Games As Transformative Experiences For Critical Thinking Cultural Awareness And Deep Learning

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All games are potentially transformative experiences because they engage the player in dynamic action. When repurposed in an educational context, even highly popular casual games played online to pass the time can engage players in a way that deepens learning. Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning: Strategies & Resources examines the learning value of a wide variety of games across multiple disciplines. Organized just like a well-made game, the book is divided into four parts highlighting classroom experiences, community and culture, virtual learning, and interdisciplinary instruction. The author crosses between the high school and college classroom and addresses a range of disciplines, both online and classroom practice, the design of curriculum, and the transformation of assessment practices. In addition to a wealth of practical exercises, resources, and lesson ideas, the book explains how to use a wide and diverse range of games from casual to massively multiplayer online games for self-improvement as well as classroom situations.

Product Details :

Genre : Computers
Author : David Seelow
Publisher : CRC Press
Release : 2022-12-21
File : 299 Pages
ISBN-13 : 9781000818949


Games As Transformative Experiences For Critical Thinking Cultural Awareness And Deep Learning

eBook Download

BOOK EXCERPT:

All games are potentially transformative experiences because they engage the player in dynamic action. When repurposed in an educational context, even highly popular casual games played online to pass the time can engage players in a way that deepens learning. Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning examines the learning value of a wide variety of games across multiple disciplines. Organized just like a well-made game, the book is divided into four parts highlighting classroom experiences, community and culture, virtual learning, and interdisciplinary instruction. The author crosses between the high school and college classroom and addresses a range of disciplines, both online and classroom practice, the design of curriculum and the transformation of assessment practices. In addition to a wealth of practical exercises, resources and lessons ideas, the book explains how to use a wide and diverse range of games from casual to massively multiplayer online games for self-improvement as well as classroom situations.

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Genre : Computers
Author : David Seelow
Publisher : CRC Press
Release : 2022-12-21
File : 0 Pages
ISBN-13 : 1003201466


Transdisciplinary Learning Experience Design

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Genre :
Author : Matthew Schmidt
Publisher : Springer Nature
Release :
File : 309 Pages
ISBN-13 : 9783031762932


Games And Much More For The Modern Languages And Translation Class

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Dive into the future of language education with our guide, blending innovation with practical application. Unlock the power of gamification, digital storytelling, and AI to make learning more engaging and effective. Transform classes into dynamic, interactive experiences that captivate students. Master classroom response systems and utilize social networks to enhance educational outcomes. This book is a must-have for educators seeking to revolutionize their teaching methods and bring languages to life. Get ready to elevate your teaching strategies and inspire your students. Embrace the change and lead the way in modern language education.

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Genre : Education
Author :
Publisher : BRILL
Release : 2024-08-15
File : 265 Pages
ISBN-13 : 9789004704657


Changing Landscape Of Education

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The book "Changing Landscape of Education" is a comprehensive collection of current research and perspectives on the significant impact of artificial intelligence, digital literacy, and creative teaching methods on education. The book consists of 42 chapters written by renowned professors, scholars and educators. These chapters cover a broad range of subjects, including the incorporation of artificial intelligence in educational settings, the development of digital literacy, and the obstacles and advantages of inclusive education in the digital era. This book explores the complex aspects of contemporary teaching approaches, the significant impact of MOOCs, and the crucial role of open educational materials. It includes contributions that examine topics such as the future of academic leadership, the use of gamification in assessment, and the crucial role of social-emotional learning. This book is an indispensable resource for educators, policymakers, and researchers who are working to understand and influence the future of education in the 21st century.

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Genre : Education
Author : T. Premalatha
Publisher : Shanlax Publications
Release :
File : 309 Pages
ISBN-13 : 9789361638718


The Challenges Of The Digital Transformation In Education

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This book offers the latest research and new perspectives on Interactive Collaborative Learning and Engineering Pedagogy. We are currently witnessing a significant transformation in education, and in order to face today’s real-world challenges, higher education has to find innovative ways to quickly respond to these new needs. Addressing these aspects was the chief aim of the 21st International Conference on Interactive Collaborative Learning (ICL2018), which was held on Kos Island, Greece from September 25 to 28, 2018. Since being founded in 1998, the conference has been devoted to new approaches in learning, with a special focus on collaborative learning. Today the ICL conferences offer a forum for exchanging information on relevant trends and research results, as well as sharing practical experiences in learning and engineering pedagogy. This book includes papers in the fields of: * Collaborative Learning * Computer Aided Language Learning (CALL) * Educational Virtual Environments * Engineering Pedagogy Education * Game based Learning * K-12 and Pre-College Programs * Mobile Learning Environments: Applications It will benefit a broad readership, including policymakers, educators, researchers in pedagogy and learning theory, school teachers, the learning industry, further education lecturers, etc.

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Genre : Technology & Engineering
Author : Michael E. Auer
Publisher : Springer
Release : 2019-03-15
File : 993 Pages
ISBN-13 : 9783030119324


Gaming And Geography

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Genre :
Author : Michael Morawski
Publisher : Springer Nature
Release :
File : 329 Pages
ISBN-13 : 9783031422607


Race Equity And The Learning Environment

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At a time of impending demographic shifts, faculty and administrators in higher education around the world are becoming aware of the need to address the systemic practices and barriers that contribute to inequitable educational outcomes of racially and ethnically diverse students.Focusing on the higher education learning environment, this volume illuminates the global relevance of critical and inclusive pedagogies (CIP), and demonstrates how their application can transform the teaching and learning process and promote more equitable educational outcomes among all students, but especially racially minoritized students.The examples in this book illustrate the importance of recognizing the detrimental impact of dominant ideologies, of evaluating who is being included in and excluded from the learning process, and paying attention to when teaching fails to consider students’ varying social, psychological, physical and/or emotional needs.This edited volume brings CIP into the realm of comparative education by gathering scholars from across academic disciplines and countries to explore how these pedagogies not only promote deep learning among students, but also better equip instructors to attend to the needs of diverse students by prioritizing their intellectual and social development; creating identity affirming learning environments that foster high expectations; recognizing the value of the cultural and national differences that learners bring to the educational experience; and engaging the “whole” student in the teaching and learning process.

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Genre : Education
Author : Frank Tuitt
Publisher : Taylor & Francis
Release : 2023-07-03
File : 232 Pages
ISBN-13 : 9781000981582


Serious Games And Edutainment Applications

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The recent re-emergence of serious games as a branch of video games and as a promising frontier of education has introduced the concept of games designed for a serious purpose other than pure entertainment. To date the major applications of serious games include education and training, engineering, medicine and healthcare, military applications, city planning, production, crisis response, to name just a few. If utilised alongside, or combined with conventional training and educational approaches, serious games could provide a more powerful means of knowledge transfer in almost every application domain. Serious Games and Edutainment Applications offers an insightful introduction to the development and applications of games technologies in educational settings. It includes cutting-edge academic research and industry updates that will inform readers of current and future advances in the area. The book is suitable for both researchers and educators who are interested in using games for educational purposes, as well as game professionals requiring a thorough understanding of issues involved in the application of video games technology into educational settings. It is also applicable to programmers, game artists, and management contemplating or involved in the development of serious games for educational or training purposes.

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Genre : Computers
Author : Minhua Ma
Publisher : Springer Science & Business Media
Release : 2011-12-09
File : 502 Pages
ISBN-13 : 9781447121619


Teaching For Deep Understanding

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This well-researched resource draws on the collaborative work between researchers and school practitioners to offer teaching strategies that promote deep understanding and higher-order thinking in students.

Product Details :

Genre : Education
Author : Kenneth Leithwood
Publisher : Corwin Press
Release : 2006-04-28
File : 217 Pages
ISBN-13 : 9781483364148