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BOOK EXCERPT:
"This book applies the principles of research in the study of human cognition to games, with chapters representing 15 different disciplines in the learning sciences (psychology, serious game design, educational technology, applied linguistics, instructional design, eLearning, computer engineering, educational psychology, cognitive science, digital media, human-computer interaction, artificial intelligence, computer science, anthropology, education)"--Provided by publisher.
Product Details :
Genre |
: Computers |
Author |
: Van Eck, Richard |
Publisher |
: IGI Global |
Release |
: 2010-05-31 |
File |
: 405 Pages |
ISBN-13 |
: 9781615207183 |
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BOOK EXCERPT:
This book is a guide to designing curricular games to suit the needs of students. It makes connections between video games and time-tested pedagogical techniques such as discovery learning and feedback to improve student engagement and learning. It also examines the social nature of gaming such as techniques for driver/navigator partners, small groups, and whole class structures to help make thinking visible; it expands the traditional design process teachers engage in by encouraging use of video game design techniques such as playtesting. The author emphasizes designing curricular games for problem-solving and warns against designing games that are simply “Alex Trebek (host of Jeopardy) wearing a mask”. By drawing on multiple fields such as systems thinking, design theory, assessment, and curriculum design, this book relies on theory to generate techniques for practice.
Product Details :
Genre |
: Education |
Author |
: Janna Jackson Kellinger |
Publisher |
: Springer |
Release |
: 2016-10-19 |
File |
: 354 Pages |
ISBN-13 |
: 9783319423937 |
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BOOK EXCERPT:
These proceedings represent the work of contributors to the 14th European Conference on Games Based Learning (ECGBL 2020), hosted by The University of Brighton on 24-25 September 2020. The Conference Chair is Panagiotis Fotaris and the Programme Chairs are Dr Katie Piatt and Dr Cate Grundy, all from University of Brighton, UK.
Product Details :
Genre |
: Education |
Author |
: Panagiotis Fotaris |
Publisher |
: Academic Conferences limited |
Release |
: 2020-09-24 |
File |
: Pages |
ISBN-13 |
: 9781912764709 |
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BOOK EXCERPT:
Gaming applications are rapidly expanding into the realm of education. Game-based education creates an active and enjoyable learning environment, especially for children and young adults who regularly use gaming for recreational purposes. Due to the evolving nature of education, gaming provides a transformative learning experience for diverse students. The Handbook of Research on Gaming Trends in P-12 Education provides current research intended to aid educators, school administrators, and game developers in teaching today’s youth in a technology-immersive society. This publication melds together gaming for entertainment purposes as well as gaming applied within educational settings with an emphasis on P-12 classrooms. Featuring exhaustive coverage on topics relating to virtual reality, game design, immersive learning, distance learning through 3D environments as well as best practices for gaming implementation in real-world settings, this handbook of research is an essential addition to the reference collection of international academic libraries.
Product Details :
Genre |
: Education |
Author |
: Russell, Donna |
Publisher |
: IGI Global |
Release |
: 2015-10-21 |
File |
: 664 Pages |
ISBN-13 |
: 9781466696303 |
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BOOK EXCERPT:
Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technologies that are being implemented into course work are game-based learning programs. Introducing game-based learning into the classroom can help to improve students’ communication and teamwork skills and build more meaningful connections to the subject matter. While this growing field has numerous benefits for education at all levels, it is important to understand and acknowledge the current best practices of gamification and game-based learning and better learn how they are correctly implemented in all areas of education. The Research Anthology on Developments in Gamification and Game-Based Learning is a comprehensive reference source that considers all aspects of gamification and game-based learning in an educational context including the benefits, difficulties, opportunities, and future directions. Covering a wide range of topics including game concepts, mobile learning, educational games, and learning processes, it is an ideal resource for academicians, researchers, curricula developers, instructional designers, technologists, IT specialists, education professionals, administrators, software designers, students, and stakeholders in all levels of education.
Product Details :
Genre |
: Education |
Author |
: Management Association, Information Resources |
Publisher |
: IGI Global |
Release |
: 2021-11-26 |
File |
: 1971 Pages |
ISBN-13 |
: 9781668437117 |
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BOOK EXCERPT:
Every generation of students comes to the classroom with different needs than that of their predecessors. Implementing new methods and styles of teaching to meet these diverse needs will provide students with the best chance of success in their educational careers. The Handbook of Research on Pedagogical Models for Next-Generation Teaching and Learning is a critical scholarly source that examines the most effective and efficient techniques for implementing new educational strategies in a classroom setting. Featuring pertinent topics including mixed reality simulations, interactive lectures, reflexive teaching models, and project-based learning, this is an ideal publication for educators, academicians, students, and researchers that are interested in discovering more about the recent advances in educational fields.
Product Details :
Genre |
: Education |
Author |
: Keengwe, Jared |
Publisher |
: IGI Global |
Release |
: 2017-10-31 |
File |
: 477 Pages |
ISBN-13 |
: 9781522538745 |
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BOOK EXCERPT:
In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system. While introducing teachers to new fields, these digital games have been designed and implemented for the classroom and have shown positive results at a variety of educational levels. Cases on Digital Game-Based Learning: Methods, Models, and Strategies analyzes the implementation of digital game applications for learning as well as addressing the challenges and pitfalls experienced. Providing strategies, advice and examples on adopting games into teaching, this collection of case studies is essential for teachers and instructors at various school levels in addition to researchers in game-based learning and pedagogic innovation.
Product Details :
Genre |
: Education |
Author |
: Baek, Youngkyun |
Publisher |
: IGI Global |
Release |
: 2013-01-31 |
File |
: 626 Pages |
ISBN-13 |
: 9781466628496 |
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BOOK EXCERPT:
"This book set unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels, exploring all facets of game design and application and describing how this emerging discipline informs and is informed by society and culture"--Provided by publisher.
Product Details :
Genre |
: Games & Activities |
Author |
: Management Association, Information Resources |
Publisher |
: IGI Global |
Release |
: 2010-11-30 |
File |
: 2164 Pages |
ISBN-13 |
: 9781609601966 |
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BOOK EXCERPT:
"This book discusses the need for interdisciplinary awareness in the study of games and learning"--Provided by publisher.
Product Details :
Genre |
: Education |
Author |
: Van Eck, Richard |
Publisher |
: IGI Global |
Release |
: 2010-03-31 |
File |
: 430 Pages |
ISBN-13 |
: 9781615207206 |
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BOOK EXCERPT:
A focus on the developmental progress of children before the age of eight helps to inform their future successes, including their personality, social behavior, and intellectual capacity. However, it is difficult for experts to pinpoint best learning and parenting practices for young children. Early Childhood Development: Concepts, Methodologies, Tools, and Applications is an innovative reference source for the latest research on the cognitive, socio-emotional, physical, and linguistic development of children in settings such as homes, community-based centers, health facilities, and school. Highlighting a range of topics such as cognitive development, parental involvement, and school readiness, this multi-volume book is designed for educators, healthcare professionals, parents, academicians, and researchers interested in all aspects of early childhood development.
Product Details :
Genre |
: Psychology |
Author |
: Management Association, Information Resources |
Publisher |
: IGI Global |
Release |
: 2018-12-07 |
File |
: 1655 Pages |
ISBN-13 |
: 9781522575085 |