Homebrew Game Development And The Extra Lives Of Consoles

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BOOK EXCERPT:

The games industry moves fast, with release schedules flying by in a blur and hardware constantly changing and updating. But outside the official world of licences and publishing deals, hundreds of games every year find a new home on consoles which have since been abandoned by their manufacturers. This is the hobbyist’s playground of homebrew gaming. The first book by freelance journalist and game developer Robin Wilde, Homebrew Game Development and The Extra Lives of Consoles is the first comprehensive history of the unlicensed and unofficial world of homebrew video games. It explores the methods, enthusiasm and motivations behind the developers who are defying technical limitations and turning nostalgia into brand new gaming experiences for retro consoles. Featuring exclusive interviews with developers behind homebrew hits and Kickstarter successes, as well as others working in the industry, the book dives into what makes the homebrew world tick, and explores some of the best, most innovative, and strangest titles gracing long-retired consoles. As well as providing unique insight into obscure titles, Homebrew Game Development and The Extra Lives of Consoles explores the ongoing developments in this cottage industry, which are opening it up to more and more aspiring developers. Homebrew is an exciting new frontier for game development, and this book opens the door both for readers who were already interested but didn’t know where to start, and gamers who never knew this world existed.

Product Details :

Genre : Games & Activities
Author : Robin Wilde
Publisher : White Owl
Release : 2023-05-04
File : 337 Pages
ISBN-13 : 9781399072656


Homebrew Game Development And The Extra Lives Of Consoles

eBook Download

BOOK EXCERPT:

The games industry moves fast, with release schedules flying by in a blur and hardware constantly changing and updating. But outside the official world of licences and publishing deals, hundreds of games every year find a new home on consoles which have since been abandoned by their manufacturers. This is the hobbyist’s playground of homebrew gaming. The first book by freelance journalist and game developer Robin Wilde, Homebrew Game Development and The Extra Lives of Consoles is the first comprehensive history of the unlicensed and unofficial world of homebrew video games. It explores the methods, enthusiasm and motivations behind the developers who are defying technical limitations and turning nostalgia into brand new gaming experiences for retro consoles. Featuring exclusive interviews with developers behind homebrew hits and Kickstarter successes, as well as others working in the industry, the book dives into what makes the homebrew world tick, and explores some of the best, most innovative, and strangest titles gracing long-retired consoles. As well as providing unique insight into obscure titles, Homebrew Game Development and The Extra Lives of Consoles explores the ongoing developments in this cottage industry, which are opening it up to more and more aspiring developers. Homebrew is an exciting new frontier for game development, and this book opens the door both for readers who were already interested but didn’t know where to start, and gamers who never knew this world existed.

Product Details :

Genre : Games & Activities
Author : Robin Wilde
Publisher : White Owl
Release : 2023-05-04
File : 170 Pages
ISBN-13 : 9781399072670


Computer Gaming World

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Genre : Computer games
Author :
Publisher :
Release : 2000
File : 602 Pages
ISBN-13 : UCSD:31822035130178


Introduction To The Game Industry

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This book "gives you a complete overview of how to create and market electronic games. You learn how the process works: from creating an idea for a game; describing the game concept in production documents ; building game assets such as artwork, game data, and code; to final packaging and marketing of the product. Author Michael Moore provides comprehensive coverage of key game-industry concepts such as the elements of gameplay, interface design, storytelling, and the economics of producing a successful game." - back cover.

Product Details :

Genre : Games & Activities
Author : Michael E. Moore
Publisher : Prentice Hall
Release : 2007
File : 766 Pages
ISBN-13 : UCSC:32106019038741


Retro Gaming Hacks

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Describes how to adapt old video games to new video and computer equipment.

Product Details :

Genre : Computers
Author : Chris Kohler
Publisher : O'Reilly Media, Inc.
Release : 2006
File : 524 Pages
ISBN-13 : UOM:39015062608578


Popular Science

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Genre : Electronic journals
Author :
Publisher :
Release : 2002
File : 784 Pages
ISBN-13 : UOM:39076002265689


Business India

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Genre : Business
Author :
Publisher :
Release : 2004
File : 1162 Pages
ISBN-13 : NWU:35556035788520


Keyboard

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Genre : Electronic musical instruments
Author :
Publisher :
Release : 2008-09
File : 416 Pages
ISBN-13 : UOM:39015057473624


Game Informer Magazine

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Genre : Computer games
Author :
Publisher :
Release : 2006
File : 504 Pages
ISBN-13 : PSU:000055079488


Classic Home Video Games 1972 1984

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BOOK EXCERPT:

This reference highlights popular video games of the 1970s and early 1980s, covering virtually every official U.S. release for programmable home game consoles of the pre-Nintendo NES era. The book is organized alphabetically by console brand, with encyclopedia-style entries for every game released for that console.

Product Details :

Genre : Games & Activities
Author : Brett Weiss
Publisher :
Release : 2007
File : 330 Pages
ISBN-13 : UOM:39015064990669