Aesthetic Computing

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BOOK EXCERPT:

The application of the theory and practice of art to computer science: how aesthetics and art can play a role in computing disciplines.

Product Details :

Genre : Aesthetics
Author : Paul A. Fishwick
Publisher : MIT Press
Release : 2006
File : 477 Pages
ISBN-13 : 9780262562379


Visual Languages For Interactive Computing

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Presents problems and methodologies related to the syntax, semantics, and ambiguities of visual languages. Defines and formalizes visual languages for interactive computing, as well as visual notation interpretation.

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Genre : Computers
Author : Fernando Ferri
Publisher : IGI Global
Release : 2008-01-01
File : 514 Pages
ISBN-13 : 9781599045368


Emotions And Affect In Human Factors And Human Computer Interaction

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BOOK EXCERPT:

Emotions and Affect in Human Factors and Human–Computer Interaction is a complete guide for conducting affect-related research and design projects in H/F and HCI domains. Introducing necessary concepts, methods, approaches, and applications, the book highlights how critical emotions and affect are to everyday life and interaction with cognitive artifacts. The text covers the basis of neural mechanisms of affective phenomena, as well as representative approaches to Affective Computing, Kansei Engineering, Hedonomics, and Emotional Design. The methodologies section includes affect induction techniques, measurement techniques, detection and recognition techniques, and regulation models and strategies. The application chapters discuss various H/F and HCI domains: product design, human–robot interaction, behavioral health and game design, and transportation. Engineers and designers can learn and apply psychological theories and mechanisms to account for their affect-related research and can develop their own domain-specific theory. The approach outlined in this handbook works to close the existing gap between the traditional affect research and the emerging field of affective design and affective computing. - Provides a theoretical background of affective sciences - Demonstrates diverse affect induction methods in actual research settings - Describes sensing technologies, such as brain–computer interfaces, facial expression detection, and more - Covers emotion modeling and its application to regulation processes - Includes case studies and applied examples in a variety of H/F and HCI application areas - Addresses emerging interdisciplinary areas including Positive Technology, Subliminal Perception, Physiological Computing, and Aesthetic Computing

Product Details :

Genre : Technology & Engineering
Author : Myounghoon Jeon
Publisher : Academic Press
Release : 2017-04-05
File : 626 Pages
ISBN-13 : 9780128018798


Digital Art Aesthetic Creation

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Is art created with computers really art? This book answers ‘yes.’ Computers can generate visual art with unique aesthetic effects based on innovations in computer technology and a Postmodern naturalization of technology wherein technology becomes something we live in as well as use. The present study establishes these claims by looking at digital art’s historical emergence from the 1960s to the start of the present century. Paul Crowther, using a philosophical approach to art history, considers the first steps towards digital graphics, their development in terms of three-dimensional abstraction and figuration, and then the complexities of their interactive formats.

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Genre : Art
Author : Paul Crowther
Publisher : Taylor & Francis
Release : 2018-10-10
File : 207 Pages
ISBN-13 : 9780429886157


Interactivity Game Creation Design Learning And Innovation

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BOOK EXCERPT:

This book constitutes the proceedings of two conferences: The 5th International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2016) and the First International Conference on Design, Learning and Innovation (DLI 2016). ArtsIT is reflecting trends in the expanding field of digital art, interactive art, and how game creation is considered an art form. The decision was made to augment the title of ArtsIT to be in future known as “The International Conference on Interactivity, Game Creation, Design, Learning, and Innovation”. The event was hosted in Esbjerg, Denmark in May 2016 and attracted 76 submissions from which 34 full papers were selected for publication in this book. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology.

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Genre : Computers
Author : Anthony L. Brooks
Publisher : Springer
Release : 2017-03-17
File : 334 Pages
ISBN-13 : 9783319558349


Technologies For Interactive Digital Storytelling And Entertainment

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BOOK EXCERPT:

This book constitutes the refereed proceedings of the Third International Conference on Technologies for Interactive Digital Storytelling and Entertainment, TIDSE 2006, held in Darmstadt, Germany in December 2006. It contains 37 papers that cover a broad spectrum, from conceptual ideas, theories, and technological questions, to best practice examples in the different storytelling application domains, with a focus on entertainment and games.

Product Details :

Genre : Computers
Author : Stefan Göbel
Publisher : Springer Science & Business Media
Release : 2006-11-27
File : 393 Pages
ISBN-13 : 9783540499343


Computational Solutions For Knowledge Art And Entertainment Information Exchange Beyond Text

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BOOK EXCERPT:

As interactive application software such as apps, installations, and multimedia presentations have become pervasive in everyday life, more and more computer scientists, engineers, and technology experts acknowledge the influence that exists beyond visual explanations. Computational Solutions for Knowledge, Art, and Entertainment: Information Exchange Beyond Text focuses on the methods of depicting knowledge-based concepts in order to assert power beyond a visual explanation of scientific and computational notions. This book combines formal descriptions with graphical presentations and encourages readers to interact by creating visual solutions for science-related concepts and presenting data. This reference is essential for researchers, computer scientists, and academics focusing on the integration of science, technology, computing, art, and mathematics for visual problem solving.

Product Details :

Genre : Computers
Author : Ursyn, Anna
Publisher : IGI Global
Release : 2013-10-31
File : 539 Pages
ISBN-13 : 9781466646285


Online Communities And Social Computing

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BOOK EXCERPT:

This book constitutes the refereed proceedings of the Second International Conference on Online Communities and Social Computing, OCSC 2007, held in Beijing, China, July 2007 in the framework of the 12th International Conference on Human-Computer Interaction, HCII 2007. It covers designing and developing on-line communities, as well as knowledge, collaboration, learning and local on-line communities.

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Genre : Computers
Author : Douglas Schuler
Publisher : Springer
Release : 2007-08-24
File : 533 Pages
ISBN-13 : 9783540732570


Encyclopedia Of Information Science And Technology

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BOOK EXCERPT:

"This set of books represents a detailed compendium of authoritative, research-based entries that define the contemporary state of knowledge on technology"--Provided by publisher.

Product Details :

Genre : Computers
Author : Mehdi Khosrow-Pour
Publisher : IGI Global Snippet
Release : 2009
File : 4292 Pages
ISBN-13 : 1605660264


Visual Approaches To Cognitive Education With Technology Integration

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BOOK EXCERPT:

Within the growing world of social media and computer technology, it is important to facilitate collaborative knowledge building through the utilization of visual literacy, decision-making, abstract thinking, and creativity in the application of scientific teaching. Visual Approaches to Cognitive Education With Technology Integration is a critical scholarly resource that presents discussions on cognitive education pertaining to particular scientific fields, music, digital art, programming, computer graphics, and new media. Highlighting relevant topics such as educational visualization, art and technology integration, online learning, and multimedia technology, this book is geared towards educators, students, and researchers seeking current research on the integration of new visual education methods and technologies.

Product Details :

Genre : Education
Author : Ursyn, Anna
Publisher : IGI Global
Release : 2018-01-05
File : 406 Pages
ISBN-13 : 9781522553335