Entertainment Computing Icec 2018

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BOOK EXCERPT:

This book constitutes the refereed proceedings of the 17th International Conference on Entertainment Computing, ICEC 2018, held at the 24th IFIP World Computer Congress, WCC 2018, in Poznan, Poland, in September 2018. The 15 full papers, 13 short papers, and 23 poster, demostration, and workshop papers presented were carefully reviewed and selected from 65 submissions. They cover a large range of topics in the following thematic areas: digital games and interactive entertainment; design, human-computer interaction, and analysis of entertainment systems; interactive art, performance and cultural computing; entertainment devices, platforms and systems; theoratical foundations and ethical issues; entertainment for purpose and persuasion; computational methodologies for entertainment; and media studies, communication, business, and information systems.

Product Details :

Genre : Computers
Author : Esteban Clua
Publisher : Springer
Release : 2018-09-05
File : 417 Pages
ISBN-13 : 9783319994260


Entertainment Computing Icec 2021

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BOOK EXCERPT:

This book constitutes the refereed proceedings of the 20th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2021, which was supposed to take place in Coimbra, Portugal, in November 2021. The 26 full papers, 13 short papers and 11 other papers presented were carefully reviewed and selected from 84 submissions. ICEC brings together researchers and practitioners from diverse backgrounds to discuss the multidisciplinary intersection of design, art, entertainment, interaction, computing, psychology in the fields of gaming and entertainment computing.

Product Details :

Genre : Computers
Author : Jannicke Baalsrud Hauge
Publisher : Springer Nature
Release : 2021-10-31
File : 549 Pages
ISBN-13 : 9783030893941


Entertainment Computing Icec 2017

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BOOK EXCERPT:

This book constitutes the refereed proceedings of the 16th International Conference on Entertainment Computing, ICEC 2017, held in Tsukuba City, Japan, in September 2017. The 16 full papers, 13 short papers, and 2 posters presented were carefully reviewed and selected from 46 submissions.

Product Details :

Genre : Education
Author : Nagisa Munekata
Publisher : Springer
Release : 2017-08-23
File : 518 Pages
ISBN-13 : 9783319667157


Entertainment Computing Icec 2015

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BOOK EXCERPT:

This book constitutes the refereed proceedings of the 14th International Conference on Entertainment Computing, ICEC 2015, held in Trondheim, Norway, in September/October 2015. The 26 full papers, 6 short papers, 16 posters, 6 demos and 6 workshops/tutorial descriptions presented were carefully reviewed and selected from 106 submissions. The multidisciplinary nature of Entertainment Computing is reflected by the papers. They focus on computer games; serious games for learning; interactive games; design and evaluation methods for Entertainment Computing; digital storytelling; games for health and well-being; digital art and installations; artificial intelligence and machine learning for entertainment; interactive television and entertainment.

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Genre : Computers
Author : Konstantinos Chorianopoulos
Publisher : Springer
Release : 2015-09-24
File : 594 Pages
ISBN-13 : 9783319245898


Entertainment Computing Icec 2022

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BOOK EXCERPT:

This book constitutes the refereed proceedings of the 21sth IFIP TC 14 International Conference on Entertainment Computing, ICEC 2022, which was supposed to take place in Bremen, Germany, in November 2022. The 13 full papers, 13 short papers and 12 other papers presented were carefully reviewed and selected from 72 submissions. ICEC brings together researchers and practitioners from diverse backgrounds to discuss the multidisciplinary intersection of design, art, entertainment, interaction, computing, psychology in the fields of gaming and entertainment computing.

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Genre : Computers
Author : Barbara Göbl
Publisher : Springer Nature
Release : 2022-10-24
File : 456 Pages
ISBN-13 : 9783031202124


Entertainment Computing Icec 2007

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BOOK EXCERPT:

This book constitutes the refereed proceedings of the 6th International Conference on Entertainment Computing, ICEC 2007. The papers are organized in topical sections on augmented, virtual and mixed reality, computer games, image processing, mesh and modeling, digital storytelling and interactive systems, sound, music and creative environments, video processing, rendering, computer animation and networks, game based interfaces, as well as robots and cyber pets.

Product Details :

Genre : Computers
Author : Lizhuang Ma
Publisher : Springer Science & Business Media
Release : 2007-08-28
File : 506 Pages
ISBN-13 : 9783540748724


Entertainment Computing Icec 2023

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BOOK EXCERPT:

This book constitutes the refereed proceedings of the 22nd IFIP TC 14 International Conference on Entertainment Computing, ICEC 2023, which was held in Bologna, Italy, during November 15–17, 2023. The 13 full papers and 5 short papers presented in this book were carefully reviewed and selected from 85 submissions. They cover a large range of topics in the following thematic areas: Game Experience; Player Engagement and Analysis; Serious Gameplay; Entertainment Methods and Tools; Extended Reality; Game Design; Interactive Entertainment; Student Game Competition; Workshops and Tutorials; and Aesthetics and Empowerment. .

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Genre : Computers
Author : Paolo Ciancarini
Publisher : Springer Nature
Release : 2023-12-15
File : 531 Pages
ISBN-13 : 9789819982486


Entertainment Computing Icec 2011

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BOOK EXCERPT:

This book constitutes the refereed proceedings of the 10th International Conference on Entertainment Computing, ICEC 2011, held in Vancouver, Canada, in October 2011, under the auspices of IFIP. The 20 revised long papers, 18 short papers and 24 poster papers and demos presented were carefully reviewed and selected from 94 initial submissions. The papers cover all main domains of entertainment computing, from interactive music to games, taking a wide range of scientific domains from aesthetic to computer science. The papers are organized in topical sections on story, active games, player experience, camera and 3D, educational entertainment, game development, self and identity, social and mobile entertainment; plus the four categories: demonstrations, posters, workshosp, and tutorial.

Product Details :

Genre : Computers
Author : Junia Anacleto
Publisher : Springer Science & Business Media
Release : 2011-09-23
File : 492 Pages
ISBN-13 : 9783642244995


Entertainment Computing Icec 2014

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BOOK EXCERPT:

This book constitutes the refereed proceedings of the 13th International Conference on Entertainment Computing, ICEC 2014, held in Sydney, Australia, in October 2013. The 20 full papers, 6 short papers and 8 posters presented were carefully reviewed and selected from 62 submissions. In addition to these papers, the program featured 3 demonstration papers, and 2 workshops. The papers cover various aspects of entertainment computing including authoring, development, use and evaluation of digital entertainment artefacts and processes.

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Genre : Computers
Author : Yusuf Pisan
Publisher : Springer
Release : 2014-09-24
File : 256 Pages
ISBN-13 : 9783662452127


Entertainment Computing Icec 2020

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BOOK EXCERPT:

This book constitutes the refereed proceedings of the 19th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2020, which was supposed to take place in Xi’an, China, in November 2020, but it was instead held virtually due to the COVID-19 pandemic. The 21 full papers and 18 short papers presented were carefully reviewed and selected from 72 submissions. They cover a large range of topics in the following thematic areas: games; virtual reality and augmented reality; artificial intelligence; edutainment and art; 3D modeling; and animation.

Product Details :

Genre : Computers
Author : Nuno J. Nunes
Publisher : Springer Nature
Release : 2021-01-04
File : 471 Pages
ISBN-13 : 9783030657369