Two Person Game Theory

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Clear, accessible treatment of mathematical models for resolving conflicts in politics, economics, war, business, and social relationships. Topics include strategy, game tree and game matrix, and much more. Minimal math background required. 1970 edition.

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Genre : Mathematics
Author : Anatol Rapoport
Publisher : Courier Corporation
Release : 2013-01-01
File : 241 Pages
ISBN-13 : 9780486281094


Two Person Zero Sum Games

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Genre : Game theory
Author : Alan R. Washburn
Publisher : INFORMS
Release : 2003
File : 137 Pages
ISBN-13 : 9781877640193


Games Theory And Applications

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This text opens with the theory of 2-person zero-sum games, 2-person non-zero sum games, and n-person games, at a level between non-mathematical introductory books and technical mathematical game theory books. Includes introductory explanations of gaming and meta games. Includes numerous exercises anbd problems with solutions and over 30 illustrations. 1986 edition.

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Genre : Mathematics
Author : L. C. Thomas
Publisher : Courier Corporation
Release : 2012-12-13
File : 284 Pages
ISBN-13 : 9780486143736


Two Person Game Theory

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BOOK EXCERPT:

Clear, accessible treatment of mathematical models for resolving conflicts in politics, economics, war, business, social relationships, etc. Utilities, strategy, game tree and game matrix, theory of games, much more. Minimal math background required.

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Genre : Game theory
Author : Anatol Rapoport
Publisher :
Release : 1966
File : 229 Pages
ISBN-13 : 0472001159


Two Person Zero Sum Games

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Two-person zero-sum game theory deals with situations that are perfectly competitive—there are exactly two decision makers for whom there is no possibility of cooperation or compromise. It is the most fundamental part of game theory, and the part most commonly applied. There are diverse applications to military battles, sports, parlor games, economics and politics. The theory was born in World War II, and has by now matured into a significant and tractable body of knowledge about competitive decision making. The advent of modern, powerful computers has enabled the solution of many games that were once beyond computational reach. Two-Person Zero-Sum Games, 4th Ed. offers an up-to-date introduction to the subject, especially its computational aspects. Any finite game can be solved by the brute force method of enumerating all possible strategies and then applying linear programming. The trouble is that many interesting games have far too many strategies to enumerate, even with the aid of computers. After introducing ideas, terminology, and the brute force method in the initial chapters, the rest of the book is devoted to classes of games that can be solved without enumerating every strategy. Numerous examples are given, as well as an extensive set of exercises. Many of the exercises are keyed to sheets of an included Excel workbook that can be freely downloaded from the SpringerExtras website. This new edition can be used as either a reference book or as a textbook.

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Genre : Business & Economics
Author : Alan Washburn
Publisher : Springer
Release : 2013-11-29
File : 199 Pages
ISBN-13 : 1461490510


Game Theory

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This fascinating, newly revised edition offers an overview of game theory, plus lucid coverage of two-person zero-sum game with equilibrium points; general, two-person zero-sum game; utility theory; and other topics.

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Genre : Mathematics
Author : Morton D. Davis
Publisher : Courier Corporation
Release : 2012-05-11
File : 290 Pages
ISBN-13 : 9780486135151


Game Theory

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Game Theory has served as a standard text for game theory courses since the publication of the First Edition in 1968. The Fourth Edition updates several recently developed subfields.

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Genre : Mathematics
Author : Guillermo Owen
Publisher : Emerald Group Publishing
Release : 2013-08-08
File : 463 Pages
ISBN-13 : 9781781905081


Game Theory As A Theory Of Conflict Resolution

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Game theory could be formally defined as a theory of rational decision in conflict situations. Models of such situations, as they are conceived in game theory, involve (1) a set of decision makers, called players; (2) a set of strategies available to each player; (3) a set of outcomes, each of which is a result of particular choices of strategies made by the players on a given play of the game; and (4) a set of payoffs accorded to each player in each of the possible outcomes. It is assumed that each player is 'individually rational', in the sense that his preference ordering of the outcomes is determined by the order of magnitudes of his (and only his) associated payoffs. Further, a player is rational in the sense that he assumes that every other player is rational in the above sense. The rational player utilizes knowledge of the other players' payoffs in guiding his choice of strategy, because it gives him information about how the other players' choices are guided. Since, in general, the orders of magnitude of the payoffs that accrue to the several players in the several outcomes do not coincide, a game of strategy is a model of a situation involving conflicts of interests.

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Genre : Social Science
Author : Anatol Rapoport
Publisher : Springer Science & Business Media
Release : 2012-12-06
File : 287 Pages
ISBN-13 : 9789401021616


N Person Game Theory

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DIVSequel to Two-Person Game Theory introduces necessary mathematical notation (mainly set theory), presents basic concepts and models, and provides applications to social situations. /div

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Genre : Mathematics
Author : Anatol Rapoport
Publisher : Courier Corporation
Release : 2013-06-17
File : 337 Pages
ISBN-13 : 9780486143675


Introducing Game Theory And Its Applications

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This classic text, originally from the noted logician Elliot Mendelson, is intended to be an easy-to-read introduction to the basic ideas and techniques of game theory. It can be used as a class textbook or for self-study. Introducing Game Theory and its Applications, Second Edition presents an easy-to-read introduction to the basic ideas and techniques of game theory. After a brief introduction, the authors begin with a chapter devoted to combinatorial games--a topic neglected or treated minimally in most other texts. The focus then shifts to two-person zero-sum games and their solutions. Here the authors present the simplex method based on linear programming for solving these games and develop within this presentation the required background. The final chapter presents some of the fundamental ideas and tools of non-zero-sum games and games with more than two players, including an introduction to cooperative game theory. The book is suitable for a first undergraduate course in game theory, or a graduate course for students with limited previous exposure. It is useful for students who need to learn some game theory for a related subject (e.g., microeconomics) and have a limited mathematical background. It also prepares its readers for more advanced study of game theory's applications in economics, business, and the physical, biological, and social sciences. The authors hope this book breeds curiosity about the subject as its design is meant to to satisfy the readers. The book will prepare readers for deeper study of game theory applications in many fields of study.

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Genre : Mathematics
Author : Elliott Mendelson
Publisher : CRC Press
Release : 2024-08-02
File : 342 Pages
ISBN-13 : 9781040091890