Mastering Graphics Programming In C

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Genre : C (Computer program language)
Author : Sudhir Dawra
Publisher : Firewall Media
Release : 2008
File : 310 Pages
ISBN-13 : 8170085632


Graphics Programming In C

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A quick and clear introduction to graphics programming under Windows 98 without encumbering the reader in a mass of extraneous details. The application of object oriented techniques to graphics programming is a principal theme throughout the text and many illustrative coding examples in C++ are provided. The main topics include: message-based programming; window management; working with C++ objects; Windows 98 GDI; pens, brushes, bitmaps and palettes; sprite animation; wire-frame and polygon-fill images; assembly language programming; 3D vector geometry; perspective projections; hidden pixel removal; colour shading and texture mapping; virtual world simulation.

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Genre : Computers
Author : Mark Walmsley
Publisher : Springer Science & Business Media
Release : 2012-12-06
File : 253 Pages
ISBN-13 : 9781447109051


Computer Graphics Programming In Opengl With C

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This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with C++, along with its theoretical foundations. It is appropriate both for computer science graphics courses and for professionals interested in mastering 3D graphics skills. It has been designed in a 4-color, “teach-yourself” format with numerous examples that the reader can run just as presented. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, normal mapping, noise maps, as well as new chapters on simulating water, stereoscopy, and ray tracing. FEATURES: Covers modern OpenGL 4.0+ shader programming in C++, with instructions for both PC/Windows and Macintosh Adds new chapters on simulating water, stereoscopy, and ray tracing Includes companion files with code, object models, figures, and more (also available for downloading by writing to the publisher) Illustrates every technique with running code examples. Everything needed to install the libraries, and complete source code for each example Includes step-by-step instruction for using each GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment) Explores practical examples for modeling, lighting, and shadows (including soft shadows), terrain, water, and 3D materials such as wood and marble Explains how to optimize code for tools such as Nvidia’s Nsight debugger. The companion files and instructor resources are available online by emailing the publisher with proof of purchase at info@merclearning.com.

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Genre : Computers
Author : V. Scott Gordon
Publisher : Mercury Learning and Information
Release : 2020-12-09
File : 641 Pages
ISBN-13 : 9781683926702


Computer Graphics Programming In Opengl With C

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This updated edition includes step-by-step instruction on modern OpenGL 4.0+ GLSL shader programming with C++, along with the theoretical foundations of 3D computer graphics. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, noise maps, water, and stereoscopy. This new edition includes expanded coverage of camera control, refraction, and a new chapter on ray tracing with bounding volume hierarchies for complex models. The companion files include all the source code, shaders, model files, skyboxes, etc., needed to run every example in the book. FEATURES: Covers modern OpenGL 4.0+ GLSL shader programming with C++, and instructions for both PC/Windows and Macintosh Provides complete source code for each example, fully explained along with tips for performance optimization Includes step-by-step instruction for using each GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment) Designed in a 4-color, "teach-yourself" format with numerous examples that the reader can run just as presented Explores practical examples for modeling, lighting, and shadows (including soft shadows), terrain, water, and 3Dmaterials such as wood and marble Expanded coverage of ray tracing, to include complex models and bounding volume hierarchies Includes companion files with source code, shaders, OBJ models, textures, skydomes, normal maps, high resolution figures, and more

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Genre : Computers
Author : V Scott Gordon
Publisher : Walter de Gruyter GmbH & Co KG
Release : 2024-02-28
File : 589 Pages
ISBN-13 : 9781501519567


Introduction To Windows And Graphics Programming With Visual C Net

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NEW EDITION NOW AVAILABLE This book provides an accessible approach to the study of Windows programming with Visual C++. It is intended to be an introduction to Visual C++ for technical people including practicing engineers, engineering students, and others who would like to understand Windows programming and use its inherent graphic capabilities. While the book is aimed at a technical audience, the mathematical content is modest and it should be readable by most people interested in C++ programming. It introduces readers to Windows programming in a natural way, making use of the object-oriented environment, the Microsoft Foundation Classes (MFC), and the document/view organization. Over fifty example projects are included on a companion CD. These example projects are used in the book's tutorial format initially by introducing Visual C++ programming and important C++ concepts. Then coverage of Windows programming begins with fundamental graphics operations including interactive drawing with mouse inputs. This is followed by program interaction through Windows tools for creating drop down menus, toolbar buttons, dialog windows, file input/output, output to printers, etc. Basic animation concepts are presented, using classes to develop, manipulate and display geometric shapes. Graphs are plotted as objects and the process of creating color contour plots is discussed. After using this book and following its collection of example programs, readers should be well prepared to write interactive programs which integrate Windows functionality and graphics with their own C++ programming. The step-by-step structure of each example in the book is described thoroughly and only standard Microsoft resources for graphics are required. Exercises at the end of each chapter provide opportunities to revisit and extend the tutorial examples. The project folders on the CD include complete program code for all examples. Files are also provided that contain classes and functions for handling geometric objects and graphs and which may be easily adapted for a wide variety of application programs.

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Genre : Computers
Author : Roger Mayne
Publisher : World Scientific Publishing Company
Release : 2005-08-29
File : 351 Pages
ISBN-13 : 9789813102019


Graphics Programming With Gdi

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& All Windows programmers developing applications that deal with graphics, monitors, or printers need to use GDI+. & & There is little documentation available on GDI+. There are only two books on the market, and they are both introductory. & & The author uses real world examples and extensive sample code.

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Genre : Computers
Author : Mahesh Chand
Publisher : Addison-Wesley Professional
Release : 2004
File : 788 Pages
ISBN-13 : 0321160770


Object Oriented Systems In C

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Genre : C++ (Computer program language)
Author : Dr. Durgesh Pant
Publisher : Firewall Media
Release : 2007
File : 270 Pages
ISBN-13 : 8131802507


Graphics Programming In C

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Genre : Computers
Author : Peter G. Aitken
Publisher : Pearson Scott Foresman
Release : 1991
File : 278 Pages
ISBN-13 : UCSC:32106014945387


C For U Including C And C Graphics

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Genre : C (Computer program language)
Author : Veerana V K
Publisher : Firewall Media
Release : 2007
File : 370 Pages
ISBN-13 : 8131801950


Windows Graphics Programming

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Currently, there aren't any good books on Windows graphics programming. Programmers looking for help are left to muddle their way through online documentation and API books that don't focus on this topic. This book paves new ground, covering actual graphics implementation, hidden restrictions, and performance issues programmers need to know about.

Product Details :

Genre : Computers
Author : Feng Yuan
Publisher : Prentice Hall Professional
Release : 2001
File : 1283 Pages
ISBN-13 : 9780130869852