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BOOK EXCERPT:
Examining how research-informed design knowledge is created, represented, and used in educational research and innovation projects, this book offers theoretical, methodological, and practical guidance on how to (and how not to) create, represent, and (re)use research-informed design principles. The chapters explore how educational researchers, designers, teachers, and other innovating practitioners can make outcomes of educational research and innovation projects scalable, readily applicable in educational design, and impactful on practice. They offer methodological "know-how" that is theoretically robust and grounded in research and design experiences. Providing critical reflection on current theories, methods, and practices, this book also considers directions for the future in light of developments in semantic web technologies, AI, and other emerging technologies. This book is a helpful guide for researchers, research students, and innovation designers who aim to produce and apply design knowledge that is robust, grounded in research, and practically useful as a part of diverse research and innovation projects.
Product Details :
Genre |
: Education |
Author |
: Inger-Marie F. Christensen |
Publisher |
: Taylor & Francis |
Release |
: 2024-10-21 |
File |
: 318 Pages |
ISBN-13 |
: 9781040175644 |
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BOOK EXCERPT:
This book constitutes the proceedings of two conferences: The 6th International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2017) and the Second International Conference on Design, Learning and Innovation (DLI 2017). The event was hosted in Heraklion, Crete, Greece, in October 2017 and attracted 65 submissions from which 50 full papers were selected for publication in this book. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology, including open related topics like interactivity and game creation.
Product Details :
Genre |
: Computers |
Author |
: Anthony L. Brooks |
Publisher |
: Springer |
Release |
: 2018-03-06 |
File |
: 541 Pages |
ISBN-13 |
: 9783319769080 |
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BOOK EXCERPT:
This book constitutes the refereed post-conference proceedings of two conferences: The 8th EAI International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2019), and the 4th EAI International Conference on Design, Learning, and Innovation (DLI 2019). Both conferences were hosed in Aalborg, Denmark, and took place November 6-8, 2019. The 61 revised full papers presented were carefully selected from 98 submissions. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology, including open related topics like interactivity and game creation.
Product Details :
Genre |
: Computers |
Author |
: Anthony Brooks |
Publisher |
: Springer Nature |
Release |
: 2020-07-27 |
File |
: 796 Pages |
ISBN-13 |
: 9783030532949 |
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BOOK EXCERPT:
One of the basic principles that underpin the learning sciences is to improve theories of learning through the design of powerful learning environments that can foster meaningful learning. Learning sciences researchers prefer to research learning in authentic contexts. This book focuses on learning sciences in the Asia-Pacific context.
Product Details :
Genre |
: Computers |
Author |
: Chee-Kit Looi |
Publisher |
: IOS Press |
Release |
: 2005 |
File |
: 1024 Pages |
ISBN-13 |
: 9781586035730 |
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BOOK EXCERPT:
This book presents papers from the 5th International Conference on Smart Learning Ecosystems and Regional Development, which promotes discussions on R&D work, policies, case studies, entrepreneur experiences, with a particular focus on understanding the relevance of smart learning ecosystems for regional development and social innovation, and how the effectiveness of the relation of citizens and smart ecosystems can be boosted. The book explores how technology-mediated instruments can foster citizens’ engagement with learning ecosystems and territories, providing insights into innovative human-centric design and development models/techniques, education/training practices, informal social learning, innovative citizen-driven policies, and technology-mediated experiences and their impact. As such, it will inspire the social innovation sectors and ICT, as well as economic development and deployment strategies and new policies for smarter proactive citizens.
Product Details :
Genre |
: Technology & Engineering |
Author |
: Óscar Mealha |
Publisher |
: Springer Nature |
Release |
: 2020-09-09 |
File |
: 270 Pages |
ISBN-13 |
: 9789811573835 |
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BOOK EXCERPT:
"This book provides insights into initiatives that enhance student learning and contribute to improving the quality of undergraduate STEM education"--Provided by publisher.
Product Details :
Genre |
: Education |
Author |
: Yusof, Khairiyah Mohd |
Publisher |
: IGI Global |
Release |
: 2012-06-30 |
File |
: 442 Pages |
ISBN-13 |
: 9781466618107 |
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BOOK EXCERPT:
Product Details :
Genre |
: |
Author |
: |
Publisher |
: Cambria Press |
Release |
: |
File |
: 394 Pages |
ISBN-13 |
: 9781621969402 |
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BOOK EXCERPT:
What knowledge and skills do designers of learning technologies need? What is the best way to train them to create high-quality educational technologies? Distilling the wisdom of expert instructors and designers, this cutting-edge guide offers a clear, accessible balance of theory and practical examples. This cutting-edge guide: synthesizes learning, instructional design, and educational technology perspectives on learning-centered technology — highlighting how interdisciplinary work is driving the fields of the learning sciences and technology design and development offers helpful resources for both faculty and students — including descriptions of a variety of successful courses in learning technology design, examples of student work with commentary by instructors and students, and discussions of "lessons learned" in course development includes a "To the Student" chapter that speaks in plain language about what is exciting and challenging about creating technology for kids Directed to university instructors working with students on developing educational software projects and to managers leading learning technologies development teams, this book is a valuable resource for guiding and inspiring the next generation of designers of learning technologies.
Product Details :
Genre |
: Education |
Author |
: Chris DiGiano |
Publisher |
: Taylor & Francis |
Release |
: 2008-11-19 |
File |
: 371 Pages |
ISBN-13 |
: 9781135590826 |
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BOOK EXCERPT:
This book showcases how an evidence-based design approach can be utilized in the planning of learning environments, by acknowledging the interconnectedness of research, practice, and theory as core considerations in the design of learning environments. Toward this end, this volume explores a multi-disciplinary perspective that draws upon modern learning theories, and empirical research from the fields of environmental psychology education, and architectural practice. By presenting this information in an accessible manner, it enables researchers, educators and designers to take actionable steps needed to re-imagine their settings and create dynamic places for learning.
Product Details :
Genre |
: Education |
Author |
: Peter C. Lippman |
Publisher |
: Springer Nature |
Release |
: 2023-08-22 |
File |
: 269 Pages |
ISBN-13 |
: 9789811987496 |
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BOOK EXCERPT:
We live in an era defined by a wealth of open and readily available information, and the accelerated evolution of social, mobile and creative technologies. The provision of knowledge, once a primary role of educators, is now devolved to an immense web of free and readily accessible sources. Consequently, educators need to redefine their role not just “from sage on the stage to guide on the side” but, as more and more voices insist, as “designers for learning”. The call for such a repositioning of educators is heard from leaders in the field of technology-enhanced learning (TEL) and resonates well with the growing culture of design-based research in Education. However, it is still struggling to find a foothold in educational practice. We contend that the root causes of this discrepancy are the lack of articulation of design practices and methods, along with a shortage of tools and representations to support such practices, a lack of a culture of teacher-as-designer among practitioners, and insufficient theoretical development. The Art and Science of Learning Design (ASLD) explores the frameworks, methods, and tools available for teachers, technologists and researchers interested in designing for learning Learning Design theories arising from findings of research are explored, drawing upon research and practitioner experiences. It then surveys current trends in the practices, methods, and methodologies of Learning Design. Highlighting the translation of theory into practice, this book showcases some of the latest tools that support the learning design process itself.
Product Details :
Genre |
: Education |
Author |
: Marcelo Maina |
Publisher |
: Springer |
Release |
: 2015-07-21 |
File |
: 245 Pages |
ISBN-13 |
: 9789463001038 |