Realistic Image Synthesis Using Photon Mapping

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Photon mapping, an extension of ray tracing, makes it possible to efficiently simulate global illumination in complex scenes. Photon mapping can simulate caustics (focused light, like shimmering waves at the bottom of a swimming pool), diffuse inter-reflections (e.g., the "bleeding" of colored light from a red wall onto a white floor, giving the floor a reddish tint), and participating media (such as clouds or smoke). This book is a practical guide to photon mapping; it provides the theory and practical insight necessary to implement photon mapping and simulate all types of direct and indirect illumination efficiently.

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Genre : Computers
Author : Henrik Wann Jensen
Publisher : A K Peters/CRC Press
Release : 2001-07-18
File : 216 Pages
ISBN-13 : 1568811470


Handbook Of Digital Image Synthesis

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The Handbook of Digital Image Synthesis is the most up-to-date reference guide in the rapidly developing field of computer graphics. A wide range of topics, such as, applied mathematics, data structures, and optical perception and imaging help to provide a well-rounded view of the necessary formulas for computer rendering. In addition to this diverse approach, the presentation of the material is substantiated by numerous figures and computer-generated images. From basic principles to advanced theories, this book, provides the reader with a strong foundation of computer formulas and rendering through a step-by-step process. . Key Features: Provides unified coverage of the broad range of fundamental topics in rendering Gives in-depth treatment of the basic and advanced concepts in each topic Presents a step-by-step derivation of the theoretical results needed for implementation Illustrates the concepts with numerous figures and computer-generated images Illustrates the core algorithms using platform-independent pseudo-code

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Genre : Computers
Author : Vincent Pegoraro
Publisher : CRC Press
Release : 2016-12-12
File : 955 Pages
ISBN-13 : 9781315395203


Realistic Ray Tracing Second Edition

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Concentrating on the "nuts and bolts" of writing ray tracing programs, this new and revised edition emphasizes practical and implementation issues and takes the reader through all the details needed to write a modern rendering system. Most importantly, the book adds many C++ code segments, and adds new details to provide the reader with a better intuitive understanding of ray tracing algorithms.

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Genre : Computers
Author : Peter Shirley
Publisher : A K Peters, Ltd.
Release : 2008-12-19
File : 242 Pages
ISBN-13 : 9781568814612


Physically Based Rendering

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Physically Based Rendering, Second Edition, describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method known as literate programming combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, you will learn to design and employ a full-featured rendering system for creating stunning imagery. This new edition greatly refines its best-selling predecessor by streamlining all obsolete code as well as adding sections on parallel rendering and system design; animating transformations; multispectral rendering; realistic lens systems; blue noise and adaptive sampling patterns and reconstruction; measured BRDFs; and instant global illumination, as well as subsurface and multiple-scattering integrators. These updates reflect the current state-of-the-art technology, and along with the lucid pairing of text and code, ensure the book's leading position as a reference text for those working with images, whether it is for film, video, photography, digital design, visualization, or gaming. - The book that won its authors a 2014 Academy Award for Scientific and Technical Achievement from the Academy of Motion Picture Arts and Sciences - New sections on subsurface scattering, Metropolis light transport, precomputed light transport, multispectral rendering, and much more - Includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux: visit www.pbrt.org - Code and text are tightly woven together through a unique indexing feature that lists each function, variable, and method on the page that they are first described

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Genre : Computers
Author : Matt Pharr
Publisher : Morgan Kaufmann
Release : 2004-09-28
File : 1200 Pages
ISBN-13 : 9780123785800


Image Analysis

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This proceedings volume collects the scienti?c presentations of the Scandinavian Conference on Image Analysis, SCIA 2005, which was held at the University of Joensuu, Finland, June 19–22, 2005. The conference was the fourteenth in the series of biennial conferences started in 1980. The name of the series re?ects the fact that the conferences are organized in the Nordic (Scandinavian) countries, following the cycle Sweden, Finland, Denmark, and Norway. The event itself has always been international in its participants and presentations. Today there are many conferences in the ?elds related to SCIA. In this s- uation our goal is to keep up the reputation for the high quality and friendly environment of SCIA. We hope that participants feel that it’s worth attending the conference. Therefore, both the scienti?c and social program were designed to support the best features of a scienti?c meeting: to get new ideas for research and to have the possibility to exchange thoughts with fellow scientists. To ful?ll the above-mentioned goals, the conference was a single-track event. This meant that a higher percentage of the papers than in earlier SCIAs were presented as posters. We hope that this gave the participants better chances to follow the presentations that they were interested in. SCIA 2005 attracted a record number of submissions: 236 manuscripts. From these, 124 were accepted: 31 oral presentations and 93 poster presentations. This led to an acceptance rate of 53%. The program included also six plenary presentations and three tutorials.

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Genre : Computers
Author : Heikki Kalviainen
Publisher : Springer
Release : 2005-06-30
File : 1289 Pages
ISBN-13 : 9783540315667


Advances In Computer Graphics

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This is the refereed proceedings of the 24th Computer Graphics International Conference, CGI 2006. The 38 revised full papers and 37 revised short papers presented were carefully reviewed. The papers are organized in topical sections on rendering and texture, efficient modeling and deformation, digital geometry processing, shape matching and shape analysis, face, virtual reality, motion and image, as well as CAGD.

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Genre : Computers
Author : Hans-Peter Seidel
Publisher : Springer
Release : 2006-09-29
File : 788 Pages
ISBN-13 : 9783540356394


Template Matching Techniques In Computer Vision

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The detection and recognition of objects in images is a key research topic in the computer vision community. Within this area, face recognition and interpretation has attracted increasing attention owing to the possibility of unveiling human perception mechanisms, and for the development of practical biometric systems. This book and the accompanying website, focus on template matching, a subset of object recognition techniques of wide applicability, which has proved to be particularly effective for face recognition applications. Using examples from face processing tasks throughout the book to illustrate more general object recognition approaches, Roberto Brunelli: examines the basics of digital image formation, highlighting points critical to the task of template matching; presents basic and advanced template matching techniques, targeting grey-level images, shapes and point sets; discusses recent pattern classification paradigms from a template matching perspective; illustrates the development of a real face recognition system; explores the use of advanced computer graphics techniques in the development of computer vision algorithms. Template Matching Techniques in Computer Vision is primarily aimed at practitioners working on the development of systems for effective object recognition such as biometrics, robot navigation, multimedia retrieval and landmark detection. It is also of interest to graduate students undertaking studies in these areas.

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Genre : Science
Author : Roberto Brunelli
Publisher : John Wiley & Sons
Release : 2009-04-29
File : 348 Pages
ISBN-13 : 0470744049


Practical Global Illumination With Irradiance Caching

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Irradiance caching is a ray tracing-based technique for computing global illumination on diffuse surfaces. Specifically, it addresses the computation of indirect illumination bouncing off one diffuse object onto another. The sole purpose of irradiance caching is to make this computation reasonably fast. The main idea is to perform the indirect illumination sampling only at a selected set of locations in the scene, store the results in a cache, and reuse the cached value at other points through fast interpolation. This book is for anyone interested in making a production-ready implementation of irradiance caching that reliably renders artifact-free images. Since its invention 20 years ago, the irradiance caching algorithm has been successfully used to accelerate global illumination computation in the Radiance lighting simulation system. Its widespread use had to wait until computers became fast enough to consider global illumination in film production rendering. Since then, its use is ubiquitous. Virtually all commercial and open-source rendering software base the global illumination computation upon irradiance caching. Although elegant and powerful, the algorithm in its basic form often fails to produce artifact-free mages. Unfortunately, practical information on implementing the algorithm is scarce. The main objective of this book is to show the irradiance caching algorithm along with all the details and tricks upon which the success of its practical implementation is dependent. In addition, we discuss some extensions of the basic algorithm, such as a GPU implementation for interactive global illumination computation and temporal caching that exploits temporal coherence to suppress flickering in animations. Our goal is to show the material without being overly theoretical. However, the reader should have some basic understanding of rendering concepts, ray tracing in particular. Familiarity with global illumination is useful but not necessary to read this book. Table of Contents: Introduction to Ray Tracing and Global Illumination / Irradiance Caching Core / Practical Rendering with Irradiance Caching / Irradiance Caching in a Complete Global Illumination / Irradiance Caching on Graphics Hardware / Temporal Irradiance Caching

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Genre : Mathematics
Author : Jaroslav Krivanek
Publisher : Springer Nature
Release : 2022-05-31
File : 134 Pages
ISBN-13 : 9783031795404


Radiosity And Realistic Image Synthesis

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The goal of image synthesis is to create, using the computer, a visual experience that is identical to what a viewer would experience when viewing a real environment. Radiosity and Realistic Image Synthesis offers the first comprehensive look at the radiosity method for image synthesis and the tools required to approach this elusive goal. Basic concepts and mathematical fundamentals underlying image synthesis and radiosity algorithms are covered thoroughly. (A basic knowledge of undergraduate calculus is assumed). The algorithms that have been developed to implement the radiosity method ranging from environment subdivision to final display are discussed. Successes and difficulties in implementing and using these algorithms are highlighted. Extensions to the basic radiosity method to include glossy surfaces, fog or smoke, and realistic light sources are also described. There are 16 pages of full colour images and over 100 illustrations to explain the development and show the results of the radiosity method. Results of applications of this new technology from a variety of fields are also included. Michael Cohen has worked in the area of realistic image synthesis since 1983 and was instrumental in the development of the radiosity method. He is currently an assistant professor of computer science at Princeton University. John Wallace is a software engineer at 3D/EYE, Inc., where he is the project leader for the development of Hewlett-Packard's ATRCore radiosity and ray tracing library. A chapter on the basic concepts of image synthesis is contributed by Patrick Hanrahan. He has worked on the topic of image synthesis at Pixar, where he was instrumental in the development of the Renderman software. He has also led research on the hierarchical methods at Princeton University, where he is an associate professor of computer science. All three authors have written numerous articles on radiosity that have appeared in the SIGGAPH proceedings and elsewhere. They have also taught the SIGGRAPH course on radiosity for 5 years. - The first comprehensive book written about radiosity - Features applications from the fields of computer graphics, architecture, industrial design, and related computer aided design technologies - Offers over 100 illustrations and 16 pages of full-color images demonstrating the results of radiosity methods - Contains a chapter authored by Pat Hanrahan on the basic concepts of image synthesis and a foreword by Donald Greenberg

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Genre : Computers
Author : Michael F. Cohen
Publisher : Elsevier
Release : 2012-12-02
File : 415 Pages
ISBN-13 : 9780080515670


Monte Carlo And Quasi Monte Carlo Methods 2010

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This book represents the refereed proceedings of the Ninth International Conference on Monte Carlo and Quasi-Monte Carlo Methods in Scientific Computing that was held at the University of Warsaw (Poland) in August 2010. These biennial conferences are major events for Monte Carlo and the premiere event for quasi-Monte Carlo research. The proceedings include articles based on invited lectures as well as carefully selected contributed papers on all theoretical aspects and applications of Monte Carlo and quasi-Monte Carlo methods. The reader will be provided with information on latest developments in these very active areas. The book is an excellent reference for theoreticians and practitioners interested in solving high-dimensional computational problems arising, in particular, in finance and statistics.

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Genre : Mathematics
Author : Leszek Plaskota
Publisher : Springer Science & Business Media
Release : 2012-08-23
File : 721 Pages
ISBN-13 : 9783642274404