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BOOK EXCERPT:
This book constitutes the refereed proceedings of the 14th International Conference on Entertainment Computing, ICEC 2015, held in Trondheim, Norway, in September/October 2015. The 26 full papers, 6 short papers, 16 posters, 6 demos and 6 workshops/tutorial descriptions presented were carefully reviewed and selected from 106 submissions. The multidisciplinary nature of Entertainment Computing is reflected by the papers. They focus on computer games; serious games for learning; interactive games; design and evaluation methods for Entertainment Computing; digital storytelling; games for health and well-being; digital art and installations; artificial intelligence and machine learning for entertainment; interactive television and entertainment.
Product Details :
Genre |
: Computers |
Author |
: Konstantinos Chorianopoulos |
Publisher |
: Springer |
Release |
: 2015-09-24 |
File |
: 594 Pages |
ISBN-13 |
: 9783319245898 |
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BOOK EXCERPT:
This book constitutes the refereed proceedings of the 22nd IFIP TC 14 International Conference on Entertainment Computing, ICEC 2023, which was held in Bologna, Italy, during November 15–17, 2023. The 13 full papers and 5 short papers presented in this book were carefully reviewed and selected from 85 submissions. They cover a large range of topics in the following thematic areas: Game Experience; Player Engagement and Analysis; Serious Gameplay; Entertainment Methods and Tools; Extended Reality; Game Design; Interactive Entertainment; Student Game Competition; Workshops and Tutorials; and Aesthetics and Empowerment. .
Product Details :
Genre |
: Computers |
Author |
: Paolo Ciancarini |
Publisher |
: Springer Nature |
Release |
: 2023-12-15 |
File |
: 531 Pages |
ISBN-13 |
: 9789819982486 |
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BOOK EXCERPT:
This book constitutes the refereed proceedings of the 15th InternationalConference on Entertainment Computing, ICEC 2016, held in Vienna, Austria, in September 2016. The 16 full papers, 13 short papers, and 2 posters presented were carefully reviewed and selected from 46 submissions. The multidisciplinary nature of entertainment computing is reflected by the papers. They are organized in the following topical sections: games for health, learning, and social change; use and evaluation of digital entertainment; and entertainment technology.
Product Details :
Genre |
: Computers |
Author |
: Günter Wallner |
Publisher |
: Springer |
Release |
: 2016-09-19 |
File |
: 296 Pages |
ISBN-13 |
: 9783319461007 |
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BOOK EXCERPT:
This book constitutes the refereed proceedings of the 11th International Conference on Entertainment Computing, ICEC 2012, held in Bremen, Germany, in September 2012. The 21 full papers, 13 short papers, 16 posters, 8 demos, 4 workshops, 1 tutorial and 3 doctoral consortium submissions presented were carefully reviewed and selected from 115 submissions. The papers are organized in topical sections on story telling; serious games (learning and training); self and identity, interactive performance; mixed reality and 3D worlds; serious games (health and social); player experience; tools and methods; user interface; demonstrations; industry demonstration; harnessing collective intelligence with games; game development and model-driven software development; mobile gaming, mobile life – interweaving the virtual and the real; exploring the challenges of ethics, privacy and trust in serious gaming; open source software for entertainment.
Product Details :
Genre |
: Computers |
Author |
: Marc Herrlich |
Publisher |
: Springer |
Release |
: 2012-08-30 |
File |
: 629 Pages |
ISBN-13 |
: 9783642335426 |
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BOOK EXCERPT:
This book constitutes the refereed proceedings of the 17th International Conference on Entertainment Computing, ICEC 2018, held at the 24th IFIP World Computer Congress, WCC 2018, in Poznan, Poland, in September 2018. The 15 full papers, 13 short papers, and 23 poster, demostration, and workshop papers presented were carefully reviewed and selected from 65 submissions. They cover a large range of topics in the following thematic areas: digital games and interactive entertainment; design, human-computer interaction, and analysis of entertainment systems; interactive art, performance and cultural computing; entertainment devices, platforms and systems; theoratical foundations and ethical issues; entertainment for purpose and persuasion; computational methodologies for entertainment; and media studies, communication, business, and information systems.
Product Details :
Genre |
: Computers |
Author |
: Esteban Clua |
Publisher |
: Springer |
Release |
: 2018-09-05 |
File |
: 417 Pages |
ISBN-13 |
: 9783319994260 |
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BOOK EXCERPT:
This book constitutes the refereed proceedings of the 19th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2020, which was supposed to take place in Xi’an, China, in November 2020, but it was instead held virtually due to the COVID-19 pandemic. The 21 full papers and 18 short papers presented were carefully reviewed and selected from 72 submissions. They cover a large range of topics in the following thematic areas: games; virtual reality and augmented reality; artificial intelligence; edutainment and art; 3D modeling; and animation.
Product Details :
Genre |
: Computers |
Author |
: Nuno J. Nunes |
Publisher |
: Springer Nature |
Release |
: 2021-01-04 |
File |
: 471 Pages |
ISBN-13 |
: 9783030657369 |
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BOOK EXCERPT:
This book constitutes the refereed proceedings of the 20th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2021, which was supposed to take place in Coimbra, Portugal, in November 2021. The 26 full papers, 13 short papers and 11 other papers presented were carefully reviewed and selected from 84 submissions. ICEC brings together researchers and practitioners from diverse backgrounds to discuss the multidisciplinary intersection of design, art, entertainment, interaction, computing, psychology in the fields of gaming and entertainment computing.
Product Details :
Genre |
: Computers |
Author |
: Jannicke Baalsrud Hauge |
Publisher |
: Springer Nature |
Release |
: 2021-10-31 |
File |
: 549 Pages |
ISBN-13 |
: 9783030893941 |
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BOOK EXCERPT:
This book constitutes the refereed proceedings of the 6th International Conference on Entertainment Computing, ICEC 2007. The papers are organized in topical sections on augmented, virtual and mixed reality, computer games, image processing, mesh and modeling, digital storytelling and interactive systems, sound, music and creative environments, video processing, rendering, computer animation and networks, game based interfaces, as well as robots and cyber pets.
Product Details :
Genre |
: Computers |
Author |
: Lizhuang Ma |
Publisher |
: Springer Science & Business Media |
Release |
: 2007-08-28 |
File |
: 506 Pages |
ISBN-13 |
: 9783540748724 |
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BOOK EXCERPT:
This book constitutes the refereed proceedings of the 16th International Conference on Entertainment Computing, ICEC 2017, held in Tsukuba City, Japan, in September 2017. The 16 full papers, 13 short papers, and 2 posters presented were carefully reviewed and selected from 46 submissions.
Product Details :
Genre |
: Education |
Author |
: Nagisa Munekata |
Publisher |
: Springer |
Release |
: 2017-08-23 |
File |
: 518 Pages |
ISBN-13 |
: 9783319667157 |
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BOOK EXCERPT:
This book constitutes the refereed proceedings of the 21sth IFIP TC 14 International Conference on Entertainment Computing, ICEC 2022, which was supposed to take place in Bremen, Germany, in November 2022. The 13 full papers, 13 short papers and 12 other papers presented were carefully reviewed and selected from 72 submissions. ICEC brings together researchers and practitioners from diverse backgrounds to discuss the multidisciplinary intersection of design, art, entertainment, interaction, computing, psychology in the fields of gaming and entertainment computing.
Product Details :
Genre |
: Computers |
Author |
: Barbara Göbl |
Publisher |
: Springer Nature |
Release |
: 2022-10-24 |
File |
: 456 Pages |
ISBN-13 |
: 9783031202124 |