Video Games Around The World

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Thirty-nine essays explore the vast diversity of video game history and culture across all the world's continents. Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate industry contends with piracy, and national identity faces the global marketplace. This volume describes video game history and culture across every continent, with essays covering areas as disparate and far-flung as Argentina and Thailand, Hungary and Indonesia, Iran and Ireland. Most of the essays are written by natives of the countries they discuss, many of them game designers and founders of game companies, offering distinctively firsthand perspectives. Some of these national histories appear for the first time in English, and some for the first time in any language. Readers will learn, for example, about the rapid growth of mobile games in Africa; how a meat-packing company held the rights to import the Atari VCS 2600 into Mexico; and how the Indonesian MMORPG Nusantara Online reflects that country's cultural history and folklore. Every country or region's unique conditions provide the context that shapes its national industry; for example, the long history of computer science in the United Kingdom and Scandinavia, the problems of piracy in China, the PC Bangs of South Korea, or the Dutch industry's emphasis on serious games. As these essays demonstrate, local innovation and diversification thrive alongside productions and corporations with global aspirations. Africa • Arab World • Argentina • Australia • Austria • Brazil • Canada • China • Colombia • Czech Republic • Finland • France • Germany • Hong Kong • Hungary • India • Indonesia • Iran • Ireland • Italy • Japan • Mexico • The Netherlands • New Zealand • Peru • Poland • Portugal • Russia • Scandinavia • Singapore • South Korea • Spain • Switzerland • Thailand • Turkey • United Kingdom • United States of America • Uruguay • Venezuela

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Genre : Games & Activities
Author : Mark J. P. Wolf
Publisher : MIT Press
Release : 2015-05-01
File : 715 Pages
ISBN-13 : 9780262527163


Video Games And The Global South

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Video Games and the Global South redefines games and game culture from south to north, analyzing the cultural impact of video games, the growth of game development and the vitality of game cultures across Africa, the Middle East, Central and South America, the Indian subcontinent, Oceania and Asia.

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Genre : Computers
Author : Phillip Penix-Tadsen
Publisher : Lulu.com
Release : 2019-05-17
File : 302 Pages
ISBN-13 : 9780359641390


Gaming The Iron Curtain

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How amateur programmers in 1980s Czechoslovakia discovered games as a medium, using them not only for entertainment but also as a means of self-expression. Aside from the exceptional history of Tetris, very little is known about gaming culture behind the Iron Curtain. But despite the scarcity of home computers and the absence of hardware and software markets, Czechoslovakia hosted a remarkably active DIY microcomputer scene in the 1980s, producing more than two hundred games that were by turns creative, inventive, and politically subversive. In Gaming the Iron Curtain, Jaroslav Švelch offers the first social history of gaming and game design in 1980s Czechoslovakia, and the first book-length treatment of computer gaming in any country of the Soviet bloc. Švelch describes how amateur programmers in 1980s Czechoslovakia discovered games as a medium, using them not only for entertainment but also as a means of self-expression. Sheltered in state-supported computer clubs, local programmers fashioned games into a medium of expression that, unlike television or the press, was neither regulated nor censored. In the final years of Communist rule, Czechoslovak programmers were among the first in the world to make activist games about current political events, anticipating trends observed decades later in independent or experimental titles. Drawing from extensive interviews as well as political, economic, and social history, Gaming the Iron Curtain tells a compelling tale of gaming the system, introducing us to individuals who used their ingenuity to be active, be creative, and be heard.

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Genre : Games & Activities
Author : Jaroslav Svelch
Publisher : MIT Press
Release : 2023-09-19
File : 401 Pages
ISBN-13 : 9780262549288


Iopeners Let S Play Games Around The World Single Grade 2 2005c

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Complete Classroom Library includes one each of the following: Math Library Science Library Social Studies Library Content Area Classroom Libraries include: 1 display box containing 10 6-packs (60 little books) 1 Teacher Resource Portfolio 1 Assessment Book (where available) Classroom Library Add-on Packs include 1 copy of each title from the social studies, science, and math libraries. Add-On Packs include 1 copy of each title.

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Genre : Education
Author : Tami B. Morton
Publisher : Celebration Press (NJ)
Release : 2004-01-24
File : 20 Pages
ISBN-13 : 0765251825


Focus Japan

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Genre : Industries
Author :
Publisher :
Release : 1995
File : 94 Pages
ISBN-13 : UCSD:31822017470022


Charisma And Christian Life

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Genre : Christian life
Author :
Publisher :
Release : 2003
File : 622 Pages
ISBN-13 : WISC:89096018270


Aipla Bulletin

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Genre : Intellectual property
Author : American Intellectual Property Law Association
Publisher :
Release : 1995
File : 694 Pages
ISBN-13 : STANFORD:36105062098848


The Oriental Economist Report

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Genre : Finance
Author :
Publisher :
Release : 1997
File : 176 Pages
ISBN-13 : UCSD:31822025411794


News Reporting And Writing

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NWR Nine is the 25th Anniversary Edition of this classic text. Teaching by example, with vivid writing, Mr. Mencher teaches students the fundamentals of reporting and writing news.

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Genre : Language Arts & Disciplines
Author : Melvin Mencher
Publisher : WCB/McGraw-Hill
Release : 1991
File : 714 Pages
ISBN-13 : IND:30000026318034


U S News World Report

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Genre : United States
Author :
Publisher :
Release : 2007
File : 662 Pages
ISBN-13 : UOM:39015070009413