Mastering Graphics Programming In C

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Genre : C (Computer program language)
Author : Sudhir Dawra
Publisher : Firewall Media
Release : 2008
File : 310 Pages
ISBN-13 : 8170085632


Graphics Programming In C

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A quick and clear introduction to graphics programming under Windows 98 without encumbering the reader in a mass of extraneous details. The application of object oriented techniques to graphics programming is a principal theme throughout the text and many illustrative coding examples in C++ are provided. The main topics include: message-based programming; window management; working with C++ objects; Windows 98 GDI; pens, brushes, bitmaps and palettes; sprite animation; wire-frame and polygon-fill images; assembly language programming; 3D vector geometry; perspective projections; hidden pixel removal; colour shading and texture mapping; virtual world simulation.

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Genre : Computers
Author : Mark Walmsley
Publisher : Springer Science & Business Media
Release : 2012-12-06
File : 253 Pages
ISBN-13 : 9781447109051


Computer Graphics Programming In Opengl With C

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This updated edition includes step-by-step instruction on modern OpenGL 4.0+ GLSL shader programming with C++, along with the theoretical foundations of 3D computer graphics. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, noise maps, water, and stereoscopy. This new edition includes expanded coverage of camera control, refraction, and a new chapter on ray tracing with bounding volume hierarchies for complex models. The companion files include all the source code, shaders, model files, skyboxes, etc., needed to run every example in the book. FEATURES: Covers modern OpenGL 4.0+ GLSL shader programming with C++, and instructions for both PC/Windows and Macintosh Provides complete source code for each example, fully explained along with tips for performance optimization Includes step-by-step instruction for using each GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment) Designed in a 4-color, “teach-yourself” format with numerous examples that the reader can run just as presented Explores practical examples for modeling, lighting, and shadows (including soft shadows), terrain, water, and 3D materials such as wood and marble Expanded coverage of ray tracing, to include complex models and bounding volume hierarchies Includes companion files with source code, shaders, OBJ models, textures, skydomes, normal maps, high resolution figures, and more

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Genre : Computers
Author : V. Scott Gordon
Publisher : Stylus Publishing, LLC
Release : 2024-02-27
File : 716 Pages
ISBN-13 : 9781501519581


Computer Graphics Programming In Opengl With C

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This updated edition includes step-by-step instruction on modern OpenGL 4.0+ GLSL shader programming with C++, along with the theoretical foundations of 3D computer graphics. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, noise maps, water, and stereoscopy. This new edition includes expanded coverage of camera control, refraction, and a new chapter on ray tracing with bounding volume hierarchies for complex models. The companion files include all the source code, shaders, model files, skyboxes, etc., needed to run every example in the book. FEATURES: Covers modern OpenGL 4.0+ GLSL shader programming with C++, and instructions for both PC/Windows and Macintosh Provides complete source code for each example, fully explained along with tips for performance optimization Includes step-by-step instruction for using each GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment) Designed in a 4-color, "teach-yourself" format with numerous examples that the reader can run just as presented Explores practical examples for modeling, lighting, and shadows (including soft shadows), terrain, water, and 3Dmaterials such as wood and marble Expanded coverage of ray tracing, to include complex models and bounding volume hierarchies Includes companion files with source code, shaders, OBJ models, textures, skydomes, normal maps, high resolution figures, and more

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Genre : Computers
Author : V Scott Gordon
Publisher : Walter de Gruyter GmbH & Co KG
Release : 2024-02-28
File : 589 Pages
ISBN-13 : 9781501519567


Introduction To Windows And Graphics Programming With Visual C Net

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NEW EDITION NOW AVAILABLE This book provides an accessible approach to the study of Windows programming with Visual C++. It is intended to be an introduction to Visual C++ for technical people including practicing engineers, engineering students, and others who would like to understand Windows programming and use its inherent graphic capabilities. While the book is aimed at a technical audience, the mathematical content is modest and it should be readable by most people interested in C++ programming. It introduces readers to Windows programming in a natural way, making use of the object-oriented environment, the Microsoft Foundation Classes (MFC), and the document/view organization. Over fifty example projects are included on a companion CD. These example projects are used in the book's tutorial format initially by introducing Visual C++ programming and important C++ concepts. Then coverage of Windows programming begins with fundamental graphics operations including interactive drawing with mouse inputs. This is followed by program interaction through Windows tools for creating drop down menus, toolbar buttons, dialog windows, file input/output, output to printers, etc. Basic animation concepts are presented, using classes to develop, manipulate and display geometric shapes. Graphs are plotted as objects and the process of creating color contour plots is discussed. After using this book and following its collection of example programs, readers should be well prepared to write interactive programs which integrate Windows functionality and graphics with their own C++ programming. The step-by-step structure of each example in the book is described thoroughly and only standard Microsoft resources for graphics are required. Exercises at the end of each chapter provide opportunities to revisit and extend the tutorial examples. The project folders on the CD include complete program code for all examples. Files are also provided that contain classes and functions for handling geometric objects and graphs and which may be easily adapted for a wide variety of application programs.

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Genre : Computers
Author : Roger Mayne
Publisher : World Scientific Publishing Company
Release : 2005-08-29
File : 351 Pages
ISBN-13 : 9789813102019


Graphics Programming With Gdi

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& All Windows programmers developing applications that deal with graphics, monitors, or printers need to use GDI+. & & There is little documentation available on GDI+. There are only two books on the market, and they are both introductory. & & The author uses real world examples and extensive sample code.

Product Details :

Genre : Computers
Author : Mahesh Chand
Publisher : Addison-Wesley Professional
Release : 2004
File : 788 Pages
ISBN-13 : 0321160770


Graphics Programming In C

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Genre : Computers
Author : Peter G. Aitken
Publisher : Pearson Scott Foresman
Release : 1991
File : 278 Pages
ISBN-13 : UCSC:32106014945387


C For U Including C And C Graphics

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Genre : C (Computer program language)
Author : Veerana V K
Publisher : Firewall Media
Release : 2007
File : 370 Pages
ISBN-13 : 8131801950


Windows Graphics Programming

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Currently, there aren't any good books on Windows graphics programming. Programmers looking for help are left to muddle their way through online documentation and API books that don't focus on this topic. This book paves new ground, covering actual graphics implementation, hidden restrictions, and performance issues programmers need to know about.

Product Details :

Genre : Computers
Author : Feng Yuan
Publisher : Prentice Hall Professional
Release : 2001
File : 1283 Pages
ISBN-13 : 9780130869852


Learn C Programming From Scratch

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Unlock the power of C programming to embark on an epic journey of programming expertise with our comprehensive C programming book KEY FEATURES ● Get a solid foundation of C programming by learning the basic principles, including data types, variables, operators, and control structures. ● Hands-on practice approach for C, including numerous examples, exercises, and practical projects. ● Gain problem solving skills by tackling challenging problems and projects. DESCRIPTION C works as the building block for tons of computer programs and systems. “Learn C Programming from Scratch” is your ultimate handbook to harness the power of C. This guide gives you the information and skills you need to confidently dive into the world of programming. This beginner-friendly book takes you on a step-by-step journey through the fundamentals of C, starting with basic syntax and control flow and gradually building your skills to tackle more complex concepts like functions, arrays, and pointers. Each chapter is packed with clear explanations, real-world examples, and practical exercises to solidify your understanding. You will learn not only what the code does but also why it works the way it does, empowering you to solve problems confidently and efficiently. This book goes beyond syntax with a problem solving mindset crucial for programming success. Through this book, you will learn to tackle real-world challenges, translate them into efficient C code, and implement precise solutions. WHAT YOU WILL LEARN ● Learn C programming from scratch by starting with the basics and progressing to more advanced topics. ● Explore real-world applications and projects with hands-on coding, from system programming to embedded systems and game development. ● Gain problem solving and algorithmic thinking by solving a wide range of programming challenges using C. ● Develop efficient and optimized code with improved performance and efficient memory management. ● Acquire cross-platform and future-proof skills that are transferable to other programming languages and platforms. WHO THIS BOOK IS FOR This C programming book is an invaluable resource for beginners and aspiring programmers who want to build a strong foundation in programming. Its clear and concise explanations, coupled with practical examples, make it perfect for those with little to no programming experience. TABLE OF CONTENTS 1. Programming Methodology 2. C Programming Fundamentals 3. Control Statements 4. Functions 5. Arrays 6. Pointers 7. Structures and Unions 8. File Handling 9. C Preprocessors 10. C Graphics

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Genre : Computers
Author : Mohammad Saleem Mir
Publisher : BPB Publications
Release : 2024-01-09
File : 604 Pages
ISBN-13 : 9789355516060