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BOOK EXCERPT:
This book constitutes the refereed proceedings of the 10th International Conference on Entertainment Computing, ICEC 2011, held in Vancouver, Canada, in October 2011, under the auspices of IFIP. The 20 revised long papers, 18 short papers and 24 poster papers and demos presented were carefully reviewed and selected from 94 initial submissions. The papers cover all main domains of entertainment computing, from interactive music to games, taking a wide range of scientific domains from aesthetic to computer science. The papers are organized in topical sections on story, active games, player experience, camera and 3D, educational entertainment, game development, self and identity, social and mobile entertainment; plus the four categories: demonstrations, posters, workshosp, and tutorial.
Product Details :
Genre |
: Computers |
Author |
: Junia Anacleto |
Publisher |
: Springer |
Release |
: 2011-11-17 |
File |
: 492 Pages |
ISBN-13 |
: 9783642245008 |
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BOOK EXCERPT:
This book constitutes the refereed proceedings of the 11th International Conference on Entertainment Computing, ICEC 2012, held in Bremen, Germany, in September 2012. The 21 full papers, 13 short papers, 16 posters, 8 demos, 4 workshops, 1 tutorial and 3 doctoral consortium submissions presented were carefully reviewed and selected from 115 submissions. The papers are organized in topical sections on story telling; serious games (learning and training); self and identity, interactive performance; mixed reality and 3D worlds; serious games (health and social); player experience; tools and methods; user interface; demonstrations; industry demonstration; harnessing collective intelligence with games; game development and model-driven software development; mobile gaming, mobile life – interweaving the virtual and the real; exploring the challenges of ethics, privacy and trust in serious gaming; open source software for entertainment.
Product Details :
Genre |
: Computers |
Author |
: Marc Herrlich |
Publisher |
: Springer |
Release |
: 2012-08-30 |
File |
: 629 Pages |
ISBN-13 |
: 9783642335426 |
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BOOK EXCERPT:
This book constitutes the refereed proceedings of the 14th International Conference on Entertainment Computing, ICEC 2015, held in Trondheim, Norway, in September/October 2015. The 26 full papers, 6 short papers, 16 posters, 6 demos and 6 workshops/tutorial descriptions presented were carefully reviewed and selected from 106 submissions. The multidisciplinary nature of Entertainment Computing is reflected by the papers. They focus on computer games; serious games for learning; interactive games; design and evaluation methods for Entertainment Computing; digital storytelling; games for health and well-being; digital art and installations; artificial intelligence and machine learning for entertainment; interactive television and entertainment.
Product Details :
Genre |
: Computers |
Author |
: Konstantinos Chorianopoulos |
Publisher |
: Springer |
Release |
: 2015-09-24 |
File |
: 594 Pages |
ISBN-13 |
: 9783319245898 |
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BOOK EXCERPT:
This book constitutes the refereed proceedings of the 19th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2020, which was supposed to take place in Xi’an, China, in November 2020, but it was instead held virtually due to the COVID-19 pandemic. The 21 full papers and 18 short papers presented were carefully reviewed and selected from 72 submissions. They cover a large range of topics in the following thematic areas: games; virtual reality and augmented reality; artificial intelligence; edutainment and art; 3D modeling; and animation.
Product Details :
Genre |
: Computers |
Author |
: Nuno J. Nunes |
Publisher |
: Springer Nature |
Release |
: 2021-01-04 |
File |
: 471 Pages |
ISBN-13 |
: 9783030657369 |
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BOOK EXCERPT:
This book constitutes the refereed proceedings of the 20th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2021, which was supposed to take place in Coimbra, Portugal, in November 2021. The 26 full papers, 13 short papers and 11 other papers presented were carefully reviewed and selected from 84 submissions. ICEC brings together researchers and practitioners from diverse backgrounds to discuss the multidisciplinary intersection of design, art, entertainment, interaction, computing, psychology in the fields of gaming and entertainment computing.
Product Details :
Genre |
: Computers |
Author |
: Jannicke Baalsrud Hauge |
Publisher |
: Springer Nature |
Release |
: 2021-10-31 |
File |
: 549 Pages |
ISBN-13 |
: 9783030893941 |
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BOOK EXCERPT:
This book constitutes the refereed proceedings of the 17th International Conference on Entertainment Computing, ICEC 2018, held at the 24th IFIP World Computer Congress, WCC 2018, in Poznan, Poland, in September 2018. The 15 full papers, 13 short papers, and 23 poster, demostration, and workshop papers presented were carefully reviewed and selected from 65 submissions. They cover a large range of topics in the following thematic areas: digital games and interactive entertainment; design, human-computer interaction, and analysis of entertainment systems; interactive art, performance and cultural computing; entertainment devices, platforms and systems; theoratical foundations and ethical issues; entertainment for purpose and persuasion; computational methodologies for entertainment; and media studies, communication, business, and information systems.
Product Details :
Genre |
: Computers |
Author |
: Esteban Clua |
Publisher |
: Springer |
Release |
: 2018-09-05 |
File |
: 417 Pages |
ISBN-13 |
: 9783319994260 |
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BOOK EXCERPT:
This book constitutes the refereed proceedings of the 21sth IFIP TC 14 International Conference on Entertainment Computing, ICEC 2022, which was supposed to take place in Bremen, Germany, in November 2022. The 13 full papers, 13 short papers and 12 other papers presented were carefully reviewed and selected from 72 submissions. ICEC brings together researchers and practitioners from diverse backgrounds to discuss the multidisciplinary intersection of design, art, entertainment, interaction, computing, psychology in the fields of gaming and entertainment computing.
Product Details :
Genre |
: Computers |
Author |
: Barbara Göbl |
Publisher |
: Springer Nature |
Release |
: 2022-10-24 |
File |
: 456 Pages |
ISBN-13 |
: 9783031202124 |
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BOOK EXCERPT:
Product Details :
Genre |
: Computer graphics |
Author |
: |
Publisher |
: |
Release |
: 2013 |
File |
: 254 Pages |
ISBN-13 |
: UCBK:C112512009 |
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BOOK EXCERPT:
The essays in this first volume in the Carnegie Mellon Entertainment Technology Series represent entertainment computing research and development. The veritable explosion of social transformations brought about by computer-generated and computer-mediated digital entertainment was upon us before many in higher education realized the world had changed. The artificial cleavage between what was considered to be entertainment and the calculating functionality of computer processing ws dispelled in a hail of wireless technologies, unique input devices, enhanced display capabilities, multi-player games and worlds, and breathtaking advances in animatronics.
Product Details :
Genre |
: Computers |
Author |
: Donald Marinelli |
Publisher |
: Carnegie-Mellon University Press |
Release |
: 2006 |
File |
: 274 Pages |
ISBN-13 |
: UOM:39015063338688 |
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BOOK EXCERPT:
"This multi-volume reference examines critical issues and emerging trends in global business, with topics ranging from managing new information technology in global business operations to ethics and communication strategies"--Provided by publisher.
Product Details :
Genre |
: Business & Economics |
Author |
: Mehdi Khosrowpour |
Publisher |
: IGI Global |
Release |
: 2011-01-01 |
File |
: 2628 Pages |
ISBN-13 |
: 9781609605872 |