Audiovisions

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De productie, de distributie, en de waarneming van bewegende beelden zijn onderhevig aan een radicale transformatie. Doordat steeds snellere computers en digitale technologie kracht bundelen, ontstaat er een nieuwe vorm van 'audiovisie'. Bijna niets zal hetzelfde blijven. De ooit 'normale' media voor het uitdragen van film - de bioscoop en de televisie - blijken niet meer te zijn dan een intermezzo in de geschiedenis van de audiovisuele media. Dit boek interpreteert de veranderingen niet als cultureel verlies maar als een uitdaging: de nieuwe 'audiovisie' moet anders benaderd worden om strategische interventie mogelijk te maken. 'Audiovisions' ondersteunt deze benadering op historische wijze. Door te kijken naar 100 jaar, van het eind van de negentiende tot aan het eind van de 20ste eeuw, laat het zien waarom de bioscoop en televisie als eindige, culturele vormen gezien moeten worden. Tevens is het boek een pleidooi voor ' blijvend kracht' van studies naar culturele technologie en de technologische cultuur van film. Essayistisch in stijl, is het boek gestructureerd rond verschillende historische fasen. De beelden en bij de tekst zorgen voor supplementaire informatie, contrast, en aanvullend commentaar.

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Genre : Performing Arts
Author : Siegfried Zielinski
Publisher : Amsterdam University Press
Release : 1999
File : 357 Pages
ISBN-13 : 9789053563137


The Oxford Handbook Of Sound And Image In Digital Media

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This collection surveys the contemporary landscape of audiovisual media. Contributors from image and sound studies explore the history and the future of moving-image media across a range of formats including blockbuster films, video games, music videos, social media, experimental film, documentaries, video art, pornography, theater, and electronic music.

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Genre : Art
Author : Carol Vernallis
Publisher : Oxford University Press
Release : 2015
File : 833 Pages
ISBN-13 : 9780190258177


Games Game Design Game Studies

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How did games rise to become the central audiovisual form of expression and storytelling in digital culture? How did the practices of their artistic production come into being? How did the academic analysis of the new medium's social effects and cultural meaning develop? Addressing these fundamental questions and aspects of digital game culture in a holistic way for the first time, Gundolf S. Freyermuth's introduction outlines the media-historical development phases of analog and digital games, the history and artistic practices of game design, as well as the history, academic approaches, and most important research topics of game studies.

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Genre : Computers
Author : Gundolf S. Freyermuth
Publisher : Fuego
Release : 2016-03-18
File : 233 Pages
ISBN-13 : 9783862871773


Media Archaeology

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This book introduces an archaeological approach to the study of media - one that sifts through the evidence to learn how media were written about, used, designed, preserved, and sometimes discarded. Edited by Erkki Huhtamo and Jussi Parikka, with contributions from internationally prominent scholars from Europe, North America, and Japan, the essays help us understand how the media that predate today’s interactive, digital forms were in their time contested, adopted and embedded in the everyday. Providing a broad overview of the many historical and theoretical facets of Media Archaeology as an emerging field, the book encourages discussion by presenting a full range of different voices. By revisiting ‘old’ or even ‘dead’ media, it provides a richer horizon for understanding ‘new’ media in their complex and often contradictory roles in contemporary society and culture.

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Genre : Art
Author : Erkki Huhtamo
Publisher : Univ of California Press
Release : 2011-06-16
File : 367 Pages
ISBN-13 : 9780520948518


Practical Aesthetics

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This collection brings together artists and theoreticians to provide the first anthology of a new field: Practical Aesthetics. A work of art already contains its own criticism, a knowledge of its own which need not be conceptual or propositional. Yet today, there are many approaches to different forms of art that work on the brink between science and art, 'sensible cognition' and proposition, aesthetic knowledge and rational knowledge, while thinking with art (or the artistic material) rather than about it. This volumes presents ways of thinking with different forms of art (film, sound, dance, literature, etc), as well as new forms of aesthetic research and presentation such as Media Philosophy, the audiovisual essay, fictocriticism, the audio paper, and Artistic Research. It reveals how writing about art can become 'artistic' or 'poetic' in its own right: not only writing about artistic effects, but producing them in the first place. This takes art not as an object of (external) analysis, but as a subject with a knowledge in its own right, creating a co-composing 'conceptual interference pattern' between theory and practice. A 'practical aesthetics' thus understood, can be described as thinking with art, in order to find new ways to create worlds and thus to make the world perceivable in different ways.

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Genre : Philosophy
Author : Bernd Herzogenrath
Publisher : Bloomsbury Publishing
Release : 2020-10-15
File : 281 Pages
ISBN-13 : 9781350116115


Music Sound And Multimedia

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This new series aims to explore the area of "e;screen music"e;. Volume topics will include multimedia music, music and television, Hollywood film music, and the music of Bollywood cinema.Music and other sound effects have been central to a whole host of media forms throughout the twentieth century, either as background, accompaniment, or main driving force. Such interactions will continue to mutate in new directions, with the widespread growth of digital technologies. Despite the expansion of research into the use of music and sound in film, the investigation of sonic interactions with other media forms has been a largely under-researched area. Music, Sound and Multimedia provides a unique study of how music and other sounds play a central part in our understandings and uses of a variety of communications media. It focuses on four areas of sound and music within broader multimedia forms - music videos, video game music, performance and presentation, and production and consumption - and addresses the centrality of such aural concerns within our everyday experiences. Charting historical developments, mapping contemporary patterns, and speculating on future possibilities, this book is essential for courses on sound and media within media and communications studies, cultural studies and popular music studies.Key features* Charts a number of key developments in music and multimedia interactions* Provides both historical overviews and theoretical analyses* Features a number of in-depth case studies of important issues.

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Genre : Music
Author : Jamie Sexton
Publisher : Edinburgh University Press
Release : 2007-11-14
File : 224 Pages
ISBN-13 : 9780748630905


Audio

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Genre : Acoustical engineering
Author :
Publisher :
Release : 1984
File : 1678 Pages
ISBN-13 : UOM:39076000314745


The Absolute Sound

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Genre : Sound
Author :
Publisher :
Release : 1993
File : 910 Pages
ISBN-13 : STANFORD:36105011428211


Media Archaeologies Micro Archives And Storytelling

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This book argues that today we live in the culture of the past that delimits our world and configures our potentialities. It explores how the past invades our presents and investigates the affective uses of the past in the increasingly elusive present. Remembering and forgetting are part of everyday life, popular culture, politics, ideologies and mythologies. In the time of the ubiquitous digital media, the ways individuals and collectivities re-presence their pasts and how they think about the present and the future have undergone significant changes. The book focuses on affective micro-archives of the memories of the socialist Yugoslavia and investigates their construction as part of the media archaeological practices. The author further argues that these affective practices present a way to reassemble the historical and relegitimize individual biographies which disintegrated along with the country in 1991.

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Genre : Social Science
Author : Martin Pogačar
Publisher : Springer
Release : 2016-08-30
File : 245 Pages
ISBN-13 : 9781137525802


World Guide To Trade Associations

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Volume I, Trade Associations contains entries for no fewer than 23,641 associations including every conceivable field of commercial, service and industrial activity, from the construction industry to demolition firms, from the chocolate and candy trade to dental equipment and dentures and from fire insurance to hoses. In contrast to other, similar reference works World Guide to Trade Associations also includes trade unions.

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Genre : Business & Economics
Author :
Publisher : De Gruyter Saur
Release : 2002
File : 724 Pages
ISBN-13 : 3598207379