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BOOK EXCERPT:
Do you like tales of lost treasure? This is the story of a quest to find a lost treasure . . . only it wasn't your typical treasure. It wasn't a chest full of pirate gold and jewels or a cave full of riches from a long-forgotten kingdom. It wasn't some prized antique or rare collectible, or even a chance discovery made in someone's garage sale or a backroad flea market stall. The item in question was a lost video game. That's right, a lost video game, one that had almost been completed but was canceled only three months prior to its planned release date and, in the time that followed, would become something of a legend among video game fans. It was the original version of the video game that fans have come to know and love as Resident Evil 2. That original version was the treasure being sought. This is the story of the fourteen-year search by a group of dedicated fans from around the world to find a playable development build of that lost original game. This is the story of how a build was finally tracked down, incomplete and badly broken, and how those fans took it upon themselves to both finish the game and make it fully playable. This is also the story of how that effort went awry and how another group of fans had to take action in order to ensure that this original and unaltered development build, despite its incompleteness and many other flaws, finally saw the light of day. This is the story of the hunt for Resident Evil 1.5.
Product Details :
Genre |
: History |
Author |
: Richard Mandel |
Publisher |
: Page Publishing Inc |
Release |
: 2019-01-10 |
File |
: 324 Pages |
ISBN-13 |
: 9781644241257 |
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BOOK EXCERPT:
Understanding that video games are a fundamentally human creation, in this volume international scholars, designers, developers, and most importantly gamers, share with us their common connection though video game culture.
Product Details :
Genre |
: Social Science |
Author |
: |
Publisher |
: BRILL |
Release |
: 2020-09-25 |
File |
: 207 Pages |
ISBN-13 |
: 9781848881617 |
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BOOK EXCERPT:
It has been ten years since the Raccoon City incident and the President of the United States has decided to reveal the truth behind what took place in the belief that it will curb the current resurgence in bioterrorist activity. Due to be by the President’s side is his personal friend and Raccoon City survivor, Leon S. Kennedy, but when the venue suffers a bioterrorist attack, Leon is forced to face a President transformed beyond recognition and make his hardest ever decision. At the same time, Bioterrorism Security Assessment Alliance member, Chris Redfield arrives in China, itself under threat of a bioterrorist attack. With no country safe from these attacks and the ensuing outbreaks, the entire world’s population is united by a common fear that there is no hope left. In a first for the franchise, Resident Evil 6 sees series favourites Leon and Chris come together to face this unprecedented threat. They will be joined by new characters, each with their own unique perspective and involvement in this relentless dramatic horror experience enacted on a global scale. Inside the guide: • An Intro to the games controls, skill points & physical attacks. • Comprehensive walkthrough for Leon, Chris, Jake and Ada's Campaigns. • Skills, Templates, Emblems and Titles Lists. • Trophy / Achievement List. • Playing Tips. • Campaign Rankings. • Weapons, Mercenaries and Enemies info. • And much, much more!
Product Details :
Genre |
: Games & Activities |
Author |
: GamerGuides.com |
Publisher |
: Gamer Guides |
Release |
: 2015-11-07 |
File |
: 185 Pages |
ISBN-13 |
: 9781621543466 |
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BOOK EXCERPT:
The vampire and the zombie, the two most popular incarnations of the undead, are brought together for a forensic critical investigation in Screening the Undead. Both have a long history in popular fiction, film, television, comics and games; the vampire also remains central to popular culture today, from literary 'paranormal romance' to cult TV and movie franchises - by turns romantic, tortured, grotesque, countercultural, a goth icon or lonely outsider. The zombie can shamble or, nowadays, sprint with alarming velocity, and even dance. It frequently lends itself to metaphor and can stand in for fascism or ecological disaster, but is perhaps most frequently a harbinger and instrument of the apocalypse. Leading writers on Horror and cult media consider the sexy vampire and the grotesque zombie, as well as hybrid figures who do not fit neatly into either category. These are examined across a range of contexts, from the Swedish vampire to the Afro-American Blacula, from the lesbian vampire to the gay zombie, from the Spanish Knights Templar riding skeletal horses to dancing Japanese zombies. Screening the Undead sheds new light on these two icons of terror - and desire - whose popular longevity has taken them 'Beyond Life'.
Product Details :
Genre |
: Art |
Author |
: Leon Hunt |
Publisher |
: Bloomsbury Publishing |
Release |
: 2013-12-02 |
File |
: 339 Pages |
ISBN-13 |
: 9780857735430 |
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BOOK EXCERPT:
Set between Resident Evil 5 and Resident Evil 6 and six years after the original Resident Evil Revelations, Claire Redfield makes a comeback as one of the protagonists of Resident Evil Revelations 2. Along with Barry Burton, former S.T.A.R.S. member, his daughter Moira Burton and a survivor of the previous game Natalia Korda. Control all 4 characters. 2 pairs of heroes, 2 stories. Follow Claire and Moira who have limited ammo and try to investigate the mysterious Tower while Barry and Natalia approach it in search of them. Does it have any relation to previous Resident Evils? Just who is behind the attack in the island? The guide covers the following: - Detailed walkthrough of all 4 Episodes from start to finish. - Detailed collectible locations (Kafka Drawings, Insect Larvae and Tower Emblems) with pictures showing you the exact location of each one. - Available Trophies/Achievements in each Mission so you don't miss a single one.
Product Details :
Genre |
: Games & Activities |
Author |
: GamerGuides.com |
Publisher |
: Gamer Guides |
Release |
: 2015-11-07 |
File |
: 194 Pages |
ISBN-13 |
: 9781630415556 |
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BOOK EXCERPT:
As for film and literature, the horror genre has been very popular in the video game. The World of Scary Video Games provides a comprehensive overview of the videoludic horror, dealing with the games labelled as “survival horror” as well as the mainstream and independent works associated with the genre. It examines the ways in which video games have elicited horror, terror and fear since Haunted House (1981). Bernard Perron combines an historical account with a theoretical approach in order to offer a broad history of the genre, outline its formal singularities and explore its principal issues. It studies the most important games and game series, from Haunted House (1981) to Alone in the Dark (1992- ), Resident Evil (1996-present), Silent Hill (1999-present), Fatal Frame (2001-present), Dead Space (2008-2013), Amnesia: the Dark Descent (2010), and The Evil Within (2014). Accessibly written, The World of Scary Video Games helps the reader to trace the history of an important genre of the video game.
Product Details :
Genre |
: Games & Activities |
Author |
: Bernard Perron |
Publisher |
: Bloomsbury Publishing USA |
Release |
: 2018-05-31 |
File |
: 489 Pages |
ISBN-13 |
: 9781501316227 |
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BOOK EXCERPT:
Product Details :
Genre |
: Motion pictures |
Author |
: |
Publisher |
: |
Release |
: 2004-07 |
File |
: 862 Pages |
ISBN-13 |
: IND:30000093071441 |
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BOOK EXCERPT:
Have you ever wondered ... How it feels to be bitten by a bullet ant? Which literary masterpiece was eaten by its author's dog? When town planning ceased to be an Olympic event? Where you should put a grockle box? What the fastest sporting projectile is? Whether it would be nice to live on Mars? Why football, beards and lip-synching at weddings have all been banned? Then you need Misc. Misc. is a playful modern take on the classic miscellany, a delightfully random collection of facts discovered by the creators of Delayed Gratification magazine. Inside you'll find a joyful abundance of things you didn't know you needed to know. In an era when it feels like you need to adopt the brace position before reading the morning's headlines, this is a fun and frivolous book in which no one dies (except for Rasputin). Designed to be dipped into and revisited time and time again, Misc. will spark a million spirited pub and dinner table conversations and prompt irrepressible guffaws in toilets across the globe.
Product Details :
Genre |
: Reference |
Author |
: Delayed Gratification |
Publisher |
: Bloomsbury Publishing |
Release |
: 2024-10-10 |
File |
: 144 Pages |
ISBN-13 |
: 9781526676047 |
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BOOK EXCERPT:
Product Details :
Genre |
: |
Author |
: J. Douglas Arnold |
Publisher |
: |
Release |
: 1998 |
File |
: 204 Pages |
ISBN-13 |
: 1884364403 |
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BOOK EXCERPT:
The Digital Da Vinci book series opens with the interviews of music mogul Quincy Jones, MP3 inventor Karlheinz Brandenburg, Tommy Boy founder Tom Silverman and entertainment attorney Jay L. Cooper. A strong supporter of science, technology, engineering and mathematics programs in schools, The Black Eyed Peas founding member will.i.am announced in July 2013 his plan to study computer science. Leonardo da Vinci, the epitome of a Renaissance man, was an Italian polymath at the turn of the 16th century. Since the Industrial Revolution in the 18th century, the division of labor has brought forth specialization in the workforce and university curriculums. The endangered species of polymaths is facing extinction. Computer science has come to the rescue by enabling practitioners to accomplish more than ever in the field of music. In this book, Newton Lee recounts his journey in executive producing a Billboard-charting song like managing agile software development; M. Nyssim Lefford expounds producing and its effect on vocal recordings; Dennis Reidsma, Mustafa Radha and Anton Nijholt survey the field of mediated musical interaction and musical expression; Isaac Schankler, Elaine Chew and Alexandre François describe improvising with digital auto-scaffolding; Shlomo Dubnov and Greg Surges explain the use of musical algorithms in machine listening and composition; Juan Pablo Bello discusses machine listening of music; Stephen and Tim Barrass make smart things growl, purr and sing; Raffaella Folgieri, Mattia Bergomi and Simone Castellani examine EEG-based brain-computer interface for emotional involvement in games through music and last but not least, Kai Ton Chau concludes the book with computer and music pedagogy. Digital Da Vinci: Computers in Music is dedicated to polymathic education and interdisciplinary studies in the digital age empowered by computer science. Educators and researchers ought to encourage the new generation of scholars to become as well rounded as a Renaissance man or woman.
Product Details :
Genre |
: Computers |
Author |
: Newton Lee |
Publisher |
: Springer Science & Business Media |
Release |
: 2014-04-11 |
File |
: 277 Pages |
ISBN-13 |
: 9781493905362 |