Fundamentals Of Sports Game Design

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BOOK EXCERPT:

You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the sports game genre. This focused guide gives you exactly what you need. It walks you through the process of designing for the sports game genre and shows you how to use the right techniques to create fun and challenging experiences for your players.

Product Details :

Genre : Computers
Author : Ernest Adams
Publisher : New Riders
Release : 2014-01-29
File : 65 Pages
ISBN-13 : 9780133812183


Fundamentals Of Sports Game Design

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BOOK EXCERPT:

You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the sports game genre. This focused guide gives you exactly what you need. It walks you through the process of designing for the sports game genre and shows you how to use the right techniques to create fun and challenging experiences for your players.

Product Details :

Genre : Computer games
Author : Ernest W. Adams
Publisher : Pearson Education
Release : 2014
File : 51 Pages
ISBN-13 : 9780133811933


Fundamentals Of Game Design

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BOOK EXCERPT:

To create a great video game, you must start with a solid game design: A well-designed game is easier to build, more entertaining, and has a better chance of succeeding in the marketplace. Here to teach you the essential skills of player-centric game design is one of the industry’s leading authorities, who offers a first-hand look into the process, from initial concept to final tuning. Now in its second edition, this updated classic reference by Ernest Adams offers a complete and practical approach to game design, and includes material on concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. In an easy-to-follow approach, Adams analyzes the specific design challenges of all the major game genres and shows you how to apply the principles of game design to each one. You’ll learn how to: Define the challenges and actions at the heart of the gameplay. Write a high-concept document, a treatment, and a full design script. Understand the essentials of user interface design and how to define a game’s look and feel. Design for a variety of input mechanisms, including the Wii controller and multi-touch iPhone. Construct a game’s core mechanics and flow of resources (money, points, ammunition, and more). Develop appealing stories, game characters, and worlds that players will want to visit, including persistent worlds. Work on design problems with engaging end-of-chapter exercises, design worksheets, and case studies. Make your game accessible to broader audiences such as children, adult women, people with disabilities, and casual players. “Ernest Adams provides encyclopedic coverage of process and design issues for every aspect of game design, expressed as practical lessons that can be immediately applied to a design in-progress. He offers the best framework I’ve seen for thinking about the relationships between core mechanics, gameplay, and player—one that I’ve found useful for both teaching and research.” — Michael Mateas, University of California at Santa Cruz, co-creator of Façade

Product Details :

Genre : Computers
Author : Ernest Adams
Publisher : New Riders
Release : 2010-04-07
File : 697 Pages
ISBN-13 : 9780132104753


Fundamentals Of Shooter Game Design

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BOOK EXCERPT:

You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the shooter games genre. This focused guides gives you exactly what you need. It walks you through the process of designing for the shooter game genre and shows you how to use the right techniques to create fun and challenging experiences for your players.

Product Details :

Genre : Computers
Author : Ernest Adams
Publisher : New Riders
Release : 2014-12-17
File : 442 Pages
ISBN-13 : 9780133811056


Educational Game Design Fundamentals

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BOOK EXCERPT:

Can we learn through play? Can we really play while learning? Of course! But how?! We all learn and educate others in our own unique ways. Successful educational games adapt to the particular learning needs of their players and facilitate the learning objectives of their designers. Educational Game Design Fundamentals embarks on a journey to explore the necessary aspects to create games that are both fun and help players learn. This book examines the art of educational game design through various perspectives and presents real examples that will help readers make more informed decisions when creating their own games. In this way, readers can have a better idea of how to prepare for and organize the design of their educational games, as well as evaluate their ideas through several prisms, such as feasibility or learning and intrinsic values. Everybody can become education game designers, no matter what their technical, artistic or pedagogic backgrounds. This book refers to educators and designers of all sorts: from kindergarten to lifelong learning, from corporate training to museum curators and from tabletop or video game designers to theme park creators!

Product Details :

Genre : Computers
Author : George Kalmpourtzis
Publisher : CRC Press
Release : 2018-07-11
File : 479 Pages
ISBN-13 : 9781351804714


Game Design Foundations

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BOOK EXCERPT:

Game Design Foundations, Second Edition covers how to design the game from the important opening sentence, the “One Pager” document, the Executive Summary and Game Proposal, the Character Document to the Game Design Document. The book describes game genres, where game ideas come from, game research, innovation in gaming, important gaming principles such as game mechanics, game balancing, AI, path finding and game tiers. The basics of programming, level designing, and film scriptwriting are explained by example. Each chapter has exercises to hone in on the newly learned designer skills that will display your work as a game designer and your knowledge in the game industry.

Product Details :

Genre : Computers
Author : Roger Pedersen
Publisher : Jones & Bartlett Publishers
Release : 2009-06-23
File : 401 Pages
ISBN-13 : 9781449663926


Fundamentals Of Construction And Simulation Game Design

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BOOK EXCERPT:

You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the construction and simulation game genre. This focused guide give you exactly what you need. It walks you through the process of designing for the construction and simulation genre and shows you how to use the right techniques to create fun and challenging experiences for your players.

Product Details :

Genre : Computers
Author : Ernest Adams
Publisher : New Riders
Release : 2013-12-27
File : 64 Pages
ISBN-13 : 9780133812206


Fundamentals Of Strategy Game Design

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BOOK EXCERPT:

You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the strategy game genre. This focused guide gives you exactly what you need. It walks you through the process of designing for the strategy game genre and shows you how to use the right techniques to create fun and challenging experiences for your players.

Product Details :

Genre : Computers
Author : Ernest Adams
Publisher : New Riders
Release : 2014-01-09
File : 102 Pages
ISBN-13 : 9780133812107


Fundamentals Of Puzzle And Casual Game Design

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BOOK EXCERPT:

You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the puzzle and casual game genres. This focused guide gives you exactly what you need. It walks you through the process of designing for the puzzle and casual game genres and shows you how to use the right techniques to create fun and challenging experiences for your players.

Product Details :

Genre : Computers
Author : Ernest Adams
Publisher : New Riders
Release : 2014-09-12
File : 35 Pages
ISBN-13 : 9780133812336


Andrew Rollings And Ernest Adams On Game Design

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BOOK EXCERPT:

How often have you heard "anyone can design a game?" While it seems like an easy job, game ideas are cheap and plentiful. Advancing those ideas into games that people want to play is one of the hardest, and most under-appreciated, tasks in the game development cycle. Andrew Rollings and Ernest Adams on Game Design introduces both students and experienced developers to the craft of designing computer and video games for the retail market. The first half of the book is a detailed analysis of the key game design elements: examining game concepts and worlds, storytelling, character and user interface design, core mechanics and balance. The second half discusses each of the major game genres (action, adventure, role-playing, strategy, puzzle, and so on) and identifies the design patterns and unique creative challenges that characterize them. Filled with examples and worksheets, this book takes an accessible, practical approach to creating fun, innovative, and highly playable games.

Product Details :

Genre : Business & Economics
Author : Andrew Rollings
Publisher : New Riders
Release : 2003
File : 652 Pages
ISBN-13 : 1592730019