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Genre | : C (Computer program language) |
Author | : Sudhir Dawra |
Publisher | : Firewall Media |
Release | : 2008 |
File | : 310 Pages |
ISBN-13 | : 8170085632 |
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Genre | : C (Computer program language) |
Author | : Sudhir Dawra |
Publisher | : Firewall Media |
Release | : 2008 |
File | : 310 Pages |
ISBN-13 | : 8170085632 |
A quick and clear introduction to graphics programming under Windows 98 without encumbering the reader in a mass of extraneous details. The application of object oriented techniques to graphics programming is a principal theme throughout the text and many illustrative coding examples in C++ are provided. The main topics include: message-based programming; window management; working with C++ objects; Windows 98 GDI; pens, brushes, bitmaps and palettes; sprite animation; wire-frame and polygon-fill images; assembly language programming; 3D vector geometry; perspective projections; hidden pixel removal; colour shading and texture mapping; virtual world simulation.
Genre | : Computers |
Author | : Mark Walmsley |
Publisher | : Springer Science & Business Media |
Release | : 2012-12-06 |
File | : 253 Pages |
ISBN-13 | : 9781447109051 |
This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with C++, along with its theoretical foundations. It is appropriate both for computer science graphics courses and for professionals interested in mastering 3D graphics skills. It has been designed in a 4-color, “teach-yourself” format with numerous examples that the reader can run just as presented. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, normal mapping, noise maps, as well as new chapters on simulating water, stereoscopy, and ray tracing. FEATURES: Covers modern OpenGL 4.0+ shader programming in C++, with instructions for both PC/Windows and Macintosh Adds new chapters on simulating water, stereoscopy, and ray tracing Includes companion files with code, object models, figures, and more (also available for downloading by writing to the publisher) Illustrates every technique with running code examples. Everything needed to install the libraries, and complete source code for each example Includes step-by-step instruction for using each GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment) Explores practical examples for modeling, lighting, and shadows (including soft shadows), terrain, water, and 3D materials such as wood and marble Explains how to optimize code for tools such as Nvidia’s Nsight debugger. The companion files and instructor resources are available online by emailing the publisher with proof of purchase at info@merclearning.com.
Genre | : Computers |
Author | : V. Scott Gordon |
Publisher | : Mercury Learning and Information |
Release | : 2020-12-09 |
File | : 641 Pages |
ISBN-13 | : 9781683926702 |
This updated edition includes step-by-step instruction on modern OpenGL 4.0+ GLSL shader programming with C++, along with the theoretical foundations of 3D computer graphics. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, noise maps, water, and stereoscopy. This new edition includes expanded coverage of camera control, refraction, and a new chapter on ray tracing with bounding volume hierarchies for complex models. The companion files include all the source code, shaders, model files, skyboxes, etc., needed to run every example in the book. FEATURES: Covers modern OpenGL 4.0+ GLSL shader programming with C++, and instructions for both PC/Windows and Macintosh Provides complete source code for each example, fully explained along with tips for performance optimization Includes step-by-step instruction for using each GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment) Designed in a 4-color, "teach-yourself" format with numerous examples that the reader can run just as presented Explores practical examples for modeling, lighting, and shadows (including soft shadows), terrain, water, and 3Dmaterials such as wood and marble Expanded coverage of ray tracing, to include complex models and bounding volume hierarchies Includes companion files with source code, shaders, OBJ models, textures, skydomes, normal maps, high resolution figures, and more
Genre | : Computers |
Author | : V Scott Gordon |
Publisher | : Walter de Gruyter GmbH & Co KG |
Release | : 2024-02-28 |
File | : 589 Pages |
ISBN-13 | : 9781501519567 |
NEW EDITION NOW AVAILABLE This book provides an accessible approach to the study of Windows programming with Visual C++. It is intended to be an introduction to Visual C++ for technical people including practicing engineers, engineering students, and others who would like to understand Windows programming and use its inherent graphic capabilities. While the book is aimed at a technical audience, the mathematical content is modest and it should be readable by most people interested in C++ programming. It introduces readers to Windows programming in a natural way, making use of the object-oriented environment, the Microsoft Foundation Classes (MFC), and the document/view organization. Over fifty example projects are included on a companion CD. These example projects are used in the book's tutorial format initially by introducing Visual C++ programming and important C++ concepts. Then coverage of Windows programming begins with fundamental graphics operations including interactive drawing with mouse inputs. This is followed by program interaction through Windows tools for creating drop down menus, toolbar buttons, dialog windows, file input/output, output to printers, etc. Basic animation concepts are presented, using classes to develop, manipulate and display geometric shapes. Graphs are plotted as objects and the process of creating color contour plots is discussed. After using this book and following its collection of example programs, readers should be well prepared to write interactive programs which integrate Windows functionality and graphics with their own C++ programming. The step-by-step structure of each example in the book is described thoroughly and only standard Microsoft resources for graphics are required. Exercises at the end of each chapter provide opportunities to revisit and extend the tutorial examples. The project folders on the CD include complete program code for all examples. Files are also provided that contain classes and functions for handling geometric objects and graphs and which may be easily adapted for a wide variety of application programs.
Genre | : Computers |
Author | : Roger Mayne |
Publisher | : World Scientific Publishing Company |
Release | : 2005-08-29 |
File | : 351 Pages |
ISBN-13 | : 9789813102019 |
& All Windows programmers developing applications that deal with graphics, monitors, or printers need to use GDI+. & & There is little documentation available on GDI+. There are only two books on the market, and they are both introductory. & & The author uses real world examples and extensive sample code.
Genre | : Computers |
Author | : Mahesh Chand |
Publisher | : Addison-Wesley Professional |
Release | : 2004 |
File | : 788 Pages |
ISBN-13 | : 0321160770 |
Genre | : C++ (Computer program language) |
Author | : Dr. Durgesh Pant |
Publisher | : Firewall Media |
Release | : 2007 |
File | : 270 Pages |
ISBN-13 | : 8131802507 |
Genre | : Computers |
Author | : Peter G. Aitken |
Publisher | : Pearson Scott Foresman |
Release | : 1991 |
File | : 278 Pages |
ISBN-13 | : UCSC:32106014945387 |
Genre | : C (Computer program language) |
Author | : Veerana V K |
Publisher | : Firewall Media |
Release | : 2007 |
File | : 370 Pages |
ISBN-13 | : 8131801950 |
Currently, there aren't any good books on Windows graphics programming. Programmers looking for help are left to muddle their way through online documentation and API books that don't focus on this topic. This book paves new ground, covering actual graphics implementation, hidden restrictions, and performance issues programmers need to know about.
Genre | : Computers |
Author | : Feng Yuan |
Publisher | : Prentice Hall Professional |
Release | : 2001 |
File | : 1283 Pages |
ISBN-13 | : 9780130869852 |