It S An Emotional Game

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Based on work in the anxiety-provoking and emotional environment of professional football, this book explores the effect that emotions have on the relationships and relatedness of team members; and, the struggles experienced in controlling and managing emotions by leaders and managers of teams. More specifically, this book explores the conflicts associated with the process of managing the boundary between what is inside and what is outside: between what is in the manager's mind and what is happening in the external environment.

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Genre : Psychology
Author : Lionel F. Stapley
Publisher : Routledge
Release : 2018-05-08
File : 260 Pages
ISBN-13 : 9780429901058


Morality And Emotion

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Despite the many attempts to disentangle the relationship between morality and emotion, as is clear from the myriad of approaches that try to understand the nature and importance of their connection, the extent of this synergy remains rather controversial. The multidisciplinary framework of the present volume was specifically designed to challenge self-containing disciplinary views, encouraging a more integrative analysis that covers various methodological angles and theoretical perspectives. Contributions include discussions on the interrelation between moral philosophy, emotion and identity, namely the clash between grand ethical theories and the practicality of human life; philosophical considerations on akrasia or the so called weakness of will, and the factors behind it; anthropological reflections on empathy and prosocial behavior; accounts from artificial intelligence and evolutionary game theory; and literary and artistic dissections of emotional responses to the representational power of fiction and the image. The inclusion of chapters from varied scientific backgrounds substantially enriches this debate and shows that several core questions, such as the ones related to identity and to the way we perceive the other and ourselves, are transversal. It is therefore valuable and pressing to further explore these common threads, and to encourage disciplinary dialogues across both traditional and emerging fields to help shed new light on the puzzling and fascinating ways in which morality and emotion are mutually imbricated.

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Genre : Psychology
Author : Sara Graça Da Silva
Publisher : Routledge
Release : 2016-04-14
File : 141 Pages
ISBN-13 : 9781317308867


Learning By Playing Game Based Education System Design And Development

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With the widespread interest in digital entertainment and the advances in the technologies of computer graphics, multimedia and virtual reality technologies, the new area of “Edutainment” has been accepted as a union of education and computer entertainment. Edutainment is recognized as an effective way of learning through a medium, such as a computer, software, games or AR/VR applications, that both educates and entertains. The Edutainment conference series was established and followed as a special event for the new interests in e-learning and digital entertainment. The main purpose of Edutainment conferences is the discussion, presentation, and information exchange of scientific and technological developments in the new community. The Edutainment conference series is a very interesting opportunity for researchers, engineers, and graduate students who wish to communicate at these international annual events. The conference series includes plenary invited talks, workshops, tutorials, paper presen- tion tracks, and panel discussions. The Edutainment conference series was initiated in Hangzhou, China in 2006. Following the success of the first (Edutainment 2006 in Hangzhou, China), the second (Edutainment 2007 in Hong Kong, China), and the third events (Edutainment 2008 in Nanjing, China), Edutainment 2009 was held August 9–11, 2009 in Banff, Canada. This year, we received 116 submissions from 25 different countries and regions - cluding Austria, Canada, China, Denmark, Finland, France, Germany, Greece, Hong Kong, Italy, Japan, Korea, Malaysia, Mexico, The Netherlands, Norway, Portugal, Singapore, Spain, Sweden, Switzerland, Taiwan, Trinidad and Tobago, UK, and USA.

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Genre : Education
Author : Maiga Chang
Publisher : Springer Science & Business Media
Release : 2009-07-20
File : 596 Pages
ISBN-13 : 9783642033636


Exploring Media Research

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From Donald Trump’s use of Twitter, to social media mourning, to cyber-bullying: the evidence of media influence today is all around us. As such, good media research is more important than ever, and crucially, is something all students can and should do. Exploring Media Research is an eye-opening exploration of what it means to understand and do media research today. Carefully balancing theory and practice, Andy Ruddock demystifies the process, showing you don’t need huge amounts of time or money to do meaningful media analysis. The book: Introduces students to the scope and seriousness of media influence Shows them how to tie their own interests to academic concepts and research issues Explains how to use this understanding to develop proper research questions Translates key theoretical concepts into actual research methods students can use to explore the media texts, events, markets and professionals that interest them. Bringing theory to life throughout with a range of contemporary case studies, Exploring Media Research is a thoughtful and practical guide to gathering and analysing media data. It is essential reading for students of media, communication and cultural studies.

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Genre : Social Science
Author : Andy Ruddock
Publisher : SAGE
Release : 2017-08-21
File : 321 Pages
ISBN-13 : 9781526421777


Transgression In Games And Play

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Contributors from a range of disciplines explore boundary-crossing in videogames, examining both transgressive game content and transgressive player actions. Video gameplay can include transgressive play practices in which players act in ways meant to annoy, punish, or harass other players. Videogames themselves can include transgressive or upsetting content, including excessive violence. Such boundary-crossing in videogames belies the general idea that play and games are fun and non-serious, with little consequence outside the world of the game. In this book, contributors from a range of disciplines explore transgression in video games, examining both game content and player actions. The contributors consider the concept of transgression in games and play, drawing on discourses in sociology, philosophy, media studies, and game studies; offer case studies of transgressive play, considering, among other things, how gameplay practices can be at once playful and violations of social etiquette; investigate players' emotional responses to game content and play practices; examine the aesthetics of transgression, focusing on the ways that game design can be used for transgressive purposes; and discuss transgressive gameplay in a societal context. By emphasizing actual player experience, the book offers a contextual understanding of content and practices usually framed as simply problematic. Contributors Fraser Allison, Kristian A. Bjørkelo, Kelly Boudreau, Marcus Carter, Mia Consalvo, Rhys Jones, Kristine Jørgensen, Faltin Karlsen, Tomasz Z. Majkowski, Alan Meades, Torill Elvira Mortensen, Víctor Navarro-Remesal, Holger Pötzsch, John R. Sageng, Tanja Sihvonen, Jaakko Stenros, Ragnhild Tronstad, Hanna Wirman

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Genre : Games & Activities
Author : Kristine Jorgensen
Publisher : MIT Press
Release : 2019-02-05
File : 328 Pages
ISBN-13 : 9780262348713


13th International Conference On Information Systems And Advanced Technologies Icisat 2023

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Genre :
Author : Mohamed Ridda Laouar
Publisher : Springer Nature
Release :
File : 203 Pages
ISBN-13 : 9783031605949


The Oxford Handbook Of Interactive Audio

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What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What does the future hold for interactive musical and sonic experiences? This book answers these questions with newly-commissioned chapters that explore the full range of interactive audio in games, performance, design, and practice.

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Genre : Computers
Author : Karen Collins
Publisher : Oxford Handbooks
Release : 2014
File : 625 Pages
ISBN-13 : 9780199797226


Ludonarrative Synchronicity In The Bioshock Trilogy

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This book presents a new methodology, ludonarrative synchronicity, to analyze the interplay between narrative and gameplay in video games. Using the BioShock franchise as a case study, this book aims to show the interaction of these two elements can form various subjects. Rather than prioritizing one over the other, ludonarrative synchronicity seeks to explore how video game texts function. By analyzing a trio of games focused on choice and control, this book manages to show how players, along with developers, can create their own subjects. Ludonarrative Synchronicity in the BioShock Trilogy will appeal not only to fans of the franchise, but to students and scholars of narrative theory, game design, and posthumanism.

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Genre : Social Science
Author : Lyz Reblin-Renshaw
Publisher : Springer Nature
Release : 2020-12-11
File : 89 Pages
ISBN-13 : 9783030638689


Head First C

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What will you learn from this book? Dive into C# and create apps, user interfaces, games, and more using this fun and highly visual introduction to C#, .NET Core, and Visual Studio. With this completely updated guide, which covers C# 8.0 and Visual Studio 2019, beginning programmers like you will build a fully functional game in the opening chapter. Then you'll learn how to use classes and object-oriented programming, create 3D games in Unity, and query data with LINQ. And you'll do it all by solving puzzles, doing hands-on exercises, and building real-world applications. By the time you're done, you'll be a solid C# programmer--and you'll have a great time along the way! What's so special about this book? Based on the latest research in cognitive science and learning theory, Head First C# uses a visually rich format to engage your mind rather than a text-heavy approach that puts you to sleep. Why waste your time struggling with new concepts? This multisensory learning experience is designed for the way your brain really works.

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Genre :
Author : Andrew Stellman
Publisher : "O'Reilly Media, Inc."
Release : 2020-12-04
File : 1348 Pages
ISBN-13 : 9781491976654


The Great Fragmentation

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Doing business in the digital age The Great Fragmentation: And Why the Future of All Business is Small is a business survival manifesto for the technology revolution. As the world moves from the industrial era to the digital age, power is shifting and fragmenting. Power is no longer about might and ownership; power in a digital world is about access. Existing businesses need to understand this shift and position themselves to survive and thrive in an environment where entrepreneurs and start-ups enabled by access to technology are genuine threats. Author Steve Sammartino is widely regarded as a thought leader on the subject of technology and business, and helps companies transition from industrial-era thinking to the mindset and processes required to compete in today's digital marketplace. The Great Fragmentation shows how technological changes such as Big Data, gamification, crowdfunding, Bitcoin, 3D printing, social media, mashup culture and artisanal production will forever change business and the way we live our lives. Examine how the digital era has altered where we work, how we work, where we live and what we do Discover how the digital era has impacted social and economic structures, including educational systems, financial systems and government policy Understand that the social media and collecting 'friends' is just the tip of the iceberg in a digital business environment Weaving together insights from business, technology and anthropology, The Great Fragmentation provides both corporations and entrepreneurs with a playbook for the future of work, life and business in the digital era.

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Genre : Business & Economics
Author : Steve Sammartino
Publisher : John Wiley & Sons
Release : 2014-06-26
File : 197 Pages
ISBN-13 : 9780730312703