Dragon Power Games

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BOOK EXCERPT:

The Complete Dragon Isles series. If you can’t take the heat, avoid dragons. Liza, a single mother and aspiring writer, glimpses the unbelievable during a research trip, and when she awakens after the resulting car crash, she isn’t in England any longer. Thus starts the Dragon Isles series… If you enjoy fake marriage romances, curvy heroines, fire-breathing dragons, aerial battles, dungeons, castles, mystery, mayhem, magic, and skullduggery, you will like this series. Contains four books: Liza Cherry Rena Sasha

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Genre : Fiction
Author : Shelley Munro
Publisher : Shelley Munro
Release :
File : 1208 Pages
ISBN-13 : 9781991063069


Video Game Bible 1985 2002

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With nearly three years of research utilized to compile game lists and thousands of hours used to play and review the games listed within, Video Game Bible is the most comprehensive source of information on video games released in the U.S. since 1985 ever created. Prices are based on realistic figures compiled by interviewing hundreds of large collectors and game store owners, and offer a realistic guideline to be followed by both collectors and video gamers looking to complete their collections. While numerous guides have been compiled on the subject of classic video games, this book offers coverage of video game consoles releases after 1985, known as the "neo-classics". With 39 systems in total, Video Game Bible offers the largest guide to date. With the recent proliferation of video game collecting into the mainstream, it is necessary to have a standard by which games are valued. This is the first installment in a series of guides intended to offer full coverage of every video game ever made worldwide. Video game consoles are grouped together by the company that made them for easy reference. In addition to the table of contents, which lists each section separately, there are corner tabs to make browsing the guide even more convenient. Thousands of new facts are offered within the pages of this book, as are thousands of reviews and overviews. Written in a lighthearted manner, chapters of this guide that may not pertain to a particular collector will still be enjoyable for intelligent readers. An easy to use reference guide suitable for any age, this guide is sure to be an invaluable resource for anyone interested in video game collecting, video game history, and even for the casual video game fan interested in learning more about the hobby. Editor-In Chief: Andy Slaven Staff Writers: Micheal Collins, Lucus Barnes, Vincent Yang Contributing Writers: Charlie Reneke, Joe Kudrna

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Genre : Video games
Author : Andy Slaven
Publisher : Trafford Publishing
Release : 2002
File : 774 Pages
ISBN-13 : 9781553697312


Trading Card Games For Dummies

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BOOK EXCERPT:

Check out Magic: The Gathering, Heroclix, and more Explore popular games like Legend of the Five Rings, build decks, and trade online Whether you're already hooked on trading card games, want to understand what your kids are into, or are just curious to see what all the fuss is about, you've come to the right place. Here's the scoop on the hottest games, secrets of successful collecting, tips for customizing your dream deck, and ways to make your hobby pay. Discover how to * Get started with the VS System, Yu-Gi-Oh, Pokemon, and others * Identify basic types of cards * Buy and sell online -- wisely * Play around with collectible miniatures * Safely store and transport your collection

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Genre : Games & Activities
Author : John Kaufeld
Publisher : John Wiley & Sons
Release : 2006-02-10
File : 370 Pages
ISBN-13 : 9780470044070


The Nes Encyclopedia

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A comprehensive, colorful guide to every game ever released on the classic Nintendo Entertainment System. One of the most iconic video game systems, the NES is credited with saving the American video games industry in the early 1980s. The NES Encyclopedia is the first ever complete reference guide to every game released on the Nintendo Entertainment System, Nintendo’s first industry-defining video game system. As well as covering all 714 officially licensed NES games, the book also includes more than 160 unlicensed games released during its lifespan, giving for the first time a definitive history of this important console's full library. Written by a retro gaming expert with 30 years of gaming experience and a penchant for bad jokes, TheNES Encyclopedia promises to be both informative and entertaining. The NES continues to enjoy a strong cult following among Nintendo fans and gamers in general with wide varieties of officially licensed merchandise proving ever popular. Nintendo’s most recent console, the Switch, is the fastest selling video game console of all time in the United States and Japan. Nintendo launched a variety of classic NES games for download on the system, meaning a new audience of gamers is due to discover the NES for the first time if they have not already. Praise for The NES Encyclopedia “As a catalog of all 876 NES games, this work is unique in its breadth of coverage and will be of great interest to old-school video gamers and collectors.” —Booklist “A definitive resource that is more than worthy of the title ‘Encyclopedia.’ ” —Nintendo World Report

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Genre : Games & Activities
Author : Chris Scullion
Publisher : Casemate Publishers
Release : 2019-03-30
File : 274 Pages
ISBN-13 : 9781526737823


Classic Home Video Games 1985 1988

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A follow up to 2007's Classic Home Video Games, 1972-1984, this reference work provides detailed descriptions and reviews of every U.S.-released game for the Nintendo NES, the Atari 7800, and the Sega Master System, all of which are considered among the most popular video game systems ever produced. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include publisher/developer data, release year, gameplay information, and, typically, the author's critique. A glossary provides a helpful guide to the classic video game genres and terms referenced throughout the work, and a preface provides a comparison between the modern gaming industry and the industry of the late 1980s.

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Genre : Games & Activities
Author : Brett Weiss
Publisher : McFarland
Release : 2012-11-12
File : 828 Pages
ISBN-13 : 9781476601410


Story Writing Inspiration 100 Story Ideas From Retro Computer Games

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In a world buzzing with technology and creativity, hobby writing has become more than just a pastime; it has emerged as a vivid expression of passion and imagination. For many, writing has always been at the intersection of creativity and challenge, allowing stories to flow from the depths of the mind and onto the page. In an age where narratives are crafted not only in books but also in the pixelated realms of computer games, the potential for inspiration is limitless. Computer games, once regarded simply as entertainment, have evolved into multifaceted experiences that integrate story, art, and music, forging deep connections with players. They craft rich narratives that captivate audiences and encourage engagement on multiple levels, resembling modern-day interactive novels. This evolution offers aspiring writers a treasure trove of inspiration. Whether it's the intricacies of character development, the nuances of world-building, or the delicate balance of plot pacing, the gaming world provides a myriad of lessons for those eager to pen their own stories.

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Genre : Language Arts & Disciplines
Author : Alexander Varga
Publisher : Luxory
Release : 2024-09-25
File : 330 Pages
ISBN-13 : 9786156728197


Dungeons Dragons And Digital Denizens

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Dungeons, Dragons, and Digital Denizens is a collection of scholarly essays that seeks to represent the far-reaching scope and implications of digital role-playing games as both cultural and academic artifacts. As a genre, digital role playing games have undergone constant and radical revision, pushing not only multiple boundaries of game development, but also the playing strategies and experiences of players. Divided into three distinct sections, this premiere volume captures the distinctiveness of different game types, the forms of play they engender and their social and cultural implications. Contributors examine a range of games, from classics like Final Fantasy to blockbusters like World of Warcraft to obscure genre bending titles like Lux Pain. Working from a broad range of disciplines such as ecocritism, rhetoric, performance, gender, and communication, these essays yield insights that enrich the field of game studies and further illuminate the cultural, psychological and philosophical implications of a society that increasingly produces, plays and discourses about role playing games.

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Genre : Social Science
Author : Gerald A. Voorhees
Publisher : Bloomsbury Publishing USA
Release : 2012-02-16
File : 387 Pages
ISBN-13 : 9781441138927


Wordplay And The Discourse Of Video Games

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In this timely new book, Christopher Paul analyzes how the words we use to talk about video games and the structures that are produced within games shape a particular way of gaming by focusing on how games create meaning, lead to identification and division, persuade, and circulate ideas. Paul examines the broader social discourse about gaming, including: the way players are socialized into games; the impact of the lingering association of video games as kid's toys; the dynamics within specific games (including Grand Theft Auto and EA Sports Games); and the ways in which players participate in shaping the discourse of games, demonstrated through examples like the reward system of World of Warcraft and the development of theorycraft. Overall, this book illustrates how video games are shaped by words, design and play; all of which are negotiated, ongoing practices among the designers, players, and society that construct the discourse of video games.

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Genre : Games & Activities
Author : Christopher A. Paul
Publisher : Routledge
Release : 2012-03-15
File : 227 Pages
ISBN-13 : 9781136343056


Manga The Complete Guide

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• Reviews of more than 900 manga series • Ratings from 0 to 4 stars • Guidelines for age-appropriateness • Number of series volumes • Background info on series and artists THE ONE-STOP RESOURCE FOR CHOOSING BETWEEN THE BEST AND THE REST! Whether you’re new to the world of manga-style graphic novels or a longtime reader on the lookout for the next hot series, here’s a comprehensive guide to the wide, wonderful world of Japanese comics! • Incisive, full-length reviews of stories and artwork • Titles rated from zero to four stars–skip the clunkers, but don’t miss the hidden gems • Guidelines for age-appropriateness–from strictly mature to kid-friendly • Profiles of the biggest names in manga, including CLAMP, Osamu Tezuka, Rumiko Takahashi, and many others • The facts on the many kinds of manga–know your shôjo from your shônen • An overview of the manga industry and its history • A detailed bibliography and a glossary of manga terms LOOK NO FURTHER, YOU’VE FOUND YOUR IDEAL MANGA COMPANION!

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Genre : Comics & Graphic Novels
Author : Jason Thompson
Publisher : Del Rey
Release : 2012-07-03
File : 594 Pages
ISBN-13 : 9780345539441


Revelation For The Rest Of Us

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BOOK EXCERPT:

See how the Book of Revelation can be read as a book of discipleship, challenging Christ-followers everywhere to live as hopeful agents of resistance and transformation. The last book of the Bible frustrates and frightens many people with its imagery and apocalyptic tone. Popular interpretations rely on fear and politicization and often lead to pride and alienation of others. Is this really how we were intended to read John’s Revelation? In Revelation for the Rest of Us, Scot McKnight with Cody Matchett explore the key message of Revelation and how it: Calls us to be faithful and hopeful witnesses to Jesus. Stimulates our imagination to see the world through the eyes of God and excite our faith. Challenges us to stand against the militarism, economic exploitation, oppression, and injustice of worldly authorities. McKnight addresses the popular misconceptions about the book, explaining what John means in his use of the images of dragons, lambs, and beasts; and how the symbolism of Revelation spoke in the days of Rome and still speaks powerfully to the present day—though not in the way most people think. You’ll learn to see the Book of Revelation in a fresh and hopeful new way. Drawing from the latest scholarship, the authors present an understanding of Revelation for anyone interested in deepening their personal study of the Bible and strengthening their faith as dissident disciples who can discern the presence of "Babylon" in our world and learn to speak up, speak out, and walk in the way of the Lamb.

Product Details :

Genre : Religion
Author : Scot McKnight
Publisher : Zondervan
Release : 2023-02-28
File : 327 Pages
ISBN-13 : 9780310135791