A Play Of Bodies

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An investigation of the embodied engagement between the playing body and the videogame: how player and game incorporate each other. Our bodies engage with videogames in complex and fascinating ways. Through an entanglement of eyes-on-screens, ears-at-speakers, and muscles-against-interfaces, we experience games with our senses. But, as Brendan Keogh argues in A Play of Bodies, this corporal engagement goes both ways; as we touch the videogame, it touches back, augmenting the very senses with which we perceive. Keogh investigates this merging of actual and virtual bodies and worlds, asking how our embodied sense of perception constitutes, and becomes constituted by, the phenomenon of videogame play. In short, how do we perceive videogames? Keogh works toward formulating a phenomenology of videogame experience, focusing on what happens in the embodied engagement between the playing body and the videogame, and anchoring his analysis in an eclectic series of games that range from mainstream to niche titles. Considering smartphone videogames, he proposes a notion of co-attentiveness to understand how players can feel present in a virtual world without forgetting that they are touching a screen in the actual world. He discusses the somatic basis of videogame play, whether games involve vigorous physical movement or quietly sitting on a couch with a controller; the sometimes overlooked visual and audible pleasures of videogame experience; and modes of temporality represented by character death, failure, and repetition. Finally, he considers two metaphorical characters: the “hacker,” representing the hegemonic, masculine gamers concerned with control and configuration; and the “cyborg,” less concerned with control than with embodiment and incorporation.

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Genre : Games & Activities
Author : Brendan Keogh
Publisher : MIT Press
Release : 2018-04-06
File : 249 Pages
ISBN-13 : 9780262345446


Health Medicine And Society

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Taking as its point of departure recent developments in health and social theory Health, Medicine and Society brings together a range of eminent, international scholars to reflect upon key issues at the turn of the century. Contributors draw upon a range of contemporary theories, both modernist and postmodernist, to look at the following themes: *health and social structure *the contested nature of the body *the salience of consumption and risk *the challenge of emotions Health, Medicine and Society provides a 'state-of-the-art' assessment of health related issues at the millennium and a cogent set of arguments for the centrality of health to contemporary social theory. Written in a clear, accessible style it will be ideal reading for students and researchers in health studies, public health, medical sociology, medicine and nursing.

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Genre : Social Science
Author : Michael Calnan
Publisher : Routledge
Release : 2002-09-11
File : 386 Pages
ISBN-13 : 9781134598250


Raising The Stakes

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How a form of play becomes a sport: players, agents, referees, leagues, tournaments, sponsorships, and spectators, and the culture of professional computer game play. Competitive video and computer game play is nothing new: the documentary King of Kong memorably portrays a Donkey Kong player's attempts to achieve the all-time highest score; the television show Starcade (1982–1984) featured competitions among arcade game players; and first-person shooter games of the 1990s became multiplayer through network play. A new development in the world of digital gaming, however, is the emergence of professional computer game play, complete with star players, team owners, tournaments, sponsorships, and spectators. In Raising the Stakes, T. L. Taylor explores the emerging scene of professional computer gaming and the accompanying efforts to make a sport out of this form of play. In the course of her explorations, Taylor travels to tournaments, including the World Cyber Games Grand Finals (which considers itself the computer gaming equivalent of the Olympics), and interviews participants from players to broadcasters. She examines pro-gaming, with its highly paid players, play-by-play broadcasts, and mass audience; discusses whether or not e-sports should even be considered sports; traces the player's path from amateur to professional (and how a hobby becomes work); and describes the importance of leagues, teams, owners, organizers, referees, sponsors, and fans in shaping the structure and culture of pro-gaming. Taylor connects professional computer gaming to broader issues: our notions of play, work, and sport; the nature of spectatorship; the influence of money on sports. And she examines the ongoing struggle over the gendered construction of play through the lens of male-dominated pro-gaming. Ultimately, the evolution of professional computer gaming illuminates the contemporary struggle to convert playful passions into serious play.

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Genre : Games & Activities
Author : T. L. Taylor
Publisher : MIT Press
Release : 2012-03-23
File : 333 Pages
ISBN-13 : 9780262300476


The Life Of A Galilean Shaman

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Historical Jesus research remains trapped in the positivistic historiographical framework from which it emerged more than a hundred and fifty years ago. This is confirmed by the nested assumptions shared by the majority of researchers. These include the idea that a historical figure could not have been like the Gospel portrayals and consequently the Gospels have developed in a linear and layered fashion from the authentic kernels to the elaborated literary constructions as they are known today. The aim of historical Jesus research, therefore, is to identify the authentic material from which the historical figure as a social type underneath the overlay is constructed. Anthropological historiography offers an alternative framework for dealing with Jesus of Nazareth as a social personage fully embedded in a first-century Mediterranean worldview and the Gospels as cultural artifacts related to this figure. The shamanic complex can account for the cultural processes and dynamics related to his social personage. This cross-cultural model represents a religious pattern that refers to a family of features for describing those religious entrepreneurs who, based on regular Altered State of Consciousness experiences, perform a specific set of social functions in their communities. This model accounts for the wide spectrum of the data ascribed to Jesus of Nazareth while it offers a coherent framework for constructing the historical Jesus as a social personage embedded in his worldview. As a Galilean shamanic figure Jesus typically performed healings and exorcisms, he controlled the spirits while he also acted as prophet, teacher and mediator of divine knowledge.

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Genre : Religion
Author : Pieter F. Craffert
Publisher : Wipf and Stock Publishers
Release : 2008-01-01
File : 471 Pages
ISBN-13 : 9781556350856


Dramaturgy Of Sex On Stage In Contemporary Theatre

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Dramaturgy of Sex on Stage in Contemporary Theatre explores the dramaturgy of sex in contemporary works for the stage in the social, cultural and historical context of the time and place during which they were written and performed. Comprising chapters by writers from across North America and Europe, the book covers an expansive range of plays, musicals and dance performances, from Broadway to the Fringe, from post-AIDS epidemic to post-COVID-19 pandemic. Analysing these intimate moments—both textually and as staged—through an intersectional and critical lens illuminates the way power structures are maintained and codified, and how they can be queered and dismantled onstage and off. This examination of depictions of sex on stage attempts to understand from a dramaturgical and sociological perspective how these depictions have developed over time, and how the rise of intimacy directors has responded to the changes within the contemporary theatrical landscape and in the world at large. This is an essential companion for any scholar or practitioner looking to stage, discuss or understand intimacy in performance.

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Genre : Performing Arts
Author : Kate Mulley
Publisher : Taylor & Francis
Release : 2024-01-16
File : 138 Pages
ISBN-13 : 9781040009000


Anthropology Matters

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The second edition of this popular text has been updated throughout and includes four new chapters on language revitalization, social media and social revolutions, human migration, and the role of NGOs in international development practice.

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Genre : Social Science
Author : Shirley A. Fedorak
Publisher : University of Toronto Press
Release : 2012-06-13
File : 265 Pages
ISBN-13 : 9781442605930


Beyond C L R James

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A collection of essays that analyze the interconnections between race, ethnicity, and sport.

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Genre : Sports & Recreation
Author : John Nauright
Publisher : University of Arkansas Press
Release : 2014-11-01
File : 413 Pages
ISBN-13 : 9781557286499


Idea Journal Co Constructing Body Environment

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This special guest-edited issue extends the current discussions of art (inclusive of interior/ spatial design and architecture) as a process of social cognition and to address the gap between descriptions of embodied cognition and the co-construction of lived experience. Papers and exhibitions presented at the 2019 Bodies of Knowledge Conference have been advanced significantly as research articles and visual essays to focus on interdisciplinary connections across research practices that involve art and theories of cognition. These contributions emphasise how spatial art and design research approaches have enabled the articulation of a complex understanding of environments, spaces and experiences, including the spatial distribution of cultural, organizational and conceptual structures and relationships, as well as surrounding design features. Contributions address the following questions: • How do art and spatial practices increase the potential for knowledge transfer and celebrate diverse forms of embodied expertise? • How the examination of cultures of practice, Indigenous knowledges and cultural practices offer perspectives on inclusion, diversity, neurodiversity, disability and social justice issues? • How the art and spatial practices may contribute to research perspectives from contemporary cognitive neuroscience and the philosophy of mind? • The dynamic between an organism and its surroundings for example: How does art and design shift the way knowledge and thinking processes are acquired, extended and distributed? • How do art and design practices demonstrate the ways different forms of acquiring and producing knowledge intersect?

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Genre : Architecture
Author : Julieanna Preston
Publisher : AADR – Art Architecture Design Research
Release : 2020-12-09
File : 362 Pages
ISBN-13 : 9783887788223


Math In Action Pre Geometry

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Genre : Education
Author : Teacher Created Resources
Publisher : Teacher Created Resources
Release : 2005-03
File : 98 Pages
ISBN-13 : 9781420635317


Anthropology Matters Third Edition

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The third edition of this bestselling book introduces readers to anthropology, and the world around it, by connecting important concepts to current global issues. A question-based approach encourages readers to understand specific issues in a broader cross-cultural context while building an appreciation for anthropology’s role in developing global citizenship. This edition has been updated and revised throughout, including discussion of technology, design anthropology, and the effects of social media on cultural change. As well, two new chapters, one on global responsibility for refugees, and the other on human trafficking as a form of modern-day slavery, make the text particularly relevant.

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Genre : Social Science
Author : Shirley A. Fedorak
Publisher : University of Toronto Press
Release : 2017-04-05
File : 285 Pages
ISBN-13 : 9781487593223