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BOOK EXCERPT:
This book presents the Proceedings from the Second International Workshop GLOW 2024 held in conjunction with the International Joint Conference on Artificial Intelligence, IJCAI 2024, in Jeju Island, South Korea, in August 2024. The 11 full papers and 4 short papers included in this book were carefully reviewed and selected from 22 submissions. They were organized in topical sections as follows: efficient methods for low-resource hardware; efficient fintuning with limited data; advancements in multimodal systems; recognition and reasoning in the open world.
Product Details :
Genre |
: Artificial intelligence |
Author |
: Jinyang Guo |
Publisher |
: Springer Nature |
Release |
: 2024 |
File |
: 216 Pages |
ISBN-13 |
: 9789819761258 |
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This book is about higher education reforms in the post-socialist states of Central and Eastern Europe and the former Soviet Union, seen through the eyes of somebody who has spent the last decade analyzing these reforms as well as negotiating and supervising reform projects in countries from Serbia and Montenegro to Mongolia. Analyzing the reforms in a broader political, economic and social context and relating these to global higher education developments, the book addresses the complexity of the processes and contradictions among the demands on higher education systems, which in many instances impede positive changes.
Product Details :
Genre |
: Education |
Author |
: V. Tomusk |
Publisher |
: Springer |
Release |
: 2004-04-23 |
File |
: 260 Pages |
ISBN-13 |
: 9781403979476 |
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Beginning Android C++ Game Development introduces general and Android game developers like you to Android's powerful Native Development Kit (NDK). The Android NDK platform allows you to build the most sophisticated, complex and best performing game apps that leverage C++. In short, you learn to build professional looking and performing game apps like the book's case study, Droid Runner. In this book, you'll learn all the major aspects of game design and programming using the Android NDK and be ready to submit your first professional video game app to Google Play and Amazon Appstore for today's Android smartphones and tablet users to download and play. The techniques contained in this book include building a game engine, writing a renderer, and building a full game app with entities, game levels and collisions. As part of the tutorial you'll also learn about inserting perspectives using cameras and including audio in your game app.
Product Details :
Genre |
: Computers |
Author |
: Bruce Sutherland |
Publisher |
: Apress |
Release |
: 2014-01-09 |
File |
: 302 Pages |
ISBN-13 |
: 9781430258315 |
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BOOK EXCERPT:
The Music of Harry Potter and The Lord of the Rings provides an in-depth study of the music of two of the biggest fantasy franchises, focussing on music’s worldbuilding roles within the film-watching experience and elsewhere in videogames, trailers, plays, theme parks and other attractions, and the world of fandom. Daniel White takes a range of approaches and techniques of motivic and thematic musical analysis, and pairs this with transformational harmonic analysis to theorise music’s worldbuilding roles in film. Chapters focus in turn on the opening sequences of the case study franchise films, their closing sequences, and on their depiction of houses, homes and homelands. Extra-filmic areas of these fantasy worlds are also explored, including theme parks and other tourist attractions of the Harry Potter franchise, videogames and the immersive power of their music, and the world of fandom with a focus on soundtrack consumption and other musical fan practices. Through this multifaceted approach, readers gain a deeper understanding not only of the music of these franchises, but also of music’s power in the multimedia franchise both within and without film to build a home that attracts inhabitants. This book will be valuable for academics and students as well as fans of fantasy franchises.
Product Details :
Genre |
: Performing Arts |
Author |
: Daniel White |
Publisher |
: Taylor & Francis |
Release |
: 2024-05-20 |
File |
: 216 Pages |
ISBN-13 |
: 9781040012123 |
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Product Details :
Genre |
: Artificial satellites |
Author |
: |
Publisher |
: |
Release |
: 1973 |
File |
: 888 Pages |
ISBN-13 |
: UOM:39015042958697 |
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BOOK EXCERPT:
Chris Barney’s Pattern Language for Game Design builds on the revolutionary work of architect Christopher Alexander to show students, teachers, and game development professionals how to derive best practices in all aspects of game design. Using a series of practical, rigorous exercises, designers can observe and analyze the failures and successes of the games they know and love to find the deep patterns that underlie good design. From an in-depth look at Alexander’s work, to a critique of pattern theory in various fields, to a new approach that will challenge your knowledge and put it to work, this book seeks to transform how we look at building the interactive experiences that shape us. Key Features: Background on the architectural concepts of patterns and a Pattern Language as defined in the work of Christopher Alexander, including his later work on the Fifteen Properties of Wholeness and Generative Codes. Analysis of other uses of Alexander’s work in computer science and game design, and the limitations of those efforts. A comprehensive set of example exercises to help the reader develop their own patterns that can be used in practical day-to-day game design tasks. Exercises that are useful to designers at all levels of experience and can be completed in any order, allowing students to select exercises that match their coursework and allowing professionals to select exercises that address their real-world challenges. Discussion of common pitfalls and difficulties with the pattern derivation process. A guide for game design teachers, studio leaders, and university departments for curating and maintaining institutional Pattern Languages. An Interactive Pattern Language website where you can share patterns with developers throughout the world (patternlanguageforgamedesign.com). Comprehensive games reference for all games discussed in this book. Author Chris Barney is an industry veteran with more than a decade of experience designing and engineering games such as Poptropica and teaching at Northeastern University. He has spoken at conferences, including GDC, DevCom, and PAX, on topics from core game design to social justice. Seeking degrees in game design before formal game design programs existed, Barney built his own undergraduate and graduate curricula out of offerings in sociology, computer science, and independent study. In pursuit of a broad understanding of games, he has worked on projects spanning interactive theater, live-action role-playing game (LARP) design, board games, and tabletop role-playing games (RPGs). An extensive collection of his essays of game design topics can be found on his development blog at perspectivesingamedesign.com.
Product Details :
Genre |
: Computers |
Author |
: Christopher Barney |
Publisher |
: CRC Press |
Release |
: 2020-12-08 |
File |
: 318 Pages |
ISBN-13 |
: 9781000259582 |
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BOOK EXCERPT:
First published in 1992. In 1972, the UN Conference on the Human Environment initiated the process of world environmental cooperation. This study is about GEMS (the Global Environment Monitoring System) which the Conference recommended be set up to generate data and information necessary for worldwide environmental assessment. This book examines the genesis and evolution of GEMS, and the complex task involved in establishing GEMS and making it perform its functions. It relates GEMS to the factors which have shaped the international environmental agenda and cooperation since 1972. In particular, it highlights North-South differences and the problems inherent in the international organizations belonging to the UN system, vis-á-vis the novel and multifaceted challenges involved in dealing with systemic, cross-sectoral nature of global environmental problems. The lessons of GEMS and other issues presented in this book are highly relevant to the continuing efforts to set up effective programmes for ‘earthwatching’ and to promote international environmental cooperation. They also relate more broadly to the challenges of managing global interdependence and to the need to devise supporting organizational structures through reform and strengthening of the UN system. The comprehensive nature of the political and institutional analyses presented in this book make it an academic reference work of lasting value. Its frank tone and willingness to derive prescriptive conclusions will appeal in particular to the many actors engaged in the processes and structures of global multilateral cooperation. The book will be of special use to those interested in environmental issues and international organization
Product Details :
Genre |
: Business & Economics |
Author |
: Branislav Gosovic |
Publisher |
: Routledge |
Release |
: 2019-03-21 |
File |
: 315 Pages |
ISBN-13 |
: 9780429510649 |
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BOOK EXCERPT:
2024-25 UPPSC Mains Descriptive Solved Papers General Hindi, Essay and General Studies 352 695 E. This book contains previous years solved papers from 2018 to 2023.
Product Details :
Genre |
: Antiques & Collectibles |
Author |
: YCT Expert Team |
Publisher |
: YOUTH COMPETITION TIMES |
Release |
: |
File |
: 354 Pages |
ISBN-13 |
: |
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BOOK EXCERPT:
Product Details :
Genre |
: |
Author |
: Aleš Leonardis |
Publisher |
: Springer Nature |
Release |
: |
File |
: 581 Pages |
ISBN-13 |
: 9783031727757 |
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BOOK EXCERPT:
Sport is seen as an increasingly important aspect of urban and regional planning. Related programmes have moved to the forefront of agendas for cities of the present and future. This has occurred as the barriers between so-called ‘high’ and ‘popular’ culture continue to disintegrate. Sport is now a key component within strategies for the cultural regeneration of cities and regions, a tendency with mixed outcomes - at times fostering genuinely democratic arrangements, at others pseudo-democratic arrangements, whereby political, business and cultural elites manipulate a sense of sameness and unity among their fellow citizens to smooth the path for the pursuit of what are actually vested interests. Almost any active enactment of a ‘sports city of culture’ risks divisiveness. Recognizing controversies, with both potentially positive and negative outcomes, this book examines sport within contexts of urban and regional regeneration, via a number of rather different case studies. Within these studies, the role of sport stadium development, franchise expansion and sports-fan (and anti-sport) activism is addressed and articulated with issues concerning, inter alia, public funding, environmental impact, urban infrastructure and citizen identity. The ‘sport in the city’ project commenced as a research symposium held at the University of Otago, Dunedin, New Zealand and number of the essays originate from this occasion. This book was previously published as a special issue of Sport in Society.
Product Details :
Genre |
: Social Science |
Author |
: Michael P. Sam |
Publisher |
: Routledge |
Release |
: 2013-09-13 |
File |
: 164 Pages |
ISBN-13 |
: 9781317990789 |