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BOOK EXCERPT:
This book introduces the basic concepts of Direct3D with engaging hands-on projects. Solid solutions are given to basic, real world 3D programming problems. The book teaches Windows programmers how to apply the Direct 3D API to accomplish typical 3D graphics objectives.
Product Details :
Genre |
: Computers |
Author |
: Nigel Thompson |
Publisher |
: |
Release |
: 1996 |
File |
: 364 Pages |
ISBN-13 |
: 1572313455 |
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BOOK EXCERPT:
This exciting book/disk package completely outfits the serious programmer for 3D graphics work in Windows. It explains 3D graphics programming fundamentals from a Windows perspective. Readers will understand the Windows graphic interface and how they can use a graphics library to create sophisticated graphics applications. Disk contains a professional 3D graphics library for Windows.
Product Details :
Genre |
: Computers |
Author |
: Philip H. Taylor |
Publisher |
: Addison Wesley Longman |
Release |
: 1994 |
File |
: 904 Pages |
ISBN-13 |
: PSU:000024170536 |
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BOOK EXCERPT:
Now that PC users have entered the realm of programmable hardware, graphics programmers can create 3D images and animations comparable to those produced by RenderMan's procedural programs—-but in real time. Here is a book that will bring this cutting-edge technology to your computer. Beginning with the mathematical basics of vertex and pixel shaders, and building to detailed accounts of programmable shader operations, Real-Time Shader Programming provides the foundation and techniques necessary for replicating popular cinema-style 3D graphics as well as creating your own real-time procedural shaders. A compelling writing style, color illustrations throughout, and scores of online resources make Real-Time Shader Programming an indispensable tutorial/reference for the game developer, graphics programmer, game artist, or visualization programmer, to create countless real-time 3D effects. * Contains a complete reference of the low-level shader language for both DirectX 8 and DirectX 9 * Provides an interactive shader demonstration tool (RenderMonkeyTM) for testing and experimenting * Maintains an updated version of the detailed shader reference section at www.directx.com * Teaches the latest shader programming techniques for high-performance real-time 3D graphics
Product Details :
Genre |
: Computers |
Author |
: Ron Fosner |
Publisher |
: Elsevier |
Release |
: 2003-01-10 |
File |
: 425 Pages |
ISBN-13 |
: 9780080515908 |
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BOOK EXCERPT:
Ron Fosner provides tips and teaches techniques enabling Windows programmers to optimize OpenGL performance on the Windows platform. Topics include model and view matrices, bitmaps and texturing, and manipulating OpenGL objects. Numerous programming examples in C are provided.
Product Details :
Genre |
: Computers |
Author |
: Ron Fosner |
Publisher |
: Addison-Wesley Professional |
Release |
: 1997 |
File |
: 300 Pages |
ISBN-13 |
: 0201407094 |
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BOOK EXCERPT:
Today truly useful and interactive graphics are available on affordable computers. While hardware progress has been impressive, widespread gains in software expertise have come more slowly. Information about advanced techniques—beyond those learned in introductory computer graphics texts—is not as easy to come by as inexpensive hardware. This book brings the graphics programmer beyond the basics and introduces them to advanced knowledge that is hard to obtain outside of an intensive CG work environment. The book is about graphics techniques—those that don't require esoteric hardware or custom graphics libraries—that are written in a comprehensive style and do useful things. It covers graphics that are not covered well in your old graphics textbook. But it also goes further, teaching you how to apply those techniques in real world applications, filling real world needs. - Emphasizes the algorithmic side of computer graphics, with a practical application focus, and provides usable techniques for real world problems. - Serves as an introduction to the techniques that are hard to obtain outside of an intensive computer graphics work environment. - Sophisticated and novel programming techniques are implemented in C using the OpenGL library, including coverage of color and lighting; texture mapping; blending and compositing; antialiasing; image processing; special effects; natural phenomena; artistic and non-photorealistic techniques, and many others.
Product Details :
Genre |
: Computers |
Author |
: Tom McReynolds |
Publisher |
: Elsevier |
Release |
: 2005-02-17 |
File |
: 673 Pages |
ISBN-13 |
: 9780080475721 |
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BOOK EXCERPT:
With this book/CD-ROM package PC programmers of all ability levels can learn to create 3D graphics applications. The guide walks readers step-by-step through the creation of several complete applications, using a commercial 3D graphics library. The CD contains Criterion's RenderWare, a commercial 3D graphics library worth $1,000.
Product Details :
Genre |
: Computers |
Author |
: Richard F. Ferraro |
Publisher |
: Addison-Wesley Professional |
Release |
: 1996 |
File |
: 1064 Pages |
ISBN-13 |
: PSU:000025446272 |
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BOOK EXCERPT:
Class libraries are the programmer's equivalent of a full filing cabinet and make programming simpler. This book is a reference to the two Windows 95 libraries that programmers developing applications will use everyday. Ideal for a programmer who does know C and C++ but has no Windows programming experience. The CD contains sample programs.
Product Details :
Genre |
: Computers |
Author |
: Victor E. Broquard |
Publisher |
: Prentice Hall |
Release |
: 1996 |
File |
: 652 Pages |
ISBN-13 |
: UVA:X004070343 |
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BOOK EXCERPT:
Currently, there aren't any good books on Windows graphics programming. Programmers looking for help are left to muddle their way through online documentation and API books that don't focus on this topic. This book paves new ground, covering actual graphics implementation, hidden restrictions, and performance issues programmers need to know about.
Product Details :
Genre |
: Computers |
Author |
: Feng Yuan |
Publisher |
: Prentice Hall Professional |
Release |
: 2001 |
File |
: 1283 Pages |
ISBN-13 |
: 9780130869852 |
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BOOK EXCERPT:
This comprehensive guide to polygonal 3D graphics emphasizes techniques used in computer games. It contains descriptions of the most useful algorithms and combines them with practical programming examples to give programmers more control over their programs.
Product Details :
Genre |
: Computers |
Author |
: Sergei Savchenko |
Publisher |
: Sams Publishing |
Release |
: 2000 |
File |
: 392 Pages |
ISBN-13 |
: UOM:39076002046378 |
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BOOK EXCERPT:
The PC Graphics Handbook serves advanced C++ programmers dealing with the specifics of PC graphics hardware and software. Discussions address: 2D and 3D graphics programming for Windows and DOS Device-independent graphics Mathematics for computer graphics Graphics algorithms and procedural oper
Product Details :
Genre |
: Computers |
Author |
: Julio Sanchez |
Publisher |
: CRC Press |
Release |
: 2003-02-26 |
File |
: 1045 Pages |
ISBN-13 |
: 9780203010532 |