Digital Game Based Learning

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Digital games are a significant element in the digital media and information society. They influence the development of media technologies as well as interface design, online social interaction and new evaluation approaches.The Fourth Symposium for Information Design focused on the question of how game based learning environments can motivate and stimulate learners in different situations, and improve learning. It presented didactical and pedagogical issues, as well as actual examples and concrete applications.

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Genre : Philology. Linguistics
Author : Michael Burmester
Publisher : KIT Scientific Publishing
Release : 2006
File : 264 Pages
ISBN-13 : 9783866440104


Cases On Digital Game Based Learning Methods Models And Strategies

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In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system. While introducing teachers to new fields, these digital games have been designed and implemented for the classroom and have shown positive results at a variety of educational levels. Cases on Digital Game-Based Learning: Methods, Models, and Strategies analyzes the implementation of digital game applications for learning as well as addressing the challenges and pitfalls experienced. Providing strategies, advice and examples on adopting games into teaching, this collection of case studies is essential for teachers and instructors at various school levels in addition to researchers in game-based learning and pedagogic innovation.

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Genre : Education
Author : Baek, Youngkyun
Publisher : IGI Global
Release : 2013-01-31
File : 626 Pages
ISBN-13 : 9781466628496


Ecgbl 2020 14th European Conference On Game Based Learning

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These proceedings represent the work of contributors to the 14th European Conference on Games Based Learning (ECGBL 2020), hosted by The University of Brighton on 24-25 September 2020. The Conference Chair is Panagiotis Fotaris and the Programme Chairs are Dr Katie Piatt and Dr Cate Grundy, all from University of Brighton, UK.

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Genre : Education
Author : Panagiotis Fotaris
Publisher : Academic Conferences limited
Release : 2020-09-24
File : Pages
ISBN-13 : 9781912764709


Ecgbl 2022 16th European Conference On Game Based Learning

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Genre : Education
Author : Conceição Costa
Publisher : Academic Conferences and publishing limited
Release : 2022-10-06
File : 842 Pages
ISBN-13 : 9781914587528


Ecgbl 2017 11th European Conference On Game Based Learning

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Author :
Publisher : Academic Conferences and publishing limited
Release : 2017-10-05
File : 1007 Pages
ISBN-13 : 9781911218579


Game Based Learning Across The Lifespan

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The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers. In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations.

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Genre : Education
Author : Margarida Romero
Publisher : Springer
Release : 2016-10-22
File : 157 Pages
ISBN-13 : 9783319417974


Ecgbl 2019 13th European Conference On Game Based Learning

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Genre : Education
Author : Lars Elbæk
Publisher : Academic Conferences and publishing limited
Release : 2019-10-03
File : Pages
ISBN-13 : 9781912764372


Research Anthology On Developments In Gamification And Game Based Learning

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Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technologies that are being implemented into course work are game-based learning programs. Introducing game-based learning into the classroom can help to improve students’ communication and teamwork skills and build more meaningful connections to the subject matter. While this growing field has numerous benefits for education at all levels, it is important to understand and acknowledge the current best practices of gamification and game-based learning and better learn how they are correctly implemented in all areas of education. The Research Anthology on Developments in Gamification and Game-Based Learning is a comprehensive reference source that considers all aspects of gamification and game-based learning in an educational context including the benefits, difficulties, opportunities, and future directions. Covering a wide range of topics including game concepts, mobile learning, educational games, and learning processes, it is an ideal resource for academicians, researchers, curricula developers, instructional designers, technologists, IT specialists, education professionals, administrators, software designers, students, and stakeholders in all levels of education.

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Genre : Education
Author : Management Association, Information Resources
Publisher : IGI Global
Release : 2021-11-26
File : 1971 Pages
ISBN-13 : 9781668437117


Ecgbl2011 Proceedings Of The 5th European Conference On Games Based Learning

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Genre :
Author : Dimitris Gouscos
Publisher : Academic Conferences and Publishing International
Release :
File : 679 Pages
ISBN-13 : 9781908272195


Ecgbl2013 Proceedings Of The 6th European Conference On Games Based Learning

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Genre : Computer simulation
Author : Patrick Felicia
Publisher : Academic Conferences Limited
Release : 2012
File : 678 Pages
ISBN-13 : 9781908272690