WELCOME TO THE LIBRARY!!!
What are you looking for Book "Practical Global Illumination With Irradiance Caching" ? Click "Read Now PDF" / "Download", Get it for FREE, Register 100% Easily. You can read all your books for as long as a month for FREE and will get the latest Books Notifications. SIGN UP NOW!
eBook Download
BOOK EXCERPT:
Irradiance caching is a ray tracing-based technique for computing global illumination on diffuse surfaces. Specifically, it addresses the computation of indirect illumination bouncing off one diffuse object onto another. The sole purpose of irradiance caching is to make this computation reasonably fast. The main idea is to perform the indirect illumination sampling only at a selected set of locations in the scene, store the results in a cache, and reuse the cached value at other points through fast interpolation. This book is for anyone interested in making a production-ready implementation of irradiance caching that reliably renders artifact-free images. Since its invention 20 years ago, the irradiance caching algorithm has been successfully used to accelerate global illumination computation in the Radiance lighting simulation system. Its widespread use had to wait until computers became fast enough to consider global illumination in film production rendering. Since then, its use is ubiquitous. Virtually all commercial and open-source rendering software base the global illumination computation upon irradiance caching. Although elegant and powerful, the algorithm in its basic form often fails to produce artifact-free mages. Unfortunately, practical information on implementing the algorithm is scarce. The main objective of this book is to show the irradiance caching algorithm along with all the details and tricks upon which the success of its practical implementation is dependent. In addition, we discuss some extensions of the basic algorithm, such as a GPU implementation for interactive global illumination computation and temporal caching that exploits temporal coherence to suppress flickering in animations. Our goal is to show the material without being overly theoretical. However, the reader should have some basic understanding of rendering concepts, ray tracing in particular. Familiarity with global illumination is useful but not necessary to read this book. Table of Contents: Introduction to Ray Tracing and Global Illumination / Irradiance Caching Core / Practical Rendering with Irradiance Caching / Irradiance Caching in a Complete Global Illumination / Irradiance Caching on Graphics Hardware / Temporal Irradiance Caching
Product Details :
Genre |
: Mathematics |
Author |
: Jaroslav Krivanek |
Publisher |
: Springer Nature |
Release |
: 2022-05-31 |
File |
: 134 Pages |
ISBN-13 |
: 9783031795404 |
eBook Download
BOOK EXCERPT:
Irradiance caching is a ray tracing-based technique for computing global illumination on diffuse surfaces. Specifically, it addresses the computation of indirect illumination bouncing off one diffuse object onto another. The sole purpose of irradiance caching is to make this computation reasonably fast. The main idea is to perform the indirect illumination sampling only at a selected set of locations in the scene, store the results in a cache, and reuse the cached value at other points through fast interpolation. This book is for anyone interested in making a production-ready implementation of irradiance caching that reliably renders artifact-free images. Since its invention 20 years ago, the irradiance caching algorithm has been successfully used to accelerate global illumination computation in the Radiance lighting simulation system. Its widespread use had to wait until computers became fast enough to consider global illumination in film production rendering. Since then, its use is ubiquitous. Virtually all commercial and open-source rendering software base the global illumination computation upon irradiance caching. Although elegant and powerful, the algorithm in its basic form often fails to produce artifact-free mages. Unfortunately, practical information on implementing the algorithm is scarce. The main objective of this book is to show the irradiance caching algorithm along with all the details and tricks upon which the success of its practical implementation is dependent. In addition, we discuss some extensions of the basic algorithm, such as a GPU implementation for interactive global illumination computation and temporal caching that exploits temporal coherence to suppress flickering in animations. Our goal is to show the material without being overly theoretical. However, the reader should have some basic understanding of rendering concepts, ray tracing in particular. Familiarity with global illumination is useful but not necessary to read this book. Table of Contents: Introduction to Ray Tracing and Global Illumination / Irradiance Caching Core / Practical Rendering with Irradiance Caching / Irradiance Caching in a Complete Global Illumination / Irradiance Caching on Graphics Hardware / Temporal Irradiance Caching
Product Details :
Genre |
: Computer animation |
Author |
: Jaroslav Křivánek |
Publisher |
: Morgan & Claypool Publishers |
Release |
: 2009 |
File |
: 149 Pages |
ISBN-13 |
: 9781598296440 |
eBook Download
BOOK EXCERPT:
This updated edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. Through the ideas and software in this book, designers will learn to design and employ a full-featured rendering system for creating stunning imagery. Includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux.
Product Details :
Genre |
: Computers |
Author |
: Matt Pharr |
Publisher |
: Morgan Kaufmann |
Release |
: 2010-06-28 |
File |
: 1201 Pages |
ISBN-13 |
: 9780123750792 |
eBook Download
BOOK EXCERPT:
The Handbook of Digital Image Synthesis is the most up-to-date reference guide in the rapidly developing field of computer graphics. A wide range of topics, such as, applied mathematics, data structures, and optical perception and imaging help to provide a well-rounded view of the necessary formulas for computer rendering. In addition to this diverse approach, the presentation of the material is substantiated by numerous figures and computer-generated images. From basic principles to advanced theories, this book, provides the reader with a strong foundation of computer formulas and rendering through a step-by-step process. . Key Features: Provides unified coverage of the broad range of fundamental topics in rendering Gives in-depth treatment of the basic and advanced concepts in each topic Presents a step-by-step derivation of the theoretical results needed for implementation Illustrates the concepts with numerous figures and computer-generated images Illustrates the core algorithms using platform-independent pseudo-code
Product Details :
Genre |
: Computers |
Author |
: Vincent Pegoraro |
Publisher |
: CRC Press |
Release |
: 2016-12-12 |
File |
: 955 Pages |
ISBN-13 |
: 9781315395203 |
eBook Download
BOOK EXCERPT:
This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware. What you'll learn: The latest ray tracing techniques for developing real-time applications in multiple domains Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR) How to implement high-performance graphics for interactive visualizations, games, simulations, and more Who this book is for:Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing Students looking to learn about best practices in these areas Enthusiasts who want to understand and experiment with their new GPUs
Product Details :
Genre |
: Computers |
Author |
: Eric Haines |
Publisher |
: Apress |
Release |
: 2019-02-25 |
File |
: 622 Pages |
ISBN-13 |
: 9781484244272 |
eBook Download
BOOK EXCERPT:
The 19th issue of the Transactions on Computational Science journal, edited by Anton Konushin, is devoted to the topic of computer graphics. The 12 papers in the volume constitute revised and extended versions of a selection of contributions presented at GRAPHICON 2012, the 22nd International Conference on Computer Graphics and Vision, held in Moscow, Russia, in October 2012. The selected papers span the areas of scientific visualization, ray tracing, image processing, virtual reality, and stereo vision.
Product Details :
Genre |
: Computers |
Author |
: Marina L. Gavrilova |
Publisher |
: Springer |
Release |
: 2013-07-05 |
File |
: 181 Pages |
ISBN-13 |
: 9783642397592 |
eBook Download
BOOK EXCERPT:
This book provides a fundamental understanding of global illumination algorithms. It discusses a broad class of algorithms for realistic image synthesis and introduces a theoretical basis for the algorithms presented. Topics include: physics of light transport, Monte Carlo methods, general strategies for solving the rendering equation, stochastic path-tracing algorithms such as ray tracing and light tracing, stochastic radiosity including photon density estimation and hierarchical Monte Carlo radiosity, hybrid algorithms, metropolis light transport, irradiance caching, photon mapping and instant radiosity, beyond the rendering equation, image display and human perception. If you want to design and implement a global illumination rendering system or need to use and modify an existing system for your specific purpose, this book will give you the tools and the understanding to do so.
Product Details :
Genre |
: Computers |
Author |
: Philip Dutre |
Publisher |
: CRC Press |
Release |
: 2018-10-24 |
File |
: 293 Pages |
ISBN-13 |
: 9781315359878 |
eBook Download
BOOK EXCERPT:
Photon mapping, an extension of ray tracing, makes it possible to efficiently simulate global illumination in complex scenes. Photon mapping can simulate caustics (focused light, like shimmering waves at the bottom of a swimming pool), diffuse inter-reflections (e.g., the "bleeding" of colored light from a red wall onto a white floor, giving the floor a reddish tint), and participating media (such as clouds or smoke). This book is a practical guide to photon mapping; it provides the theory and practical insight necessary to implement photon mapping and simulate all types of direct and indirect illumination efficiently.
Product Details :
Genre |
: Computers |
Author |
: Henrik Wann Jensen |
Publisher |
: A K Peters/CRC Press |
Release |
: 2001-07-18 |
File |
: 216 Pages |
ISBN-13 |
: 1568811470 |
eBook Download
BOOK EXCERPT:
Focusing on the 3D aspects of computer graphics, this third edition presents new material on visualisation in scientific computing and recent graphics standards such as PHIGS. A CD-ROM is included containing programs and a 400-image study.
Product Details :
Genre |
: Computers |
Author |
: Alan H. Watt |
Publisher |
: Addison-Wesley Professional |
Release |
: 2000 |
File |
: 634 Pages |
ISBN-13 |
: UCSD:31822028618346 |
eBook Download
BOOK EXCERPT:
Product Details :
Genre |
: Computer graphics |
Author |
: Simon Gibson |
Publisher |
: |
Release |
: 2002 |
File |
: 348 Pages |
ISBN-13 |
: 1581135343 |