buy in the Metaverse? How do I buy NFTs? What about the internet? How is the Metaverse any different from the internet? And so on. Here's what you will find in this book: ✅ General Introduction to the Metaverse World ✅ Understanding Metaverse Investment ✅ Digital Real Estate Investing ✅ Buying Land in Metaverse ✅ What Non-Fungible Tokens are, and their role and importance to the Metaverse ✅ Web 3.0 and its uniqueness to the Metaverse ✅ Who and what will power the Metaverse? ✅ Augmented Reality vs Virtual Reality ✅ Introduction to Decentralized Worlds ✅ New business models and opportunities in the virtual economy ✅ Career Opportunities in the Metaverse ✅ And much more! This guide will first take you on a trip into the Metaverse, what we know about the Metaverse, and what you should expect. The Metaverse, as many have defined, is a digital representation of the physical world in a virtual space, where we can establish social and physical connections. Searching for all this information on your own could be such a hassle, but this book has combined everything into one source for you. Several firms such as Meta, Apple, and Microsoft have invested millions into the Metaverse. All their present and upcoming projects are also discussed in the book. Many people have been asking what they stand to gain when the virtual world is here. The book lists over 15 jobs you can offer in the virtual world. Aside from the good things the Metaverse promises, are there any shortcomings we should expect? What kind of crimes should we expect in this new world? This is a collection of all the answers to your questions concerning the Metaverse and how you can be a part of it. Many have promised the Metaverse is for everyone, whether you are a business owner, a gamer, or you are just looking for the next big thing to explore. The Metaverse is the answer. What are you waiting for? Add this book to your cart to get started!

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Genre : Technology & Engineering
Author : Darell Freeman
Publisher : Darell Freeman
Release : 2022-04-13
File : 116 Pages
ISBN-13 :


A Guide To Movie Based Video Games 2001 Onwards

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Play Along with the Film! When gaming moved from the 16-bit era and into the exciting realm of 3D gameplay, Hollywood properties continued their journey into the interactive medium. Popular home and handheld consoles played host to ambitious titles that sought to bridge the gap between movies and video games, providing fans with scenarios that both replicated and went beyond their favorite stories. Gathered in this book are some of the biggest video games that originated from movies; some being direct adaptations and others that expanded existing universes. With 20 chapters covering over 450 games - including every Lego movie video game and franchises such as Star Wars, Aliens, Disney, Pixar and The Lord of the Rings - A Guide to Movie Based Video Games: 2001-2023 gives readers a chance to revisit and discover the ups and downs of licensed titles across two action-packed decades. Load up the reels, press start, and immerse yourself in timeless adventures!

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Genre : Games & Activities
Author : Christopher Carton
Publisher : White Owl
Release : 2024-08-30
File : 472 Pages
ISBN-13 : 9781399048279


Epic Cosplay Costumes

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The Ultimate Guide to Cosplay, Costumes and Conventions! Presented in a kitschy, comic-book style, Epic Cosplay Costumes combines fantabulous illustrations with all the how-to information you need for creating your own cosplay designs. Award-winning artist Kristie Good (aka Karmada) shares techniques for making must-have pieces to mix and match into original costumes--from hand-sewn garments to armor made with Worbla and EVA foam. In addition to her step-by-step instructions for pulling together attention-grabbing designs, she shares expert advice for making the most of conventions, striking a pose, and strutting your stuff at costume competitions. Whether you're a hero, heroine, villain, or sidekick, Kristie gives you the power to create the most talked-about designs with Epic Cosplay Costumes! KAPOW!

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Genre : Design
Author : Kristie Good
Publisher : Penguin
Release : 2016-09-01
File : 291 Pages
ISBN-13 : 9781440245794


The Video Games Guide

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The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.

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Genre : Games & Activities
Author : Matt Fox
Publisher : McFarland
Release : 2013-01-17
File : 385 Pages
ISBN-13 : 9780786472574


Stem To Story

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Bring STEM to life for students with zombies, rockets, celebrities, and more STEM to Story: Enthralling and Effective Lesson Plans for Grades 5-8 inspires learning through fun, engaging, and meaningful lesson plans that fuse hands-on discovery in science, technology, engineering, and math (STEM) with creative writing. The workshop activities within the book are the innovative result of a partnership between 826 National's proven creative writing model and Time Warner Cable's Connect a Million Minds, an initiative dedicated to connecting young people to the wonders of STEM through hands-on learning. Authentically aligned with both the Common Core State Standards and the Next Generation Science Standards, this book provides teachers, after-school and out-of-school providers, and parents with field-tested lessons, workshops, and projects designed by professionals in each field. Including reflective observations by arts and science celebrities like Jon Scieszka, Mayim Bialik, and Steve Hockensmith, lessons feature bonus activities, fun facts, and teaching points for instructors at every level. These quirky, exploratory lessons will effectively awaken student imaginations and passions for both STEM and creative writing, encourage identity with scientific endeavors, and make both science and writing fun. Grades five through eight is the critical period for engaging students in STEM, and this book is designed specifically to appeal to – and engage – this age group. The guided curricula fosters hands-on discovery, deep learning, and rich inquiry skills while feeling more like play than school, and has proven popular and effective with both students and teachers. Awaken student imagination and get them excited about STEM Fuse creative writing with STEM using hands-on activities Make scientific principles relevant to students' lives Inspire students to explore STEM topics further The demand for STEM workers is closely linked to global competitiveness, and a successful future in STEM depends upon an early introduction to the scientific mindset. The challenge for teachers is to break through students' preconceptions of STEM fields as "hard" or "boring," to show them that STEM is everywhere, it's relevant, and it's loads of fun. For proven lesson plans with just a dash of weird, STEM to Story is a dynamic resource, adaptable and applicable in school, after school, and at home.

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Genre : Education
Author : 826 National
Publisher : John Wiley & Sons
Release : 2015-01-07
File : 336 Pages
ISBN-13 : 9781119001034


A Guide To Movie Based Video Games

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You’ve seen the movie, now PLAY the movie! Long before gaming came to the big screen, cinema arrived in the homes of millions in the form of licensed video games; playable merchandise that tied in to some of the major tentpoles of cinematic history. Many of these games followed the storylines of the movies on which they were based, as well as providing supplementary adventures to major franchises. Collected in this book are some of the biggest games to come from Hollywood adventures during the '80s and '90s. In this comprehensive book, you’ll find over 300 games across 18 chapters, with sections dedicated to major movie franchises such as Star Wars, Jurassic Park, Top Gun, Pixar, Aliens and Indiana Jones, along with nearly 200 full-color screenshots of major releases. Showcasing the highs and lows of early computer gaming through the 16-bit era and onto the advent of 3D console gaming, A Guide to Movie Based Video Games: 1982 - 2000 covers two decades of video games with trivia, analysis and recommendations. Grab your controller, step into the silver screen and get ready to play!

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Genre : Games & Activities
Author : Christopher Carton
Publisher : White Owl
Release : 2023-08-30
File : 202 Pages
ISBN-13 : 9781399085984