Handbook Of Research On Effective Electronic Gaming In Education

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"This book presents a framework for understanding games for educational purposes while providing a broader sense of current related research. This creative and advanced title is a must-have for those interested in expanding their knowledge of this exciting field of electronic gaming"--Provided by publisher.

Product Details :

Genre : Technology & Engineering
Author : Ferdig, Richard E.
Publisher : IGI Global
Release : 2008-07-31
File : 1762 Pages
ISBN-13 : 9781599048116


Handbook Of Research On Improving Learning And Motivation Through Educational Games Multidisciplinary Approaches

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"This book provides relevant theoretical frameworks and the latest empirical research findings on game-based learning to help readers who want to improve their understanding of the important roles and applications of educational games in terms of teaching strategies, instructional design, educational psychology and game design"--Provided by publisher.

Product Details :

Genre : Education
Author : Felicia, Patrick
Publisher : IGI Global
Release : 2011-04-30
File : 1462 Pages
ISBN-13 : 9781609604967


Handbook Of Research On Serious Games For Educational Applications

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BOOK EXCERPT:

Games have been part of the entertainment industry for decades. Once only considered viable for personal entertainment, virtual gaming media is now being explored as a useful tool for learning and student engagement. The Handbook of Research on Serious Games for Educational Applications presents a comprehensive examination of the implementation of gaming in classroom settings and the cognitive benefits this integration presents. Highlighting theoretical, psychological, instructional design, and teaching perspectives, this book is a pivotal reference source for researchers, educators, professionals, and academics interested in the innovative opportunities of game-based learning.

Product Details :

Genre : Education
Author : Zheng, Robert
Publisher : IGI Global
Release : 2016-08-01
File : 524 Pages
ISBN-13 : 9781522505143


Handbook Of Research On Serious Games As Educational Business And Research Tools

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BOOK EXCERPT:

"This book presents research on the most recent technological developments in all fields of knowledge or disciplines of computer games development, including planning, design, development, marketing, business management, users and behavior"--Provided by publisher.

Product Details :

Genre : Education
Author : Cruz-Cunha, Maria Manuela
Publisher : IGI Global
Release : 2012-02-29
File : 1434 Pages
ISBN-13 : 9781466601505


Handbook Of Research On Teacher Education In The Digital Age

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Traditional classrooms are fast becoming a minority in the education field. As technologies continue to develop as a pervasive aspect of modern society, educators must be trained to meet the demands and opportunities afforded by this technology-rich landscape. The Handbook of Research on Teacher Education in the Digital Age focuses on the needs of teachers as they redesign their curricula and lessons to incorporate new technological tools. Including theoretical frameworks, empirical research, and best practices, this book serves as a guide for researchers, educators, and faculty and professional developers of distance learning tools.

Product Details :

Genre : Education
Author : Niess, Margaret L.
Publisher : IGI Global
Release : 2015-08-03
File : 851 Pages
ISBN-13 : 9781466684041


Handbook Of Research On Instructional Systems And Educational Technology

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BOOK EXCERPT:

Incorporating new methods and approaches in learning environments is imperative to the development of education systems. By enhancing learning processes, education becomes more attainable at all levels. The Handbook of Research on Instructional Systems and Educational Technology is an essential reference source for the latest scholarly research on new models, trends, and data for solving instructional and learning challenges in education. Featuring extensive coverage on a wide range of topics such as distance education, online learning, and blended learning, this publication is ideally designed for academicians, practitioners, researchers, and students seeking current research on the latest improvements in instructional systems.

Product Details :

Genre : Education
Author : Kidd, Terry
Publisher : IGI Global
Release : 2017-04-20
File : 524 Pages
ISBN-13 : 9781522524007


Dictionary Of Information Science And Technology

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BOOK EXCERPT:

"The 2nd edition of the Dictionary of Information Science and Technology is an updated compilation of the latest terms and definitions, along with reference citations, as they pertain to all aspects of the information and technology field"--Provided by publisher.

Product Details :

Genre : Language Arts & Disciplines
Author : Mehdi Khosrowpour
Publisher : IGI Global
Release : 2012-12-31
File : 1353 Pages
ISBN-13 : 9781466626744


Handbook Of Research On Acquiring 21st Century Literacy Skills Through Game Based Learning

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BOOK EXCERPT:

Emerging technologies are becoming more prevalent in global classrooms. Traditional literacy pedagogies are shifting toward game-based pedagogy, addressing 21st century learners. Therefore, within this context there remains a need to study strategies to engage learners in meaning-making with some element of virtual design. Technology supports the universal design learning framework because it can increase the access to meaningful engagement in learning and reduce barriers. The Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning provides theoretical frameworks and empirical research findings in digital technology and multimodal ways of acquiring literacy skills in the 21st century. This book gains a better understanding of how technology can support leaner frameworks and highlights research on discovering new pedagogical boundaries by focusing on ways that the youth learn from digital sources such as video games. Covering topics such as elementary literacy learning, indigenous games, and student-worker training, this book is an essential resource for educators in K-12 and higher education, school administrators, academicians, pre-service teachers, game developers, researchers, and libraries.

Product Details :

Genre : Language Arts & Disciplines
Author : Lane, Carol-Ann
Publisher : IGI Global
Release : 2022-01-07
File : 958 Pages
ISBN-13 : 9781799872733


Handbook Of Research On Integrating Digital Technology With Literacy Pedagogies

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BOOK EXCERPT:

The allure and marketplace power of digital technologies continues to hold sway over the field of education with billions spent annually on technology in the United States alone. Literacy instruction at all levels is influenced by these evolving and ever-changing tools. While this opens the door to innovations in literacy curricula, it also adds a pedagogical responsibility to operate within a well-developed conceptual framework to ensure instruction is complemented or augmented by technology and does not become secondary to it. The Handbook of Research on Integrating Digital Technology With Literacy Pedagogies is a comprehensive research publication that considers the integration of digital technologies in all levels of literacy instruction and prepares the reader for inevitable technological advancements and changes. Covering a wide range of topics such as augmented reality, literacy, and online games, this book is essential for educators, administrators, IT specialists, curriculum developers, instructional designers, teaching professionals, academicians, researchers, education stakeholders, and students.

Product Details :

Genre : Education
Author : Sullivan, Pamela M.
Publisher : IGI Global
Release : 2019-11-22
File : 636 Pages
ISBN-13 : 9781799802471


Handbook Of Research On Practices And Outcomes In Virtual Worlds And Environments

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BOOK EXCERPT:

Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments not only presents experienced professionals with the most recent and advanced developments in the field, but it also provides clear and comprehensive information for novice readers. The handbook introduces theoretical aspects of virtual worlds, disseminates cutting-edge research, and presents first-hand practices in virtual world development and use. The balance of research, theory, and applications includes exploration of design innovations, new virtual reality technologies, virtual communities, pedagogical design, and the future of virtual worlds and environments.

Product Details :

Genre : Computers
Author : Yang, Harrison Hao
Publisher : IGI Global
Release : 2011-07-31
File : 404 Pages
ISBN-13 : 9781609607630