Programming Children To Think Like Computers

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BOOK EXCERPT:

The author when he was quite young 60 years ago programmed his mind to think like a computer in machine language. He made his thinking patterns in terms mostly in reasoning to be binary. This manual shows how he did it and has many pages by other scholars showing how to do it. Exercises for teaching children to do the same are included. He sold accounting computers after graduate school for what is now Unisys. When learning COBOL he pointed out Y2K the first day of instruction in 1969 to his zone manager. He has a number of books on amazon,barnesandnoble.com,nimcoinc.com and nationalschoolproducts.com. His website is www.novamediainc.com and has his resume plus art, military,political and publishing background.

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Genre : Computers
Author : Thomas Rundquist
Publisher : Nova Media Inc
Release : 2007-10
File : 376 Pages
ISBN-13 : 1884239765


Teaching Computational Thinking And Coding To Young Children

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Computational thinking is a lifelong skill important for succeeding in careers and life. Students especially need to acquire this skill while in school as it can assist with solving a number of complex problems that arise later in life. Therefore, the importance of teaching computational thinking and coding in early education is paramount for fostering problem-solving and creativity. Teaching Computational Thinking and Coding to Young Children discusses the importance of teaching computational thinking and coding in early education. The book focuses on interdisciplinary connections between computational thinking and other areas of study, assessment methods for computational thinking, and different contexts in which computational thinking plays out. Covering topics such as programming, computational thinking assessment, computational expression, and coding, this book is essential for elementary and middle school teachers, early childhood educators, administrators, instructional designers, curricula developers, educational software developers, researchers, educators, academicians, and students in computer science, education, computational thinking, and early childhood education.

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Genre : Education
Author : Bers, Marina
Publisher : IGI Global
Release : 2021-06-25
File : 362 Pages
ISBN-13 : 9781799873105


New Trends Of Teaching Learning And Technology Volume 1

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Genre : Antiques & Collectibles
Author : Dr. Monoranjan Bhowmik
Publisher : REDSHINE Publication
Release : 2024-08-31
File : 432 Pages
ISBN-13 : 9781304126283


Coding As A Playground

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Coding as a Playground, Second Edition focuses on how young children (aged 7 and under) can engage in computational thinking and be taught to become computer programmers, a process that can increase both their cognitive and social-emotional skills. Learn how coding can engage children as producers—and not merely consumers—of technology in a playful way. You will come away from this groundbreaking work with an understanding of how coding promotes developmentally appropriate experiences such as problem-solving, imagination, cognitive challenges, social interactions, motor skills development, emotional exploration, and making different choices. Featuring all-new case studies, vignettes, and projects, as well as an expanded focus on teaching coding as a new literacy, this second edition helps you learn how to integrate coding into different curricular areas to promote literacy, math, science, engineering, and the arts through a project-based approach and a positive attitude to learning.

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Genre : Education
Author : Marina Umaschi Bers
Publisher : Routledge
Release : 2020-10-05
File : 162 Pages
ISBN-13 : 9781000194524


Beyond Coding

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Why children should be taught coding not as a technical skill but as a new literacy—a way to express themselves and engage with the world. Today, schools are introducing STEM education and robotics to children in ever-lower grades. In Beyond Coding, Marina Umaschi Bers lays out a pedagogical roadmap for teaching code that encompasses the cultivation of character along with technical knowledge and skills. Presenting code as a universal language, she shows how children discover new ways of thinking, relating, and behaving through creative coding activities. Today’s children will undoubtedly have the technical knowledge to change the world. But cultivating strength of character, socioeconomic maturity, and a moral compass alongside that knowledge, says Bers, is crucial. Bers, a leading proponent of teaching computational thinking and coding as early as preschool and kindergarten, presents examples of children and teachers using the Scratch Jr. and Kibo robotics platforms to make explicit some of the positive values implicit in the process of learning computer science. If we are to do right by our children, our approach to coding must incorporate the elements of a moral education: the use of narrative to explore identity and values, the development of logical thinking to think critically and solve technical and ethical problems, and experiences in the community to enable personal relationships. Through learning the language of programming, says Bers, it is possible for diverse cultural and religious groups to find points of connection, put assumptions and stereotypes behind them, and work together toward a common goal.

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Genre : Education
Author : Marina Umaschi Bers
Publisher : MIT Press
Release : 2022-03-22
File : 230 Pages
ISBN-13 : 9780262368551


Computer Coding For Kids

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Don't just play computer games - help children build them with your own home computer! Calling all coders, this is a straightforward, visual guide to helping kids understand the basics of computer coding using Scratch and Python coding languages. Essential coding concepts like scripts, variables, and strings are explained using build-along projects and games. Kids can create online games to play like Monkey Mayhem and Bubble Blaster, draw mazes and shapes, build animations, and more using the step-by-step examples to follow and customize. Seven projects let kids (and their parents) practice the skills as they are learning in each section of the book. Kids get instant results, even when completely new to coding. Packed with visual examples, expert tips, a glossary of key terms, and extras such as profiles of famous coders, Help Your Kids with Computer Coding lays a hands-on foundation for computer programming, so adults and kids can learn together. Supporting STEM education initiatives, computer coding teaches kids how to think creatively, work collaboratively, and reason systematically, and is quickly becoming a necessary and sought-after skill. DK's computer coding books are full of fun exercises with step-by-step guidance, making them the perfect introductory tools for building vital skills in computer programming. User note: At home, all you need is a desktop or laptop with Adobe 10.2 or later, and an internet connection to download Scratch 2.0 and Python 3. Coding with Scratch can be done without download on https: //scratch.mit.edu. Series Overview: DK's bestselling Help Your Kids With series contains crystal-clear visual breakdowns of important subjects. Simple graphics and jargon-free text are key to making this series a user-friendly resource for frustrated parents who want to help their children get the most out of school.

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Genre : Juvenile Nonfiction
Author : Carol Vorderman
Publisher : Dorling Kindersley Ltd
Release : 2019-08-01
File : 224 Pages
ISBN-13 : 9780241445815


Ecel 2019 18th European Conference On E Learning

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Genre : Business & Economics
Author : Rikke Ørngreen
Publisher : Academic Conferences and publishing limited
Release : 2019-11-07
File : 722 Pages
ISBN-13 : 9781912764419


Help Your Kids With Computer Coding

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BOOK EXCERPT:

Don't just play computer games with your kids—build them! All you need is a desktop or laptop with Adobe 10.2 or later, and an internet connection to download Scratch 2.0 and Python 3. Coding with Scratch can be done without download on https://scratch.mit.edu. Help Your Kids with Computer Coding is a straightforward, visual guide to helping kids understand the basics of computer coding using Scratch and Python coding languages. Essential coding concepts like scripts, variables, and strings are explained using build-along projects and games. Kids can create online games to play like Monkey Mayhem and Bubble Blaster, draw mazes and shapes, build animations, and more using the step-by-step examples to follow and customize. Seven projects let kids—and their parents—practice the skills as they are learning in each section of the book. Kids get instant results, even when completely new to coding. Packed with visual examples, expert tips, a glossary of key terms, and extras such as profiles of famous coders, Help Your Kids with Computer Coding lays a hands-on foundation for coding so adults and kids can learn together. Supporting STEM education initiatives, computer coding teaches kids how to think creatively, work collaboratively, and reason systematically, and is quickly becoming a necessary and sought-after skill. DK's computer coding books are full of fun exercises with step-by-step guidance, making them the perfect introductory tools for building vital skills in computer programming. Series Overview: DK's bestselling Help Your Kids With series contains crystal-clear visual breakdowns of important subjects. Simple graphics and jargon-free text are key to making this series a user-friendly resource for frustrated parents who want to help their children get the most out of school.

Product Details :

Genre : Education
Author : DK
Publisher : Penguin
Release : 2019-08-06
File : 224 Pages
ISBN-13 : 9780744020922


The Second Self Twentieth Anniversary Edition

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A new edition of the classic primer in the psychology of computation, with a new introduction, a new epilogue, and extensive notes added to the original text. In The Second Self, Sherry Turkle looks at the computer not as a "tool," but as part of our social and psychological lives; she looks beyond how we use computer games and spreadsheets to explore how the computer affects our awareness of ourselves, of one another, and of our relationship with the world. "Technology," she writes, "catalyzes changes not only in what we do but in how we think." First published in 1984, The Second Self is still essential reading as a primer in the psychology of computation. This twentieth anniversary edition allows us to reconsider two decades of computer culture—to (re)experience what was and is most novel in our new media culture and to view our own contemporary relationship with technology with fresh eyes. Turkle frames this classic work with a new introduction, a new epilogue, and extensive notes added to the original text. Turkle talks to children, college students, engineers, AI scientists, hackers, and personal computer owners—people confronting machines that seem to think and at the same time suggest a new way for us to think—about human thought, emotion, memory, and understanding. Her interviews reveal that we experience computers as being on the border between inanimate and animate, as both an extension of the self and part of the external world. Their special place betwixt and between traditional categories is part of what makes them compelling and evocative. (In the introduction to this edition, Turkle quotes a PDA user as saying, "When my Palm crashed, it was like a death. I thought I had lost my mind.") Why we think of the workings of a machine in psychological terms—how this happens, and what it means for all of us—is the ever more timely subject of The Second Self.

Product Details :

Genre : Computers
Author : Sherry Turkle
Publisher : MIT Press
Release : 2005-09-30
File : 387 Pages
ISBN-13 : 9780262701112


The Computer In Reading And Language Arts

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BOOK EXCERPT:

In this stimulating and readable book, educators--most of whom have long been involved in computer-based literacy research efforts--provide up-to-date information on computer-based activities in reading and language arts. These experts offer valuable goals and strategies for integrating computer technology into the reading/language arts curriculum, including suggestions for activities that should and should not be used. They also address the basics of developing, evaluating, and using computer-based reading instruction programs. The unique benefits of computer technology to teach English as a second language, writing skills, and the reading process to early readers are thoroughly explored. Innovative Uses of the Computer in the Language Arts Classroom Computerized readability assessment Reinforcement and instructional objectives Student interest profiles Class book files This exciting book--in a broader sense--corrects the failure by many to consider the literacy issues that invariably surround and govern computer use. While the types of computer-literacy environments differ, the literacy requirements are still the same--the computer and the user must communicate through text. Thus, The Computer in Reading and Language Arts provides essential understanding of the literacy requirements and environments involved in computer use.

Product Details :

Genre : Education
Author : Jay S. Blanchard
Publisher : Psychology Press
Release : 1987
File : 152 Pages
ISBN-13 : 0866566678