Handbook Of Research On Practices And Outcomes In Virtual Worlds And Environments Volume 1

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Genre : Science
Author : Harrison Hao Yang
Publisher :
Release : 2011-07-31
File : 438 Pages
ISBN-13 : 1668431726


Handbook Of Research On Practices And Outcomes In Virtual Worlds And Environments Volume 2

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Genre : Science
Author : Harrison Hao Yang
Publisher :
Release : 2011-07-31
File : 404 Pages
ISBN-13 : 1668431734


Handbook Of Research On Practices And Outcomes In Virtual Worlds And Environments

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Genre : Internet in education
Author : Harrison Hao Yang
Publisher :
Release : 2012
File : 788 Pages
ISBN-13 : 1780346549


Handbook Of Research On Practices And Outcomes In Virtual Worlds And Environments

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Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments not only presents experienced professionals with the most recent and advanced developments in the field, but it also provides clear and comprehensive information for novice readers. The handbook introduces theoretical aspects of virtual worlds, disseminates cutting-edge research, and presents first-hand practices in virtual world development and use. The balance of research, theory, and applications includes exploration of design innovations, new virtual reality technologies, virtual communities, pedagogical design, and the future of virtual worlds and environments.

Product Details :

Genre : Computers
Author : Yang, Harrison Hao
Publisher : IGI Global
Release : 2011-07-31
File : 404 Pages
ISBN-13 : 9781609607630


Handbook Of Virtual Environments

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A Complete Toolbox of Theories and Techniques The second edition of a bestseller, Handbook of Virtual Environments: Design, Implementation, and Applications presents systematic and extensive coverage of the primary areas of research and development within VE technology. It brings together a comprehensive set of contributed articles that address the principles required to define system requirements and design, build, evaluate, implement, and manage the effective use of VE applications. The contributors provide critical insights and principles associated with their given areas of expertise to provide extensive scope and detail on VE technology and its applications. What’s New in the Second Edition: Updated glossary of terms to promote common language throughout the community New chapters on olfactory perception, avatar control, motion sickness, and display design, as well as a whole host of new application areas Updated information to reflect the tremendous progress made over the last decade in applying VE technology to a growing number of domains This second edition includes nine new, as well as forty-one updated chapters that reflect the progress made in basic and applied research related to the creation, application, and evaluation of virtual environments. Contributions from leading researchers and practitioners from multidisciplinary domains provide a wealth of theoretical and practical information, resulting in a complete toolbox of theories and techniques that you can rely on to develop more captivating and effective virtual worlds. The handbook supplies a valuable resource for advancing VE applications as you take them from the laboratory to the real-world lives of people everywhere.

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Genre : Technology & Engineering
Author : Kelly S. Hale
Publisher : CRC Press
Release : 2014-09-10
File : 1450 Pages
ISBN-13 : 9781466511842


Handbook Of Research On 3 D Virtual Environments And Hypermedia For Ubiquitous Learning

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As society continues to experience increases in technological innovations, various industries must rapidly adapt and learn to incorporate these advances. When utilized effectively, the use of computer systems in educational settings creates a richer learning environment for students. The Handbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning is a critical reference source for the latest research on the application of virtual reality in educational environments and how the immersion into three-dimensional settings enhances student motivation and interaction. Exploring innovative techniques and emerging trends in virtual learning and hypermedia, this book is ideally designed for researchers, developers, upper-level students, and educators interested in the incorporation of immersive technologies in the learning process.

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Genre : Computers
Author : Francisco Milton Mendes Neto
Publisher : Information Science Reference
Release : 2016
File : 673 Pages
ISBN-13 : 1522501258


The Oxford Handbook Of Virtuality

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The book is a compendium of thinking on virtuality and its relationship to reality from the perspective of a variety of philosophical and applied fields of study. Topics covered include presence, immersion, emotion, ethics, utopias and dystopias, image, sound, literature, AI, law, economics, medical and military applications, religion, and sex.

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Genre : Computers
Author : Mark Grimshaw
Publisher : Oxford Handbooks
Release : 2014-02
File : 794 Pages
ISBN-13 : 9780199826162


Handbook Of Research On Collaborative Teaching Practice In Virtual Learning Environments

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Modern technology has enhanced many aspects of life, including classroom education. By offering virtual learning experiences, educational systems can become more efficient and effective at teaching the student population. The Handbook of Research on Collaborative Teaching Practice in Virtual Learning Environments highlights program developments in the realm of digital worlds in educational settings. Featuring pedagogical methods and topics relating to cooperative learning, hands-on curriculum, and meta-cognitive dimensions, this publication is a critical reference source for pre-service and in-service teachers, school administrators, higher education faculty, and researchers interested in virtual reality incorporation in the classroom.

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Genre : Education
Author : Panconesi, Gianni
Publisher : IGI Global
Release : 2017-05-17
File : 691 Pages
ISBN-13 : 9781522524274


Handbook Of Research On Teaching With Virtual Environments And Ai

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The increasingly pervasive use of digital technology has catapulted society into an interconnected world where the natural boundaries between humankind and machine, virtual and real, individual and community have become less perceptible. As individuals interact with different digital technologies, they must build a digital intelligence, which must be further cultivated as it is a key competency for the future of school and work. Digital intelligence includes understanding the mutual strengths between people and technology, as well as developing an awareness in the use of digital tools in order to avoid common threats such as cyberbullying, addiction to video games, techno-stress, and more. As adolescents continue to engage with virtual reality and 3D virtual worlds where the online and offline overlap and coincide, it is important to build this intelligence as well as utilize these technologies to promote successful learning. The Handbook of Research on Teaching With Virtual Environments and AI explores the new personalized educational opportunities that are available with digital technology and virtual environments that can be used within education. This book focuses on the use of these tools and how to navigate the use of new technologies such as AI and virtual environments for educational practices. While highlighting topics such as virtual worlds, game-based learning, intelligent tutoring, augmented reality, and more, this book is ideal for teachers, administrators, technologists, educational software developers, IT specialists, practitioners, researchers, academicians, and students interested in how virtual environments and AI are being implemented in teaching practices.

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Genre : Education
Author : Panconesi, Gianni
Publisher : IGI Global
Release : 2021-02-19
File : 811 Pages
ISBN-13 : 9781799876397


Researching Learning In Virtual Worlds

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Most of the chapters in this book are extended papers from Research Learning in Virtual Environments (reLIVE08), an international conference held by the UK Open University in Milton Keynes in November 2008. Authors of the best papers and presentations from the conferences were invited to contribute to Research Learning in Virtual Worlds, the first book to specifically address research methods and related issues for education in virtual worlds. The book covers a range of research undertaken in virtual worlds. It opens with an accessible introduction both to the book and to the subject area, making it an ideal springboard for those who are new to research in this area. The subsequent ten chapters present work covering a range of research methodologies across a broad discipline base, providing essential reading for advanced undergraduate or postgraduate researchers working in education in virtual worlds, and engaging background material for researchers in similar and related disciplines.

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Genre : Computers
Author : Anna Peachey
Publisher : Springer
Release : 2010-11-06
File : 196 Pages
ISBN-13 : 1849960488